Watertrap Weaver

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Watertrap Weaver

Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Watertrap Weaver Discussion

MattyPatty on Wizard Mill

2 months ago

Maybe cut 1-2 copies of Benthic Biomancer and maybe a Watertrap Weaver for a few.

TuckCity99 on Mono Blue Tap Control

4 months ago

Update:

Added 1X Mesmerizing Benthid Added 1X Augur of Bolas Removed 1x Sphinx of Foresight Removed 2x Tempest Caller

Benthid was much more helpful than Sphinx, Tempest Caller was slow relative to Watertrap Weaver and I felt another Augur would help substantially early game.

Tarwyn on Revamped Merfolk Wizards

6 months ago

Hi nice deck, I run something similar for casual play. I also run Watertrap Weaver , Wistful Selkie and Kefnet's Monument

Kiyomei on 京 (U) Merfolk stole my bike 京

6 months ago

so I'll adjust my sideboard accordingly,


-1 Harbinger of the Tides + 1 Echoing Truth so I have 2x Echoing Truth and 2x Hurkyl's Recall ( i went with echoing because I feel like I should not be troubled too much by creatures that should force me to run vapor snag due to island-walk being a thing.)

-1 Harbinger of the Tides +1 Wizard's Retort i mean 18 wizards should do the trick xD

-2 Watertrap Weaver +1 Wizard's Retort and +1 Relic of Progenitus because i seem to need it and forgot :)

-1 Negate +1 Wizard's Retort so i can sit on 3 combined with the other counters


For the mainboard, I am either thinking of taking out the Merrow Reejerey as you said because it isn't as popular anymore... and put in 4 Benthic Biomancer ? was also looking at Phantasmal Image for more lords and stuff but that doesn't get played either + it dies to bounce :s... Or play the 4 retorts mainboard and add the biomancers in the side if I really need to race or have card draw while pitching some dead lands draws in the late game sound good as well. aaaaaaaaaaaaa decisions xD

sylvannos on Newbie needs help getting into ...

7 months ago

Is this the Fish deck you're using?


Merfolk return

Standard* Farel

2 COMMENTS | 58 VIEWS


The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!

Those cards are Deeproot Waters and Kumena, Tyrant of Orazca . You should have 4 of each. I'd recommend the following decklist:

Lands:
========================================================================
4x Breeding Pool (or Simic Guildgate if you're on a budget)
5x Forest
4x Hinterland Harbor
6x Island
4x Unclaimed Territory

Creatures:
========================================================================
2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker

Other Spells:
========================================================================
1x Spell Pierce
4x Deeproot Waters

Sideboard:
========================================================================
2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon

You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.

Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.

Watertrap Weaver and Tempest Caller can often end the game just by creating so much tempo, especially against decks that rely on smaller amounts of large creatures.

You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.

I_dont_play_magic on Inalla Wizard EDH

8 months ago

Counterspell , Frantic Search , Sundial of the Infinite (you keep your token copies), Stonybrook Banneret , Teferi, Mage of Zhalfir (great card), Vedalken AEthermage (find the wizard you need), Watertrap Weaver . Each of those cards costs $3 or less. If you want to spend a little more, Glen Elendra Archmage is about $8 and is very good.

SynergyBuild on Help with new Commander

8 months ago

You know, while simic doesn't destroy creatures, you can still remove them: Willow Satyr , Sower of Temptation , Watertrap Weaver , Man-o'-War , etc.

Poaralion on Wizard's Assault: Red/Blue Aggro

9 months ago

I would suggest those thing :

All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !

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