|Commander / EDH||Legal|
Printings View all
|Classic Sixth Edition (6ED)||Common|
|Portal Second Age (P02)||Common|
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Tap up to three target creatures without flying.
Tidal Surge Discussion
9 months ago
if the thing you want is to have a deck focused on flying creatures or spells without good or bad additions, why not make a commander deck? if you already got the colors figured out you could use Raff Capashen, Ship's Mage, Azor, the Lawbringer or even Medomai the Ageless. with that combination you got a lot of ways to control the board and protection for your creatures, and add 40 more cards to the deck. Aboshan's Desire, Flood, Tidal Flats, Spirit Bonds, Invocation of Saint Traft, Angelic Favor, Entreat the Angels, Tidal Surge, Decree of Justice, Battle Screech, March of Souls, Descend upon the Sinful, Storm Herd are cards that you could use in commander but not in this deck... if you want to have a reliable way to trigger Sigil of the Empty Throne you can use Flickering Ward, Shimmering Wings, Conviction, Brilliant Halo, Gossamer Chains, Viscerid Armor, Ephara's Enlightenment and others. Aven Mindcensor, Mana Short, Boomerang, Standstill, Magus of the Moat, Bident of Thassa, Sigil of the New Dawn, Hindering Light, Supreme Verdict.
ooor make a pauper deck edh or a normal one... :P
3 years ago
First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors
You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:
Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)
Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:
VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance
UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade
Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:
Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor
Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:
AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout
To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:
Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest
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