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Vintage | Legal |
Rush of Ice
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
TheoryCrafter on Land Tribal? (Experimental)
2 years ago
Have you considered spells with the Awaken ability? All you'd have to do is pay a little extra mana and they become land creatures with +1/+1 counters on them, Spells with Awaken include, but are not limited to, Earthen Arms, Rush of Ice and Scatter to the Winds.
One card you may want to consider is Emergent Sequence. It's essentially a more powerful Rampant Growth.
Also, May I also suggest adding in Nissa, Steward of Elements? Not only can you scry with it, but if you already know what card is on top you may be able to use the second ability to put it straight onto the battlefield.
For targeted Removal, I think a proactive approach is what you should work with. Spells to accomplish this with include, but are not limited to, Counterspell, Decisive Denial, Dissolve, and Voidslime.
As for lands, you may want to consider lands that allow you to search your library. These include, but are not limited to, Bant Panorama, Fabled Passage and Terramorphic Expanse. This, combined with Ramunap Excavator, will give you a basic land card search every turn. They will also feed the landfall abilities. Yavimaya, Cradle of Growth will give Nissa, Who Shakes the World some mana support. It is a tad expensive so make sure you add it to your to buy list for a later date.
For Metagame the only thing I can think of at this point you need is graveyard hate. Such cards you may want to consider for that include, but are not limited to, Scavenging Ooze and Tormod's Crypt.
Thank You for reading me out. I hope all this helps.
Happy Hunting!
Loreshadow on Best MTG Block/Set in the …
5 years ago
DTK for Living Lore and Mirror Mockery.
But overall Block would have to go to BFZ for Awaken, Surge, and Landfall all in one. Those three keywords combo well with cards like Skyline Cascade turning Lands into free reuseable spells when you have Slab Hammer in the mix. Locking down a Red Aggro deck with Skyline Cascade and Rush of Ice is pretty hilarious. But, so is 0 mana artifacts and Surge. Overwhelming Denial was a huge help in facing off against Esper decks, of which there were many. Good time for Esper.
The Eldrazi were done very well and had some nice counter spells. Using counterspells to add mana was pretty awesome. So was using countered cards in exile as fuel to return those same counterspells for reuse. It wasn't too bad a time for mono-blue, a lot of interesting interactions.
Using several of them to build in Modern now. Seems like BFZ makes up half of all my Modern deck ideas. Counter spells didn't make the cut though.
Some of the new sets are really pushing things though with cards like Spell Swindle further turning counters into rewarding ramps. Though I wish Surge and Rebound were in a single Block instead of seperated between DTK and BFZ. Both keywords are a little limited but would work so well together. Preferably without having to use 2-3 colours just to access enough cards or favouring Blue/White and Blue/Red respecticely. Would like to see all colours be able to use Rebound to power their Surge spells, particularly in Mono decks.
That would become my favourite Block.
Loreshadow on Dreamweaver Helix
5 years ago
A little fragile I think. Unblockable creatures can attack you to trigger whatever spell they're empowered with. Assuming you get Fog Bank out in time. You also lack any ramp, so not sure how you plan to cast enough counters or draws to get your combo off. Non-creature spells are the easiest to counter, which is what Spellweaver Helix is. I would suggest a sorc trigger that protects you in the early game for your Helix trigger. A one or two mana destroy or exile if possible. Exile like Reality Shift would be best in case of indestructible. Tap spells are also usually pretty cheap. Rush of Ice is pretty good for low mana haste creatures. Scales to lockdown the bigger mana ones for little mana from yourself.
Awaken + Imprint = 4+ Infinite Combos
One of my Spellweaver Helix decks.
Ammo37 on Riku
6 years ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Lands:Rogue's Passage, Islandx5, Forestx5, Mountainx5
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
Rhadamanthus on How does Liege of the …
6 years ago
In your Natural Affinity example, the awakened lands will go from base 8/8 to base 2/2 and then back to base 8/8 after your turn ends. In your Rush of Ice example, the land will go from base 8/8 to base 0/0 and stay there. If you want it to go back to base 8/8 then you have to use Liege of the Tangle's ability on it again.
If multiple effects are trying to change a card's characteristics in the same layer or sublayer - here, we're looking at the base P/T-setting sublayer of the general P/T layer - then the most recently created one wins out (there are some exceptions but they don't apply here so let's not get into them right now). The new effect doesn't end the older effect, it just applies over top of it. If the new effect ends then the older effect will take precedence again.
The "for as long as it has an awakening counter on it" defines the duration of Liege of the Tangle's effect, just as "until end of turn" defines the duration of Natural Affinity's effect. Awaken on Rush of Ice and other cards doesn't have a defined duration, so it just stays in effect either until the card leaves the battlefield or until some other newer effect overwrites it.
Yesterday on How does Liege of the …
6 years ago
I'm not that great with replacement effects.
If I successfully resolve Liege of the Tangle's ability and put an awakening counter on one of my lands so it becomes an 8/8 creature, then I resolve Natural Affinity, that same land becomes a 2/2 creature until end of turn, right?
If (ignoring Natural Affinity for this example) I were to resolve a Rush of Ice which has been cast for its Awaken cost and target that same land, would it indefinitely become a base 0/0 creature despite the fact that it still has the awakening counter on it?
It's the "for as long as is has an awakening counter on it" that's throwing me off a little here.
Chasmolinker on The Apocalypse
6 years ago
4 Island
8 Swamp
Replace Skinrender with Gisa and Geralf
Replace Minamo, School at Water's Edge and 2 Dismal Backwater with 3 Nykthos, Shrine to Nyx
Replace Rush of Ice with 4 Soul Manipulation
Add 2 Inquisition of Kozilek
Grubbernaut on Merfolk pauper Control
6 years ago
SB recs: 4x Hydroblast, 3x Relic of Progenitus, 3x Echoing Truth, 3x Annul or Steel Sabotage, 2x Dispel. Maybe find a spot for Sylvok Lifestaff
Mainboard recs: Rush of Ice, Containment Membrane, sub Ponder for Preordain (or, use fetches/shuffle effects to maximize Ponder)
Either board possibility: Prodigal Sorcerer for use w/ Sigil of Sleep