Creature — Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Common|
|Mystery Booster (MYS1)||Common|
|Core Set 2020 (M20)||Common|
|Iconic Masters (IMA)||Common|
|Magic 2015 (M15)||Common|
Combos Browse all
|Commander / EDH||Legal|
Frost Lynx Discussion
1 month ago
If I understand correctly, you would like a mono-blue Mu Yanling tribal walker for elementals, set on Ikoria?
There are only a few mono-blue elements from what I've seen spoiled for Ikoria:
And two in red:
And only one :
So there's not much to draw from there alone. It would have to be considered alongside her usefulness in other planes as well. But a few Ikoria keywords (pun kind of intended) could certainly be implemented elsewhere.
For instance, I noted pretty quickly that the common verbiage on cards like Jace, Arcane Strategist was a setup to make cycling more effective. So even though he's in Ravnica during that rendition, he'll probably be even better in Ikoria. R&D know what they're doing.
With all of this in mind, I'll now take a stab at Mu Yanling as a tribal walker in Ikoria
Mu Yanling, Wind's Potentate
When you cast your second spell each turn, create a 1/2 blue Elemental Bird creature token with flying
+2 Put a +1/+1 counter and a flying counter on target creature you control. It becomes a blue Elemental in addition to its other colors and types
-2 ~ deals 3 damage divided as you choose between up to 3 target creatures. Those creatures lose flying until end of turn.
-8 Flying creatures you control get +5/+5 until end of turn
So, kind of a flying tribal (if there is such a thing) more so than Elemental tribal, but that's more in line with some of the themes of Ikoria anyway. It turns your other creatures into air elementals, and I think that showcases the sheer extent of her power, speaking from a purely flavor perspective. But the spellslinger static ability leans towards Izzet, which translates well into any plane.
Two posts came up in the million years it took me to type all this, and I still managed to be in the right for completing the challenge! Mahahaha!
Do a Vivien tribe walker for beasts.
2 months ago
Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.
Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.
2 months ago
2 months ago
If you need cheap card draw you should probably go with Fblthp, the Lost as he's cheaper than the Elite Instructor. Frost Lynx can be pretty good control with Thassa. It looks like you're trying to win with milling. I would suggest Sphinx Mindbreaker Though it is a bit expensive, but if you can use Eidolon of Philosophy's ability, this shouldn't be a problem. Plus it is probably the fastest way you can mill someone by blinking since you can probably mill someone for 20 the turn it comes out with Thassa on the field. Also, I think Wall of Lost Thoughts is probably going to do a lot more work for you than Towering-Wave Mystic, which very little defense, has to hit, and even then only mills for two while the wall mills reliably for four and again with Thassa. Hope this helps.
6 months ago
Pretty new to mtg and have a pretty basic question. Using a card like Frost Lynx keeps an opponent’s creature from untapping in the next untap step, so my question is, why? What benefit does this give you?
8 months ago
Lonelyyoshi1 The reason Mill decks work is because you strip your opponent's resources away from them before they can ever draw them. Basically, making someone mill is control. You want to be milling cards from your opponent every turn and right now you have two strategies in your deck. Creature and draw. the two strategies cross over with Psychic Corrosion , Hedron Crab , because both of those say "do something you're gonna do every turn and mill your opponent" Now the Creature strategy would be a focus on Sage's Row Denizen . Fewer spells and add value creatures. Merfolk Trickster , Cloudkin Seer , Frost Lynx , Fblthp, the Lost . I'm sure the great minds of this forum can list much better versions then i can but those are the few i know right now without google. The whole goal of this version would be to get Sage's Row Denizen out and play a "draw go" style unless you need to play a value creature. I would even run creature copying effects to really abuse the sage like Quasiduplicate , Mirror Image , Spark Double , Rite of Replication . you would have to drop most of your planeswalkers and maybe only keep Kasmina, Enigmatic Mentor and run other effects like Blink of an Eye , Callous Dismissal to out value your opponent until you can go nuclear with your sages. at least thats how i would do a creature version. The draw version focuses more on Psychic Corrosion and control. You would run instant speed draw spells like Opt , Radical Idea , Chemister's Insight so you can keep mana open to counter your opponent with Negate , Cancel , Wizard's Retort , Counterspell . You would be 100% draw go. Your turns would more or less be draw, play a land, trigger Hedron Crab , pass. then you counter your opponents spells. if they don't play anything scary you use all your mana at the end of their turn to use your draw spells and make them mill with Psychic Corrosion . you would want to play a bounce spell, recommend Unsummon and your Jace package to get free draws for the mill. Again, I've already shown i don't know the meta for modern so listen to the other guys commenting. The reason i don't like Jace, Arcane Strategist is because he's 6 cmc and doesn't really move you towards your game plan as fast as the other Jaces do. That is also giving your opponent a free turn with 6-7 mana where they don't have to worry about a counter spell. You could run Force of Negation but you are really taking a risk relying on 1 card to protect you so you can play a Jace that has 30% synergy with your deck. I'd rather play my second Psychic Corrosion and have mana up for Thought Collapse or Opt and Radical Idea . Ultimately it is your deck so have fun with it but these are my thoughts. If you would like i could probably use your card list to build two version of your deck and you can try both out.
1 year ago
1 year ago
Cut suggestions: Cultivate, Grow from the Ashes, Kodama's Reach, Skyshroud Claim, Displace, Ghostly Flicker, Momentary Blink, Angel of Condemnation, Avacyn's Pilgrim, Cloudblazer, Djinn of Wishes, Elvish Rejuvenator, Elvish Visionary, Felidar Guardian, Flickerwisp, Frost Lynx, Kitchen Finks, Llanowar Empath, Lone Missionary, Militia Bugler, Sakura-Tribe Elder & Satyr Wayfinder