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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Behold the Multiverse
Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4 days ago
I agree with you that drawing is better than scrying, but scrying is just a lot cheaper to do. From the scry cards I currently play, I would not drop Jace, Mirror Mage, because I enjoy playing it, and I would not drop Behold the Multiverse, because its a nice instant draw spell.
That only leaves Retreat to Coralhelm, if Im not overlooking something. I might consider removing Retreat to Coralhelm at some point because it doesnt have that much synergy with the rest of the deck. Earlier, I played both Arcanis the Omnipotent and Walking Atlas, which were really good with it, but now I only have Azami, Lady of Scrolls left.
However, it does give me a free scry per round for three mana, which is pretty nice. And it does synergize with Azami, Lady of Scrolls as well as potentially being usefull for tapping annoying blockers. Maybe in a situation where I have a big Sturmgeist on the table and my opponent has a single flying blocker it could do some work.
So.. Keeping the scrying cards for now I think.
You mention more "card draw" -cards, did you have any spesific ones in mind? Any card suggestions?
3 months ago
I would never play Otherworldly Gaze, it wastes one card and gives you only a little bit bigger gy.
From things you mentioned - you are not fast enough. Well, if you can not make your deck faster, then you need to slow your opponent down. Put more destroy&sacrifice effects (Diabolic Edict, Chainer's Edict) or mass removal like Pestilence, Crypt Rats, Evincar's Justice, Suffocating Fumes with an actual card draw spells like Accumulated Knowledge (it is dead against decks with bojuka), Think Twice, Behold the Multiverse or Deep Analysis.
Other things - at this moment I would cut like 5 lands and you can swap some of them with Evolving Wilds or Ash Barrens (additional cards that can fill gy) cause you have so many cantrips. The same as I would cut imps. It is more for gy focused decks, UB is not.
9 months ago
With how many instant and sorcery’s you have,Delver of Secrets Flip will transform quite often. Saw It Coming will most likely be better then dissipate unless the meta really wants the exile and Behold the Multiverse will go nicely with saw it coming too
11 months ago
11 months ago
Perplex is one of those cards that's always worse than you want it to be; they'll only ever discard their hand if it's preferable for them to do so. I know it has the transmute option, but it might be worth ditching it or playing other dig spells - things like Opt , Sleight of Hand , Behold the Multiverse , etc. Drift of Phantasms and Dimir Infiltrator suffer from a similar downside, in that the front side really doesn't do much. Archmage's Charm is a really solid, flexible option I would recommend, and even the usual suspects of Snapcaster Mage , Cryptic Command , etc
I also think Blue Sun's Zenith is a better wincon than Mind Grind , since there may be situations where you need to use it to dig for value, and Grind doesn't offer that flexibility. If you stick with transmute spells, BSZ is also a 3 drop.
11 months ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
1 year ago
One easy and functional change I'd suggest is Oust or something similar over Path. BTL might be coming up, but at least per mtggoldfish, Blitz is still the most-played deck. Giving them lands just hurts so, so much.
The difference in price might also let you afford some other sweepers, which would be nice in a list like this.
I also REALLY like Behold the Multiverse in UWx.
1 year ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent