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Hi y'all, I just love the card Sen Triplets because of its unique flavour and playstyle. When I built this deck the first time, it wasn't interactive enough and relied too much on using my commander. In my playgroup everybody got really annoyed by the ability to play their hand already, which is why I dont wanna push the deck anymore into stax direction, than it already is.

At this point I already changed some cards compared to it's previous iteration, but now I'm missing meaningfull ideas to make the deck follow a plan without relying too much on my commander. Everybody will be trying to remove the Triplets as fast as possible anyways. In my mind, the best route to go, is just developing a solid board that's strong at defense and try to controll the game from a secure position. Any help with going in that direction or a meaningfull alternative would be apreciated.

Considering how many manastones and draw mechanics im running, I'm also doubtfull, how much more I need to invest into Ramp. But whenever I played the previous iteration of the deck, I felt very slow, developing my board. If you can give me hints on that topic, I would be gratefull as well.

I hope you like my ideas and find a way to expand on this prototype. If I'm slow with replying to your post, here is a very big thank you ahead!

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Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 3 Mythic Rares

55 - 13 Rares

16 - 4 Uncommons

9 - 3 Commons

Cards 100
Avg. CMC 3.65
Tokens Bird 2/2 U, Copy Clone, Horror */* C, Spirit 1/1 C, Treasure
Folders Commander by Maf
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