|Commander / EDH||Legal|
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Dromar, the Banisher
Legendary Creature — Dragon
Whenever Dromar, the Banisher deals combat damage to a player, you may pay (2)(Blue). If you do, choose a color. Return all creatures of that color to their owners' hands.
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Dromar, the Banisher Discussion
3 days ago
You could also put a Thornbite Staff on an assassin for value.
If you would consider playing U in place of G (with, say, Dromar, the Banisher), you could put all kinds of draw and Twiddle effects un an Isochron Scepter or play cards like Cryptic Command to tap an opponent's team.
Have fun brewing!
1 month ago
Arright let's get the easy stuff out of the way. Commanders. Instead of suggesting specific ones I'll give you some guidelines. A commander should be a creature that either:
1) you want to have on the battlefield constantly, or
2) you want to cast frequently.
There's also eminence, a la (Inalla, Archmage Ritualist).
Some considerations for you include
Multiplayer format- killing one player won't cut it. Turning heads is also typically bad. Don't get on everyone's bad side. Combos tend to be just out-of-nowhere enough that you need a good pillow fort to dissuade attackers.
2 months ago
ZendikariWol thank you for the comment, the deck is still in the process of been built which is one of the reasons the land base is small, once i have completed the build the mana base will be adjusted to a bigger size. Im still not sure if i should be running Dromar, the Banisher as the commander or one of the other cards shown in the deck list as alters.
3 months ago
Ok, first set of substitutions with the cards I had on hand:
More changes to come. I plan to get the rest of the Maybeboard in here over the course of my next few orders. I probably should find some Signets to run in it, too.
5 months ago
Cards that Im thinking about adding in:
Dromar, the Banisher
Kaalia of the Vast
Karrthus, Tyrant of Jund
Keiga, the Tide Star
Numot, the Devastator
Sarkhan the Mad
Skithiryx, the Blight Dragon
Vorosh, the Hunter
Yosei, the Morning Star
Nicol Bolas, God-Pharaoh
Ugin, the Spirit Dragon
Return to Dust
Warden of Evos Isle
Into the Wilds
Let me know what you think and is there anything else you think I need to add??
I also need help updating my lands!!!
6 months ago
Also, why is it that nearly every dual land in this set has no chance to enter the battlefield untapped? It does not cost WotC any additional money to print better dual lands, so why can they not reprint lands such as the check lands, filter lands, or shock lands, instead of the same dual lands that they have reprinted countless times in countless sets, before?
7 months ago
Sem querer vc colocou o Kambal, Consul of Allocation nos 'mono'.Tirar:Para os de 3 cores sugiro deixarmos uns 2 ou 3 edh. Tirei alguns muito fortes, caros, dificeis de encontrar ou que j usamos no nosso meta.Kresh the Bloodbraided (j temos no meta), Prossh, Skyraider of Kher (muito forte e ja temos no meta),Xira Arien (duvido acharmos),Zur the Enchanter(caro), Dromar, the Banisher(caro),Merieke Ri Berit(raro),Rith, the Awakener(lixo).
2 cores: Lavinia of the Tenth (azorius ja tem muitos e ela a pior).
Colocar: Oloro (esper lifegain)
8 months ago
Hey! A new deck, eh? Man, I'm really getting rusted since I'm playing less now due to work.
Well, looking at the deck, as I always suggest, try to keep the land count around 35-40.
I'm not sure if the commanders are there to do something for the deck or just give you the colors. If they are just for the colors, better have only one commander since you are loosing a spot. Maybe Sen Triplets or Dromar, the Banisher.
If they are there to be useful in the toolbox deck, then maybe it would be better to have the toolbox part of the deck made with creatures and artifacts since both commanders recover cards from your graveyard, and Instants and Sorceries are just one shot cards. There are ton of creatures that are answers, with a lot of good Enter the Battlefield abilities that you can exploit with Deadeye Navigator, Eldrazi Displacer and Panharmonicon.
Some ideas for a deck like that: Duplicant, Reflector Mage, Notion Thief, Perplexing Chimera, Massacre Wurm, Sower of Temptation, Frost Titan, Baleful Strix, Sunblast Angel Null Rod, Mana Web, Tormod's Crypt, Spine of Ish Sah.
I suggest you the creature based approach of control because I've tried to play control with just spells and it just doesn't work. You can't keep control over 3 players all the time unless you are a mono U Teferi stax/combo deck. That's why it's better to have creatures. At least, they are a body for blocking, and they open a window to add combos to close the game.