Dromar, the Banisher
Legendary Creature — Dragon
Whenever Dromar, the Banisher deals combat damage to a player, you may pay (2)(Blue). If you do, choose a color. Return all creatures of that color to their owners' hands.
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Dromar, the Banisher Discussion
1 month ago
I am somewhat excited about this set, but not as excited as I was about Eternal Masters (and I was very excited about that set), because this set does not seem to be the same type of set as the other. Iconic cards are often, but not always, powerful and popular cards, so this set may not have quite as many valuable cards as did Eternal Masters, but I still am excited about it, since I hope to see some older cards reprinted in the new border style.
Some specific cards that I would like to see are Absorb, Backlash, Essence Vortex, Fire Covenant, Fungal Shambler, and Dromar, the Banisher, since none of those cards have ever been reprinted, at all, let alone in the new card frame.
1 month ago
-All your creatures are forced to attack, your opponent blocks with the Wall and gets to exile one, which can break your lock.
-The Tyrant can swing at you either unblockably or through your tapped creatures and steal all your artifacts, some of which are lock pieces.
-Sheoldred and Meren have triggered abilities that rez things from the graveyard, such as Ixidron (but Meren has to have generated at least one counter to be proliferated through Atraxa, Praetors' Voice for example).
-While your opponent cannot ultimate their walkers since you can Pithing Needle them once you go off,but if these are preexisting, there's nothing you can do about them. There's no way around this other than starting the game over with Karn Liberated, so I wouldn't worry too much about them.
-If this untaps, it can drop "banlisted" cards onto the battlefield.
So those are a few ideas I have for banlist additions. Also, I named my note page for this project Breaker of Armies just for lolz :3
2 months ago
- Dragonlord Atarka
- Thunderbreak Regent
- Dragonlord Ojutai
- Dragonlord Silumgar
- Stormbreath Dragon
- Ojutai, Soul of Winter
- Darigaaz, the Igniter
- Rith, the Awakener
- Treva, the Renewer
- Dromar, the Banisher
- Crosis, the Purger
- Oros, the Avenger
- Intet, the Dreamer
- Numot, the Devastator
- Vorosh, the Hunter
- Sarkhan, the Dragonspeaker
- Sarkhan the Mad
2 months ago
Welcome on T/O.
It's a great place with lots of helpful players and interesting decks. A good place to improve your deck.
After reviewing your decklist I have the following land suggestions to add:
Going to 36 lands, looking at your mana curve, is probably a good thing to do.
I did not play with or against Sen myself, so I find it hard to pick a few cards that I shouldn't be playing. Looking at the curve I would cut:
The rest is up to you.
Have fun and if you like to check out my favorite deck, then feel free to visit it here.
5 months ago
I have to say, I dont agree with your fixes. Both of those card were designed at certain points where they were applicable and I don't think they need fixing. I get that Dromar, the Banisher isn't great but he was designed when creatures were quite underpowered by today's standards. As for Baneslayer Angel swinging the other way, I think a good indication that she's not broken is the fact that she doesn't get much play. She did see play in some modern decks at the top end of Pod, but that's not a thing now. And most of them switched to Archangel of Thune anyway.
The only cards which should be "fixed" are cards like Serra Ascendant and the like that refer to explicit starting life totals.
5 months ago
In this history of this game, there have been cards that are unbalanced or otherwise poorly-designed, but that could have been better, if only minor changes had been made to them, so this thread is for users who wish to improve such cards with minor changes.
I shall start with several cards that I would redesign, if I could.
Dromar, the Banisher Show
Legendary Creature - dragon
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, and then return all creatures of that color that that player controls to their owners' hands.
As he is currently printed, Dromar, the Banisher affects all players with his ability, which, unfortunately, includes his controller, meaning that he affects himself three-fifths of the time, which means that he is very risky to use. My revision is very simple; he simply affects only the player to whom he deals damage, which makes him far less risky to use, which is how he should have been designed initially, in my mind.
Baneslayer Angel Show
Creature - angel
Flying, first strike, lifelink, protection from demons and from dragons.
As she is currently printed, Baneslayer Angel costs 5 mana, which would be reasonable for a 5/5 creature with one or even two abilities, but not for a creature with as many abilities as she has; she is overpowered as she currently is, so I merely increased her casing cost but otherwise left her the same, so I believe that she is better balanced, now.
What about everyone else? Are there any cards that you feel are poorly-designed but could be improved with minor changes?
8 months ago
I run a lot more utility (to fetch in my Scion deck (Smokus), I'll just list them in case you like any of them. Belltoll Dragon (for hexproof), Dragon Mage (for card draw when you run out, also because I've got a lot of return to play cards), Dromar, the Banisher, Dromoka, the Eternal, Hellkite Tyrant, Oros, the Avenger, Quicksilver Dragon (basically hexproof with an added bonus), Savage Ventmaw (for instant mana generation and the possibility of then returning it to play), Scourge of the Throne (conditional but can be powerful), Treva, the Renewer (I play for longer games so this good for me).
I also have some return to play cards and other stuff that I like. Animate Dead (2 mana for any Dragon basically), Call to the Kindred (good on Scion with my hexproof fetching), Frontier Siege (get to choose more mana or removal), Gravitational Shift, Urza's Incubator, Belbe's Portal, Door of Destinies (again good for longer games), Vessel of Endless Rest (5 colour source and also you can put a Nicol Bolas or Tyrant back into your library), Crux of Fate.
8 months ago
NewHorizons, Wow you typed a lot. Adderall is a hell of a drug...
Anyway, I'm gonna try to clear some things up for you. (Your paragraphs were super long, and I was skimming, so apologies if I miss some important point you made.)
All the commanders are evaluated by $$$$ standards.
This is... not really the case. I know it's easy to assume it is, since we're always talking about "optimized lists," and we don't have decklists for anything below tier 2 (yet, I've been whipping up some for some of the teir 3 commanders), but using or not using super expensive cards doesn't really change the placement of tiers 3, 4, & 5 very much at all. Most of the commanders in teir 3 do very well in non-competitive metas using cards synergistic with their commanders and some mid-price EDH staples. In fact, when I design optimized lists for tier 3 commanders, I typically leave out super expensive cards that "go in everything" (like Mana Crypt, Gaea's Cradle, etc.) because I know I'm not building to a hyper-competitive standard.
The super expensive cards certainly come into play when you're considering whether something deserves a spot in the top 2 tiers, but once a commander's determined to not be up to stuff, you really don't need to count them anymore.
There's a lot of discussion here that revolves around what the criteria is for ranking commanders here (and how we've really neglected to come up with one so far), but I like to think of it using this formula:
Tier Placement = "How effectively does this commander contribute to it's deck's main strategy?" X "What is the power level of that strategy?" X "How well do the cards in this commander's card pool (a.k.a. color identity) contribute to it's strategy?"
And yes, people do talk more about the top two tiers. I don't think they're trying to neglect the other ones. It's just a natural tendency to want to discuss super powerful stuff because it tends to be more interesting to most people. Back when I was commenting more frequently here, I'd typically try to steer the discussion towards things that needed attention in the lower tiers.
There should be a sixth tier / a tier 1.5
This is not going to happen.
The reason this is not going to happen is that a while back, we actually tried out having six tiers. I should know, as I'm the one who suggested it. At the time, there was a lot of clutter in tiers 3 and 4, and I thought that by separating it into two tiers competitive, two tiers casual, and two tiers jank it would help clear up the list. While the process did help to clear up tiers 3 and 4, functionally there was no difference between tiers 5 and 6, and Gigi wound up just merging them into the current tier 5 since the number 6 was offending everyone's sensibilities. Ultimately, I ended up in favor of the decision, since as long as we didn't start bumping commanders out of T5 left and right, tiers 3 and 4 would stay neater.
tl;dr: Six tiers are bad, m'kay?
- Volrath the Fallen - This guy is actually one of the few times that Voltron shines in multiplayer EDH. He helms a highly controlling mono-black shell that can: swing for surprise one-shot lethal, control the creature presence on the board, or reanimate huge fatties as a back up plan. Plus the guy who made it has a super awesome description on this site: Volrath the Risen
- Xiahou Dun, the One-Eyed - This has pretty much been covered, comes down early, mono black recursion for any card type, and he swings in nicely with swords and stuff.
- Bruna, the Fading Light - I'm not entirely sure why this is T3 either... I think when she was first spoiled somebody came up with a really weird set of human tribal combos that she can kick off? A commenter was promoting it super hard a few comment resets back, but I don't think anything's come of it. Should probably be moved down to T4.
- Chainer, Dementia Master - Now here's one you got super wrong. Not only does Chainer have excellent combo potential (Blood Artist, Zulaport Cutthroat, Gray Merchant, and Kokusho, the Evening Star all mitigate his drawbacks, and you're self-milling, so you see your combo pieces more consistently each game.), but mono-black has access to more mana doublers and mass mana producers like Cabal Coffers than any other color, giving it some of the most effective ramp in the game and making Chainer's mana requirements practically negligible. Plus, his recursion synergies are often powerful enough to win he game outright without even needing to combo off. Before the mulligan change I personally thought that mono-black's inability to deal with artifacts and enchantments was the only thing keeping him out of tier 2. He took a little bit of a hit from that change, but he's definitely still powerful, and should not be moved down. Here's a decklist to peruse: Black Box Messiah.
- Crosis, the Purger - You run things that let you see your opponent's hands, then you hit the right people and name the right colors to get pretty large swings in card advantage, and card advantage is really the thing that most drives commander.
- Daxos of Meletis - I don't know of a decklist either, but I also see no reason to move him down.
- Dromar, the Banisher - This guy is kind of weird, and it's not something I'd expect most players to know about. Basically, how it works is that white has a ton of old cards that each hate on particular colors in punishing ways, and blue has a lot of color changing, and color-text changing, effects that allow you to tailor those cards to whatever is on the board. Since Dromar has a relevant ability, and gives you access to black for extra tutor power, he's the best choice to helm this kind of deck. It's quirky, and interesting, and also surprisingly effective. Also there are ways to break symmetry on his ability. Unfortunately I don't have a decklist to show you for this one.
- Kemba, Kha Regent - I think I remember seeing a functional list with her... somewhere... at some time... I don't know, you might be right on this one. Also I've made a case for Yosei, the Morning Star to be moved back to tier 3.
- Nath of the Gilt-Leaf - Nath stax has been mentioned, plus he dumps everyone's hands once you find Sadistic Hypnotist.
- Numot, the Devastator - Believe it or not, Numot started this list in tier 2. That was mostly a leftover of how powerful he is in Duel Commander, but getting to blow up lands every turn is still a pretty powerful effect.
- Queen Marchesa - She's just starting out in tier 3, but I think she probably has a home there. The thing is, while her abilities are not incredible, she fills two holes in EDH deck building that were lacking so far. First, she mitigates one of the main weaknesses of pillow fort EDH, which is that by playing defensive enchantments that don't gain you card advantage you run out of steam faster than your opponents. Now holding the monarch gets you extra cards, so you're getting a tangible bonus from your Mystic Barrier other than just not dying. Secondly, before her there weren't really any options for a Mardu token commander, which was super sad since those are the three colors that are literally the best at making and exploiting tokens.
- Maga, Traitor to Mortals - This guy could probably be moved down to T5, I've seen him work well as a kill-shot in Rakdos, Lord of Riots, but he's not really effective as a commander.
- Tibor and Lumia - Actually, these two are surprising not useless. Helms a nice control / aggro deck that focuses on playing big flyers and giving Tibor and Lumia deathtouch. List: Scorched Earth.
- Garza Zol, Plague Queen - Yeah, I don't know what this is doing in tier 4 either...