Dromar, the Banisher
Legendary Creature — Dragon
Whenever Dromar, the Banisher deals combat damage to a player, you may pay (2)(Blue). If you do, choose a color. Return all creatures of that color to their owners' hands.
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Dromar, the Banisher Discussion
1 month ago
Hey! A new deck, eh? Man, I'm really getting rusted since I'm playing less now due to work.
Well, looking at the deck, as I always suggest, try to keep the land count around 35-40.
I'm not sure if the commanders are there to do something for the deck or just give you the colors. If they are just for the colors, better have only one commander since you are loosing a spot. Maybe Sen Triplets or Dromar, the Banisher.
If they are there to be useful in the toolbox deck, then maybe it would be better to have the toolbox part of the deck made with creatures and artifacts since both commanders recover cards from your graveyard, and Instants and Sorceries are just one shot cards. There are ton of creatures that are answers, with a lot of good Enter the Battlefield abilities that you can exploit with Deadeye Navigator, Eldrazi Displacer and Panharmonicon.
Some ideas for a deck like that: Duplicant, Reflector Mage, Notion Thief, Perplexing Chimera, Massacre Wurm, Sower of Temptation, Frost Titan, Baleful Strix, Sunblast Angel Null Rod, Mana Web, Tormod's Crypt, Spine of Ish Sah.
I suggest you the creature based approach of control because I've tried to play control with just spells and it just doesn't work. You can't keep control over 3 players all the time unless you are a mono U Teferi stax/combo deck. That's why it's better to have creatures. At least, they are a body for blocking, and they open a window to add combos to close the game.
2 months ago
I am somewhat excited about this set, but not as excited as I was about Eternal Masters (and I was very excited about that set), because this set does not seem to be the same type of set as the other. Iconic cards are often, but not always, powerful and popular cards, so this set may not have quite as many valuable cards as did Eternal Masters, but I still am excited about it, since I hope to see some older cards reprinted in the new border style.
Some specific cards that I would like to see are Absorb, Backlash, Essence Vortex, Fire Covenant, Fungal Shambler, and Dromar, the Banisher, since none of those cards have ever been reprinted, at all, let alone in the new card frame.
2 months ago
-All your creatures are forced to attack, your opponent blocks with the Wall and gets to exile one, which can break your lock.
-The Tyrant can swing at you either unblockably or through your tapped creatures and steal all your artifacts, some of which are lock pieces.
-Sheoldred and Meren have triggered abilities that rez things from the graveyard, such as Ixidron (but Meren has to have generated at least one counter to be proliferated through Atraxa, Praetors' Voice for example).
-While your opponent cannot ultimate their walkers since you can Pithing Needle them once you go off,but if these are preexisting, there's nothing you can do about them. There's no way around this other than starting the game over with Karn Liberated, so I wouldn't worry too much about them.
-If this untaps, it can drop "banlisted" cards onto the battlefield.
So those are a few ideas I have for banlist additions. Also, I named my note page for this project Breaker of Armies just for lolz :3
3 months ago
- Dragonlord Atarka
- Thunderbreak Regent
- Dragonlord Ojutai
- Dragonlord Silumgar
- Stormbreath Dragon
- Ojutai, Soul of Winter
- Darigaaz, the Igniter
- Rith, the Awakener
- Treva, the Renewer
- Dromar, the Banisher
- Crosis, the Purger
- Oros, the Avenger
- Intet, the Dreamer
- Numot, the Devastator
- Vorosh, the Hunter
- Sarkhan, the Dragonspeaker
- Sarkhan the Mad
3 months ago
Welcome on T/O.
It's a great place with lots of helpful players and interesting decks. A good place to improve your deck.
After reviewing your decklist I have the following land suggestions to add:
Going to 36 lands, looking at your mana curve, is probably a good thing to do.
I did not play with or against Sen myself, so I find it hard to pick a few cards that I shouldn't be playing. Looking at the curve I would cut:
The rest is up to you.
Have fun and if you like to check out my favorite deck, then feel free to visit it here.
7 months ago
I have to say, I dont agree with your fixes. Both of those card were designed at certain points where they were applicable and I don't think they need fixing. I get that Dromar, the Banisher isn't great but he was designed when creatures were quite underpowered by today's standards. As for Baneslayer Angel swinging the other way, I think a good indication that she's not broken is the fact that she doesn't get much play. She did see play in some modern decks at the top end of Pod, but that's not a thing now. And most of them switched to Archangel of Thune anyway.
The only cards which should be "fixed" are cards like Serra Ascendant and the like that refer to explicit starting life totals.
7 months ago
In this history of this game, there have been cards that are unbalanced or otherwise poorly-designed, but that could have been better, if only minor changes had been made to them, so this thread is for users who wish to improve such cards with minor changes.
I shall start with several cards that I would redesign, if I could.
Dromar, the Banisher Show
Legendary Creature - dragon
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, and then return all creatures of that color that that player controls to their owners' hands.
As he is currently printed, Dromar, the Banisher affects all players with his ability, which, unfortunately, includes his controller, meaning that he affects himself three-fifths of the time, which means that he is very risky to use. My revision is very simple; he simply affects only the player to whom he deals damage, which makes him far less risky to use, which is how he should have been designed initially, in my mind.
Baneslayer Angel Show
Creature - angel
Flying, first strike, lifelink, protection from demons and from dragons.
As she is currently printed, Baneslayer Angel costs 5 mana, which would be reasonable for a 5/5 creature with one or even two abilities, but not for a creature with as many abilities as she has; she is overpowered as she currently is, so I merely increased her casing cost but otherwise left her the same, so I believe that she is better balanced, now.
What about everyone else? Are there any cards that you feel are poorly-designed but could be improved with minor changes?
9 months ago
I run a lot more utility (to fetch in my Scion deck (Smokus), I'll just list them in case you like any of them. Belltoll Dragon (for hexproof), Dragon Mage (for card draw when you run out, also because I've got a lot of return to play cards), Dromar, the Banisher, Dromoka, the Eternal, Hellkite Tyrant, Oros, the Avenger, Quicksilver Dragon (basically hexproof with an added bonus), Savage Ventmaw (for instant mana generation and the possibility of then returning it to play), Scourge of the Throne (conditional but can be powerful), Treva, the Renewer (I play for longer games so this good for me).
I also have some return to play cards and other stuff that I like. Animate Dead (2 mana for any Dragon basically), Call to the Kindred (good on Scion with my hexproof fetching), Frontier Siege (get to choose more mana or removal), Gravitational Shift, Urza's Incubator, Belbe's Portal, Door of Destinies (again good for longer games), Vessel of Endless Rest (5 colour source and also you can put a Nicol Bolas or Tyrant back into your library), Crux of Fate.