Creature — Shapeshifter
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
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|Have (8)||gildan_bladeborn , acbooster , sonnet666 , Splashy , Venser_the_Sojoner , Swamy , orzhov_is_relatively_okay819 , the.beanpole|
1 week ago
With the amount of ramp you have and high number of 1-2 drops, you could probably drop 2-3 lands and get more useful draws.
3 months ago
A good card for copying creatures that I use: Cryptoplasm
5 months ago
Looking in more detail I have some suggestions for cards I'd take out. You seem to have a lont of instant speed spot removal, I'd probably take some out. Personally I'd say Path to Exile, but Beast Within might also be one, depending on whether most of your concerns are creatures or other things.
Your deck also seems like it wants to run under the radar then explode, so answers that demand removal might not be the best, specifically Psychosis Crawler, unless you have enough wheel effects to win when you play it generally. Jin-Gitaxias is also an offender on this fru=ont, but only gives each opponent 1 chance to answer it, so is more likely to win by itself. Though, with the number of decks that run Reliquary Tower they might not need to answer it.
Cryptoplasm looks like a cool clone, but it tends to be too slow, and you already have a bunch of better clones. Vesuvan Doppelganger or Vesuvan Shapeshifter can give you the changing ability with the immediate cloning that triggers ETBs. And Sakashima already lets you change, though slower and for more mana.
Oracle of Mul Daya is great, but the value depends on how often you get to play an extra land, which Aggressive Mining will entirely lock you out of. Magus of the Future or Future Sight lets you explode by playing anything from the top.
I'd also a proponent of Rhystic Study over Mystic Remora. Even though the draw is less reliable as opponents are more likely to pay, it sticks around longer and some opponents might just not pay because they don't consider you a threat.
As for cards to add, if you're not a fan of the specific 1-to-1 replacements or for where I didn't offer, I'd pick your favorite wheels, maybe add in some grave recursion, though you already have Eternal Witness and are running Ground Seal. The aforementioned Splendid Reclamation gets around this, as does Open the Vaults and Replenish.
I already recommended Krosan Verge, and you might like Myriad Landscape for similar acceleration, though the basic of the same type limitation is real. Drownyard Temple can also combo with Aggressive Mining.
6 months ago
Thank you for the feedback!
As far as lands and ramp go, I'm not sure why Commander's Sphere or Command Tower weren't on the list, they probably just got lost in the copy + paste transfer from another private list I have listing all the needed cards. Looking at the amount of lands, I felt as though 32 was a good amount but if you think more how many would you suggest? Looking at other decks, there seems to be a 32-36 land average,(and putting it in a hyper-geometric calculator it looked like there was a 85% chance to draw a fourth land by turn 2) but I could add some more. Say 35?
And if that's the case I need to fill spots that others would take, I have a Cryptoplasm which I might use instead of the Phyrexian Metamorph. And I have Vedalken Engineer since it can also help cast Artifact creatures. and Sen Triplets and Nahiri, the Harbinger are here just for me haha,(not to mention Nahiri, the Harbinger allows artifacts to be placed into the graveyard, and her ultimate hits someone with either a surprise Hellkite Igniter or Blightsteel Colossus) kinda the same reason Faerie Artisans are, and this deck actually started off as a Sen Triplets deck. But if they're really hindering it that much...
That being said, from experience, Hellkite Igniter is most likely here to stay, I've been able to punch in by surprise with this thing for the kill.
6 months ago
We had an EDH 1v1 tournament at school tonight. Our tabletop gaming group is hosting a 25 hour Extra Life event.
I ran my Sliver Overlord deck. Deck list might be a little out of date, but it's close.
Game 1 I was matched against Vorel of the Hull Clade.
Both of us built up board presence without attacking. Bit of a mistake for my opponent. Turn 2 I got a Gemhide Sliver into play. I dropped overlord into play on turn 4, with Cavern of Souls. Earthcraft got into play, meaning I could tap slivers to untap Cavern, making my slivers effectively uncounterable. Turn 8ish I dropped Intruder Alarm, effectively for the win. I tapped out my slivers for mana, searched my library for a sliver, cast it with the cavern, rinse washed and repeated. I did it three times, once for Blur Sliver (I would have grabbed Heart, but saw Blur first), then Mirror Entity. I explained that I could continue this for several more slivers then attack, with some large X/X slivers, for the concede.
Game 2 was against Derevi, Empyrial Tactician.
This game was much slower. My opponent kept ticking me down with 2 points of commander damage per turn. Turn 5 I eagerly dropped my Overlord into play, while he had a Cryptoplasm in play. He copied my commander, then used it's ability to gain control of my overlord. He let the Cryptoplasm die. I had to swords to plowshares my own commander to get it back into the command zone and keep it from killing me. Would my commander damaging me deal commander damage? Probably... I never really recovered from that misplay. 7 mana to recast, never really had it and an answer to his board presence. He ticked me down more and more with that irritating command damage. I also had my Rhystic Study in play. Drew a good handful plus cards out of that one. I love that card. At one point he cast Curse of Predation. I had a Deflection in hand, so I targeted his enchantment back to him. We had to call a couple of folks over to get a ruling, but the only articles they found were http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-ruling s-archives/303116-deflection-and-aura-enchantments and https://www.reddit.com/r/magicTCG/comments/cvwgp/can_i_deflectredirect_an_aura/, so they sided with me on it. While a cool play, it only delayed the inevitable.
The winner of my game instantly conceded to the other winner's Prossh deck.
So 1/1 for the night, out of 8 players, and I got 3 Kaladesh boosters out of the prize pool for it.
6 months ago
Breeding Pool, Flooded Grove, Temple of Mystery, Botanical Sanctum, Hinterland Harbor, and Yavimaya Coast are all relatively cheap (except for the Grove), and will do way more for the consistency of the deck than adding a singleton of Jace - unless, that is, you're going to go for a strong "basics matter" subtheme, which it doesn't look like you're doing.
As far as the deck proper goes, Krasis Incubation, Terrifying Presence, Pulse of Murasa, Reclaim, Natural Connection, Learn from the Past, Nissa's Judgment, Map the Wastes, Contingency Plan, Deep Reconnaissance, Incremental Growth, Vexing Scuttler, Sylvok Replica, Stingerfling Spider, Sigiled Starfish, Shambleshark, Lashweed Lurker, Embodiment of Spring, Dawntreader Elk, Conclave Naturalists, and Borderland Ranger can all be cut. I don't wnat to be frank, but I feel like I have to - those cards are bad. They're simply too low power. From a pure powerlevel perspective, you're going to find yourself outgunned. And although it's really tempting to look for cards like Torrential Gearhulk, Scroll Rack, and Sensei's Divining Top that are "staples" in EDH and are super popular and expensive, those are only really worth it if you've already got a high-power deck filled with high powerlevel cards because it adds consistency to your draws and lets you use your high powerlevel cards to their fullest. I also think that although Scroll Rack and Top are super synergistic with your commander, you should probably save them for last because they're so expensive and relatively low-impact compared to your actual win conditions. If you're on a budget, consider Crystal Ball - although it's a little bit more expensive manawise than either Scroll Rack or Top, it's still pretty damn good.
Your deck is not high powerlevel, sorry to say - although selecting one of your top 3 cards seems really good, it's absolutely godawful useless if the top three cards are Conclave Naturalists, Sigiled Starfish, and Krasis Incubation. Instead of looking to the big ticket cards for power, which will be inconsistent, you should be looking at cheaper synergistic cards - Things that will only cost you a buck or two like Dig Through Time, Vedalken Orrery, Mystical Tutor,Courser of Kruphix, etcetera.
Now with those cuts, that leaves you with 21 extra slots to put in cards that help you with your goal. We need to take a look at your mission statement for the deck and build an idea around which the deck will be built - you said that "The goal is to utilize Rashmi to get insane value from casting cards for free and stealing and copying my opponents cards. Currently has a counters subtheme with most of the creatures". So what can we do with that? Well, looking at clone and stealy effects, you're missing a few really good ones - Stunt Double, Clever Impersonator, Sakashima the Imposter, Cryptoplasm, Progenitor Mimic, and a personal favorite of mine, Phyrexian Metamorph. As far as stealy effects go, there's no shortage in blue. Thada Adel, Acquisitor, Bribery, Treachery, Corrupted Conscience, and Treachery (although this might be a bit out of your price range).
Spelljack is a little costly for a mere counterspell, but it's right in your niche of stealing spells. Cultural Exchange lets you trade away some garbage mana runts for their biggest beatsticks, and Perplexing Chimera is just a lot of fun.
Now all these cards combined will probably not even come close to equaling the cost of a single JTMS, but it'll be much better for your deck if you pick these guys up because your $100 of power isn't focused on one card that you rely on to really blow up your opponent. Instead, it's more evenly dispersed and distributed to make sure that more of your draws are live gas, and less of them are shit like Reclaim.
Also, if you still want better ramp, cut the Simic Keyrune for a Simic Signet, and use Cultivate and Kodama's Reach for your oneshot spells. Although they only drop one land each, they set you up for consistent land drops further down the line, and guarantee you access to both colors.
If you're still interested in a +1/+1 counters subtheme, I've got a lot of ideas, but since you said you're probably gonna phase that out, I'll leave those for another time.
7 months ago
One more thing, copy effects don't target unless they specify otherwise by actually saying target, such as with Cryptoplasm.
7 months ago
n0bunga If you do want to go the copying route, I think Cryptoplasm would be nice because it can change form at your upkeep. It does target, however, so be aware of Hexproof and Shroud. Maybe try to find a spot for Arcane Lighthouse?