|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
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Stonefury deals damage to target creature equal to the number of lands you control.
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2 months ago
Creatures Nettle Drone x3Falkenrath Reaver x1Valakut Predator x1Pyre Hound x1Shivan Dragon x1Makindi Sliderunner x1Embodiment of Fury x1Cinder Hellion x 1Markov Crusader x1Sanitarium Skeleton x2Walking Corpse x1Vampire Noble x1Ghoulcaller's Accomplice x1Fourth Bridge Prowler x1Bane of Bala Ged x1Emrakul, the Promised End x1Void Winnower x1
sorceryShamble Back x1Ruinous Path x1Dark Salvation x1Mire's Malice x1Liliana's Indignation x1Bone Splinters x1Collective Defiance x1Sparkmage's Gambit x1Chandra's Revolution x1Cone of Flame x2Incendiary Flow x1Magmatic Chasm x1instantsMurder x1Borrowed Malevolence x1Fiery Temper x1Stonefury x1Essence Extraction x1EnchantmentsConsecrated by Blood x1
3 months ago
hmm, perhaps take out Satyr Hedonist(you are in green so you have plenty of better ramp IMO, Reckless Reveler (there are better artifact removal creatures and spells), Brute Force (your guys should be big enough without a 1 time use spell). Dance with Devils for 4 only grants you 2 guys, not that great. Same thing with Fated Intervention. Take out Stonefury, Titanic Growth, Titan's Strength for the same reason as brute force.
Your goal here should be two-fold (I think):#1 Pump out tons and tons of small token dudes. Use those tokens in either of 2 ways: Swarm and mass pump like with beastmaster's ascension. OR use those tokens to be devoured by your commander and swing with (hopefully) trampling hasting +25/25 for that 21 voltron commander damage (you need to devour at least 5 guys for 25/25). Perhaps take out other creatures that devour because you probably either want a ton of small dudes or your big commander instead of a few big-ish creatures. This will give you 2 main ways to win.
5 months ago
Replace Map the Wastes with Rampant Growth, replace Epic Confrontation with Prey Upon, replace Leaf Gilder with Llanowar Elves or one of its identicals, add Gruul Signet and/or Cultivate and take maybe take out Circle of Elders, definitely replace Stonefury with Decimate, take out Lifespring Druid for Kodama's Reach. Maybe add Explosive Vegetation in there somewhere too.
5 months ago
So looking at your creatures list, it appears a lot of them are vulnerable (due to power 3 or less) should your commander flip. You might want to think about running some spells that can let you make your creatures indestructible for turn (Think Boros Charm), a creature like Gisela, Blade of Goldnight to turn that 3 in to 1 damage to your creatures and 6 to your opponents, or white anthems (think better versions of Spear of Heliod).
You might want to reconsider cards like Chaplain's Blessing. A single instance of 5 life gain is often less helpful than other things. I'd suggest that something like Wear / Tear might provide you better value in the long haul.
Your land count may be a bit low given a lack of mana rocks or ramp artifacts. Things like Armillary Sphere, Boros Signet, Darksteel Ingot, etc. aren't uncommon to see in these decks. Also, if you're going add any more lands don't overlook decent budget lands like Temple of Triumph where the scry can be a very helpful tool. If card draw is an issue you could also look at the white and red lands with cycling on them (the setback being they usually enter tapped).
I see you have a decent set of creature removal spells. There might be better value in something like Luminate Primordial for you over some of the higher CMC spells like Stonefury or Lightning Axe. Other decent white removal that's common includes Path to Exile,Oblivion Ring, and Darksteel Mutation. Fiend Hunter and Banisher Priest are also common although they be hurt by your commander flip.
Overall it looks like you're off to a good start. Hope you can find something helpful from the comments. Commander is the MTG format I love the most, and I hope you can find that same joy from it.
9 months ago
10 months ago
I drafted my cube with some of my friends and thought I drafted pretty well.
Here's the cards:
Card List Show
Brink of Disaster
Seal of Fire
Grapple with the Past
Hunt the Weak
Gruul War Chant
So having drafted this, I built a RG deck splashing black, playing 16 lands. However, nearly every game I got mana flooded. How should I have built this deck to not get mana flooded? Thanks for the help.
1 year ago
I've been playing something similar to this although a bit more aggro and budget (no fetches unfortunately :P) and its a lot of fun. I would suggest running some more removal Fiery Impulse is great for small things and for larger threats Stonefury and Nissa's Judgment would work well with your deck.
You're ramp is pretty good although in a deck like this I love Blighted Woodland and Explosive Vegetation and I generally prefer them to animist awakening. Also maybe consider Pulse of Murasa to get fetches back for the double landfall
Hope this helps :D
1 year ago
I actually have that card in my Mainboard for every single deck I have.
It's amazing as a finisher. They are on 6 health? CC for 6X. gg