Stonefury

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Stonefury

Instant

Stonefury deals damage to target creature equal to the number of lands you control.

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Stonefury Discussion

Grahamatica on Theomok the token eater *need help*

5 months ago

hmm, perhaps take out Satyr Hedonist(you are in green so you have plenty of better ramp IMO, Reckless Reveler (there are better artifact removal creatures and spells), Brute Force (your guys should be big enough without a 1 time use spell). Dance with Devils for 4 only grants you 2 guys, not that great. Same thing with Fated Intervention. Take out Stonefury, Titanic Growth, Titan's Strength for the same reason as brute force.

Your goal here should be two-fold (I think):#1 Pump out tons and tons of small token dudes. Use those tokens in either of 2 ways: Swarm and mass pump like with beastmaster's ascension. OR use those tokens to be devoured by your commander and swing with (hopefully) trampling hasting +25/25 for that 21 voltron commander damage (you need to devour at least 5 guys for 25/25). Perhaps take out other creatures that devour because you probably either want a ton of small dudes or your big commander instead of a few big-ish creatures. This will give you 2 main ways to win.

jacobef on Mina and Denn

7 months ago

Replace Map the Wastes with Rampant Growth, replace Epic Confrontation with Prey Upon, replace Leaf Gilder with Llanowar Elves or one of its identicals, add Gruul Signet and/or Cultivate and take maybe take out Circle of Elders, definitely replace Stonefury with Decimate, take out Lifespring Druid for Kodama's Reach. Maybe add Explosive Vegetation in there somewhere too.

acht_deck_manager on R/W 1st deck

7 months ago

So looking at your creatures list, it appears a lot of them are vulnerable (due to power 3 or less) should your commander flip. You might want to think about running some spells that can let you make your creatures indestructible for turn (Think Boros Charm), a creature like Gisela, Blade of Goldnight to turn that 3 in to 1 damage to your creatures and 6 to your opponents, or white anthems (think better versions of Spear of Heliod).

You might want to reconsider cards like Chaplain's Blessing. A single instance of 5 life gain is often less helpful than other things. I'd suggest that something like Wear / Tear might provide you better value in the long haul.

Your land count may be a bit low given a lack of mana rocks or ramp artifacts. Things like Armillary Sphere, Boros Signet, Darksteel Ingot, etc. aren't uncommon to see in these decks. Also, if you're going add any more lands don't overlook decent budget lands like Temple of Triumph where the scry can be a very helpful tool. If card draw is an issue you could also look at the white and red lands with cycling on them (the setback being they usually enter tapped).

I see you have a decent set of creature removal spells. There might be better value in something like Luminate Primordial for you over some of the higher CMC spells like Stonefury or Lightning Axe. Other decent white removal that's common includes Path to Exile,Oblivion Ring, and Darksteel Mutation. Fiend Hunter and Banisher Priest are also common although they be hurt by your commander flip.

Overall it looks like you're off to a good start. Hope you can find something helpful from the comments. Commander is the MTG format I love the most, and I hope you can find that same joy from it.

puttock on GR Landfall Beatdown

1 year ago

I've been playing something similar to this although a bit more aggro and budget (no fetches unfortunately :P) and its a lot of fun. I would suggest running some more removal Fiery Impulse is great for small things and for larger threats Stonefury and Nissa's Judgment would work well with your deck.

You're ramp is pretty good although in a deck like this I love Blighted Woodland and Explosive Vegetation and I generally prefer them to animist awakening. Also maybe consider Pulse of Murasa to get fetches back for the double landfall

In terms of creatures I'm not really a fan of Murasa Ranger as its ability is rather expensive and would rather be running Sylvan Advocate, Makindi Sliderunner and Snapping Gnarlid.

Also being Red Green its always handy to have the combo of Become Immense and Temur Battle Rage as a finisher.

Hope this helps :D

Argy on Izzet Thoptorzz (OGW - Retired)

1 year ago

I prefer Crater's Claws to Stonefury as it gives the versatility of being able to also hit a player.

I actually have that card in my Mainboard for every single deck I have.

It's amazing as a finisher. They are on 6 health? CC for 6X. gg

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