Firemind's Research

Firemind's Research


Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

, Remove two charge counters from Firemind's Research: Draw a card.

, Remove five charge counters from Firemind's Research: It deals 5 damage to target creature, player or planeswalker.

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Have (2) Thunderbeard , GeminiSpartanX
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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Promo Set (000) None

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Firemind's Research occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Firemind's Research Discussion

Columbia_Knight on Cantrip Tribal

2 days ago

This is a pretty neat deck. What are your thoughts on Firemind's Research? Seem you could really rack up the counters when you get rolling. It only targets for the damage, but might be a good way to finish off an opponent.

Lordeh on Izzet Phoenix

5 months ago

Firemind's Research is a source of card advantage and damage for more control matchups.

Narset, Parter of Veils is also a good option to lock your opponents off card draw and can let you dig for answers.

Flagellum on Star Spangled Slaughter

6 months ago

Feather, the Redeemed would give buyback to most of your cantrips assuming they can target one of your creatures. Throw Zada, Hedron Grinder in for massive card draw off those same cantrips.

Including more/most of the red cantrips (more so instants) will ensure you'll be able to cast them utilizing Kykar's second ability. Ephara, God of the Polis can net cards using instant speed cantrips on opponent's turns. Goblin Electromancer can make the cantrips cheaper but might not be worth the spot. Firemind's Research could be an interesting include as well.

So how exactly do you finish people off? I see the little pingers and I know Purphoros can make the table go splat. There's gotta be more ways we can abuse all (not just spirits) these free tokens.

Hexaflexagon on The Flying Turn Generator

9 months ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.

The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.



TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)

Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck

Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders

That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,


skroes on Riku of Two Fireballs

10 months ago

With 35 instants and sorceries, you could make a case for Firemind's Research .

5c0r910n on R/U Drakes

10 months ago

Since your deck revolves around winning with drakes, i suggest adding proctection to keep your drakes alive, more draw to find drakes and make em big, and a 4th creature so you don't lose to 2x ixalan's binding or alot of creature removal :)

protection = Dive Down / Counterspells ( Negate or Spell Pierce

more draw = Tormenting Voice , Radical Idea , Discovery / Dispersal

4th Creature = Either Pteramander or Arclight Phoenix

Firemind's Research is too slow for this deck, i suggest more draw

Ral, Izzet Viceroy is hard to defend in this deck should really be a sideboard card, and even then i think Niv-Mizzet, Parun tops it.

Once people see Risk Factor , they'll always take the damage considering your finishers (drakes)) will kill them off anyways, i suggest replacing with more draw or a 4th creature

skroes on Melek's Codex of Millenial Storms that Shower Mana

1 year ago

I threw mirrorpool out there as another copy effect. If you want to run enter the infinite + lab man that kind of defeats the purpose of being a storm deck and not just a generic izzet lab man deck since Melek doesn't interact with any of that (just one opinion). But it all depends on what level of play you are up against. If you are going against CEDH style decks, you need to bring back your counter magic, if you are playing against just regular tuned decks, you might want to consider some defensive spells since you don't have very many options defending your life total. Long-Term Plans is another tutor option you can add to find your combo and Firemind's Research is a really solid card draw outlet for spell slinging and removal in a pinch.

Nostalgiamatt on Mizzix, budget first build

1 year ago

I have made some changes to the deck, as I have been able to get hold of a few more cards I wanted:

Removed: Chemister's Insight, Command the Storm, Electrickery, Electrolyze, Izzet Charm, Lightning Strike, Ral's Dispersal, Stonefury Beacon Bolt, Divination, Invoke the Firemind, Precision Bolt, Roast, Windfall Nevinyrral's Disk Firemind's Research

Added: Mystical Tutor, Reiterate, Turnabout, Clockspinning, Shattering Pulse, Capsize, Gamble, Preordain, Vandalblast, Merchant Scroll, Mystic Retrieval, Past in Flames, High Tide, Hidden Strings, Misdirection, Young Pyromancer

This should give me a little more control, and has added some much needed combos in. Still not where I want to be with the deck overall yet, but all I could afford to put in for now. Will make some more changes after Christmas is out of the way, and once I have played with it a bit more to see what exactly needs doing.

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