Firemind's Research


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Promo Set (000) None

Combos Browse all

Firemind's Research


Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

, Remove two charge counters from Firemind's Research: Draw a card.

, Remove five charge counters from Firemind's Research: It deals 5 damage to target creature, player or planeswalker.

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Firemind's Research Discussion

skroes on BMH: The Inverted Brainchild (Melek Superstorm)

2 weeks ago

I threw mirrorpool out there as another copy effect. If you want to run enter the infinite + lab man that kind of defeats the purpose of being a storm deck and not just a generic izzet lab man deck since Melek doesn't interact with any of that (just one opinion). But it all depends on what level of play you are up against. If you are going against CEDH style decks, you need to bring back your counter magic, if you are playing against just regular tuned decks, you might want to consider some defensive spells since you don't have very many options defending your life total. Long-Term Plans is another tutor option you can add to find your combo and Firemind's Research is a really solid card draw outlet for spell slinging and removal in a pinch.

Nostalgiamatt on Mizzix, budget first build

1 month ago

I have made some changes to the deck, as I have been able to get hold of a few more cards I wanted:

Removed: Chemister's Insight, Command the Storm, Electrickery, Electrolyze, Izzet Charm, Lightning Strike, Ral's Dispersal, Stonefury Beacon Bolt, Divination, Invoke the Firemind, Precision Bolt, Roast, Windfall Nevinyrral's Disk Firemind's Research

Added: Mystical Tutor, Reiterate, Turnabout, Clockspinning, Shattering Pulse, Capsize, Gamble, Preordain, Vandalblast, Merchant Scroll, Mystic Retrieval, Past in Flames, High Tide, Hidden Strings, Misdirection, Young Pyromancer

This should give me a little more control, and has added some much needed combos in. Still not where I want to be with the deck overall yet, but all I could afford to put in for now. Will make some more changes after Christmas is out of the way, and once I have played with it a bit more to see what exactly needs doing.

DeviousPenguin666 on Esper Control (Competitive)

1 month ago

CrimsonKing so I did have 2 Settle the Wreckage in the sideboard, but found that there was almost no matchup that I want to bring them in. My original thought was that it would be good against Izzet Pheonix, but between Seal Away, Vraska's Contempt, Profane Procession  Flip and even Thaumatic Compass  Flip, the only problem that I have against them are their sideboard cards (Niv-Mizzet, Parun, Firemind's Research, Ral, Izzet Viceroy and sometimes Sarkhan, Fireblood) and I usually leave Settle in the sideboard. Even against aggro decks I tend to not need Settle with all the maindeck removal/sweepers. I haven't played against a Carnage Tyrant deck yet and I will definitely try to find room for 2 Cleansing Nova in the sideboard, but right now my worst matchup that I absolutely need to improve is Jeskai.

chromiumthemutable on R/U enigma drake counterburn

1 month ago

Niv-Mizzet, Parun, Djinn Illuminatus, Melek, Izzet Paragon, Galvanoth, and Crackling Drake are some creatures. Curiosity, Ophidian Eye, and Tandem Lookout go well with Niv-Mizzet, Parun, and as does Enter the Infinite. I've always thought that Crackleburr is fun. Stitch in Time/Ral Zarek and Krark's Thumb go together, and some good instants and sorceries are Risk Factor, Epic Experiment, Blast of Genius, Prophetic Bolt and Opt. My favorite Izzet enchantments are Firemind's Research, Future Sight, Counterbalance, and Telepathy.

5c0r910n on U/R Izzet Drakes

2 months ago

i think Firemind's Research and Ral, Izzet Viceroy are too slow for this deck. I think running Spell Pierce and maybe Negate and Essence Scatter are better fits for the sideboard.

Also i feel like Expansion / Explosion fits p well in this deck and work as a counter spell or draw, making it very versatile in any matchup.

TheElectricMoon on Izzet Drakes

2 months ago

Discovery / Dispersal is only used for the discovery side. Allowing you to surveil 2, throw away an instant or sorcery to make your drakes bigger. The other half of the card won’t be played.

I recommend looking into a Firemind's Research. I have two in the sideboard for my Drake deck.

leven110 on Niv-Mizzet Loves his Spells

2 months ago

Cool Deck, still raw but like the idea Got a few Suggestion;

U need lots and lots of mana for this deck,

Brass's Bounty: is a lot of fun with thousand years storm, else you can copied it and have tons of mana next turn.

Search for Azcanta  Flip will help you filter lost of stuff

Mizzix of the Izmagnus might help a bit

Fire Diamond and Sky Diamond might wanna change it up to Ruby Medallion and Sapphire Medallion extra value in a long run for spells

Chromatic Lantern will help to cast niv

How are you gonna deal with enchantment or artifact;

e.g. you have lots of 2 cmc if an opponent play Chalice of the Void, your entire plan might go down hill. or Thorn of Amethyst, and etc. that have a lot of inst or sorc hate.

What about token decks or creature flooding deck?

aoe dmg spells might be good or return all permanents Cyclonic Rift, Blasphemous Act, Bonfire of the Damned

Extra win con:

Grapeshot might be fun i guess with thousand years

Firemind's Research stack up on those counters my dude

Extra tutor:

Gamble a neat card 1 red cmc

Extra turn jank maybe

Temporal Mastery, Karn's Temporal Sundering ect. combo with thousand years storm might be op, who knows

Deck cycle maybe? end game stuff;

Kozilek, Butcher of Truth or Elixir of Immortality

Poseidon31 on Izzet control

2 months ago

I would cut Expansion / Explosion down to 2 copies. Then i would play Electrostatic Field only in the sideboard against control Matchups. Firemind's Research is too slow, to do something. Maybe Risk Factor or Mission Briefing for more damage output or control. Goblin Electromancer is only good with Expansion / Explosion. I wouldn't play him. And Crackling Drake maybe down to 3 copies. More Sinister Sabotage and Ionize. Opt has to be in there for filter, and maybe Shock.

I am a huge fan of Evolving Wilds. Thinning your deck, that you more likely draw spells instead of lands.

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