Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
, Remove two charge counters from Firemind's Research: Draw a card.
, Remove five charge counters from Firemind's Research: It deals 5 damage to target creature, player or planeswalker.
|Have (2)||Thunderbeard , GeminiSpartanX|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Promo Set (000)||None|
Combos Browse all
|Commander / EDH||Legal|
Firemind's Research occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Firemind's Research Discussion
2 days ago
This is a pretty neat deck. What are your thoughts on Firemind's Research? Seem you could really rack up the counters when you get rolling. It only targets for the damage, but might be a good way to finish off an opponent.
5 months ago
Firemind's Research is a source of card advantage and damage for more control matchups.
Narset, Parter of Veils is also a good option to lock your opponents off card draw and can let you dig for answers.
6 months ago
Including more/most of the red cantrips (more so instants) will ensure you'll be able to cast them utilizing Kykar's second ability. Ephara, God of the Polis can net cards using instant speed cantrips on opponent's turns. Goblin Electromancer can make the cantrips cheaper but might not be worth the spot. Firemind's Research could be an interesting include as well.
So how exactly do you finish people off? I see the little pingers and I know Purphoros can make the table go splat. There's gotta be more ways we can abuse all (not just spirits) these free tokens.
9 months ago
Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.
It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:
Shu Yun, the Silent Tempest , which will have to be more spell based, to trigger his abilities,
Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.
The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.
TCC's template for a manabase is this, but feel free to change it to fit your budget etc.
3 OG Duals (Can be replaced by Check, Scry or Man lands)
3 Zend-Onslought Fetch (Can be replaced by Panoramas)
15 total basics and utility (9/6 split)
3 Filter Lands
3 Pain Lands
4 Any Colour Lands
1 Tri Land
3 Other Lands(more utility, duals, Lairs, etc)
Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck
That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.
10 months ago
With 35 instants and sorceries, you could make a case for Firemind's Research .
10 months ago
Since your deck revolves around winning with drakes, i suggest adding proctection to keep your drakes alive, more draw to find drakes and make em big, and a 4th creature so you don't lose to 2x ixalan's binding or alot of creature removal :)
Firemind's Research is too slow for this deck, i suggest more draw
Once people see Risk Factor , they'll always take the damage considering your finishers (drakes)) will kill them off anyways, i suggest replacing with more draw or a 4th creature
1 year ago
I threw mirrorpool out there as another copy effect. If you want to run enter the infinite + lab man that kind of defeats the purpose of being a storm deck and not just a generic izzet lab man deck since Melek doesn't interact with any of that (just one opinion). But it all depends on what level of play you are up against. If you are going against CEDH style decks, you need to bring back your counter magic, if you are playing against just regular tuned decks, you might want to consider some defensive spells since you don't have very many options defending your life total. Long-Term Plans is another tutor option you can add to find your combo and Firemind's Research is a really solid card draw outlet for spell slinging and removal in a pinch.
1 year ago
I have made some changes to the deck, as I have been able to get hold of a few more cards I wanted:
Removed: Chemister's Insight, Command the Storm, Electrickery, Electrolyze, Izzet Charm, Lightning Strike, Ral's Dispersal, Stonefury Beacon Bolt, Divination, Invoke the Firemind, Precision Bolt, Roast, Windfall Nevinyrral's Disk Firemind's Research
Added: Mystical Tutor, Reiterate, Turnabout, Clockspinning, Shattering Pulse, Capsize, Gamble, Preordain, Vandalblast, Merchant Scroll, Mystic Retrieval, Past in Flames, High Tide, Hidden Strings, Misdirection, Young Pyromancer
This should give me a little more control, and has added some much needed combos in. Still not where I want to be with the deck overall yet, but all I could afford to put in for now. Will make some more changes after Christmas is out of the way, and once I have played with it a bit more to see what exactly needs doing.