Firemind's Research


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Promo Set (000) None

Combos Browse all

Firemind's Research


Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

, Remove two charge counters from Firemind's Research: Draw a card.

, Remove five charge counters from Firemind's Research: It deals 5 damage to target creature, player or planeswalker.

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Firemind's Research Discussion

DashtheDestroyer on GRN Grixis Control

14 hours ago

Oh, and sideboard! You could some creatures in there for certain situations, like Lightning Mare or Plague Mare just for some beats for control or selesnia tokens. Maybe a couple Shocks or Lightning Strikes to hit the opponent directly. The only other thing I could think of is maybe something that triggers with your instants and sorceries. Maybe, Firemind's Research?

Meurth on Izzet Combo/Aggro?

1 day ago

My recommendations: I'd definitely take out all of the 6-drops, they're just gonna get stuck in your hand for most of the game. Run Opt instead of Anticipate. Replace the guild gates with basic lands. If you want burn to be your win condition, why not run a full playset of Guttersnipe? Take out Firemind's Research, it seems way too slow. Consider Enigma Drake as an extra win condition. 21 instants and sorceries seems low for a deck built around instants and sorceries, run as much as possible.

pokeylop on U/R Izzet Counterburn

4 days ago

Thanks for the feedback! Considering adding at least 1 extra copy of Firemind's Research, I think certainty of being able to play it on turn 2 is valuable (perhaps not against green decks where a counterspell against Steel Leaf Champion).

Any suggestions for the other main board slot and sideboard slot? I think some decent blockers against aggro might be a good call, but open to other suggestions.

mikeyoffbeat on Wizards (Updated With Guilds)

4 days ago

Copies do not count as "cast" spells, so it would not give a charge counter for Firemind's Research, unfortunately. =(

Ambejian on Wizards (Updated With Guilds)

4 days ago

Do copies from Thousand-Year Storm trigger Firemind's Research? If not then i think it might be worth replacing the research for something else as its kind of slow for storm. Otherwise solid build. +1

EchoScorch on Grixis Control Primer - GRN

4 days ago

I also went ahead and cut Firemind's Research for another Arguel's Blood Fast  Flip because the card is so slow and the amount of mana you have to dedicate in order to draw cards is not worth it.

eragon795 on GRN - Grixis Control

1 week ago

I think Crackling Drake will actually be quite strong - 4 toughness means that it won't be hit by most burn removal, and it replaces itself. I'd have a look at that if I were you.

Thief of Sanity I think will be bonkers in the board, maybe even main depending on the meta.

Finally, I think you're sleeping on what will be the strongest finisher/s in the deck - Ral, Izzet Viceroy and Firemind's Research. Both get stronger for the instants and sorceries you play, and both are game-winning if protected. They are also harder to deal with than creatures, for obvious reasons.

The one thing I'm worried about at the moment is a sweeper, other than that I think we're actually fairly good. Plus I think you could probably run Deafening Clarion and/or Chromium off a few Field of Ruin, one Plains and maybe a shock or something.

mikeymo0220 on Grixis Control Primer - GRN

1 week ago

Totally agree, the spell doesn't have nearly the same value as snappy. But still, could provide some extra value in grindy matchups, possibly in the sideboard. Plus gives extra counters to Firemind's Research.

Also, excellent list mate! I was pretty dead set on sultai control after seeing Assassin's Trophy, but I think it might be grixis after all.

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