Cinder Hellion

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Cinder Hellion

Creature — Hellion

Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

Cinder Hellion Discussion

lagotripha on W/R On Dasher-Help-Newbie Deck 2.0

2 years ago

Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.

Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.

Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc

Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.

Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.

The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.

nobu_the_bard on Cinder Hellion

2 years ago

Cinder Hellion

Premium accounts or whatever we're called now can submit changes to the queue. A shortlist of admins can approve them. I don't know what the current queue looks like or if there's some mass update pending, I haven't been keeping up on the discussion about it. I'll look into submitting it in this case though since you mention it.

Hobbez9186 on Sinful Devils

3 years ago

Molten Vortex also helps drop land and I rotate the main/side configuration on my paper version quite a bit too and when I'm using Tormenting Voice to draw cards I'll discard a land if I'm flooded.

I don't know that there's enough cards to put one together but it would be interesting to make an EDH variation of this. No idea what commander to use, but Vexing Devil was fun. I'm sure I can fill in the many card gaps with interactive red cards. There are other Hellions like Cinder Hellion too, and cards like Browbeat and Book Burning to give your opponent more decisions to make.

Hmm. Project for another day :)

Iehovah on Skred

3 years ago

My reason for suggesting the signet is because i thought that is the best 2 drop mana rock that wasn't a creature. Also i found a few creatures that might be interesting

Cinder Hellion seems like a decent beater

Ember Beast and Frostburn Weird might help in in filling out the curve

Hotcake_Gotsyrup on

3 years ago

Gud2BRabah I've tested your deck and found that Essence Depleter is your best gap widener. I would remove 3 Cinder Hellion to add 1 depleter, 1 Witness the End these cards both do hellions job better, creating a healthy gap of 2, but with loss of hp instead of damage. Also, depleted can hit over and over and still stay at home to block. And of course the last hellion is replaced with an o strikeA trick, if you have an answer in your hand keep your mana open and do depleter on the endstep it will be better for you this way.You don't need any more walkers though, as they could end up very much dead in your hand early game. Moreso than you would want. Also I think you should at at least try dropping brute strength for expedite. Because it helps your hand stay at least moderately full to keep you out of topdeck mode, and to pretend you have answers even when you dont.Hope I helped

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