Beacon Bolt


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Beacon Bolt


Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cst this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Beacon Bolt Discussion

UpperDeckerTaco on My Version of Izzet Ral

1 week ago

FastIsFaster I made some changes, what do you think?

I put in 2 Invade the City , took out 1 Saheeli, Sublime Artificer in the sideboard and just put in 1 Beacon Bolt in the sideboard in its slot.

UpperDeckerTaco on My Version of Izzet Ral

1 week ago

FastIsFaster I don't feel that Risk Factor makes that big of an impact due to the deck's inability to close out games quickly unless you somehow manage to pile up the burn spells. Most opponent's will just take the 4 damage and not bat an eye at it.

I have been pondering a bit about Invade the City . I like the card, maybe a 2 of? My only issue is that Beacon Bolt takes care of those threats that hit the board that are just out of range of killing without doubling up spells, essentially "2 for 1-ing" myself. Do you seem to be coming across issues where you are in need of a removal spell that deals more than 4 damage?

Are you playing any Beacon Bolt s in the sideboard?


FastIsFaster on My Version of Izzet Ral

1 week ago

Why no Risk Factor ? I have a similar build, and I've found that Risk Factor and be one of the most devastating reveals when you have God-Eternal Kefnet out. I would also suggest trying Invade the City instead of Beacon Bolt as it doesn't require your opponent to have any board state ( Beacon Bolt is dead against control almost 100% of the time, whereas Invade the City can at least get you a large body late in the gave if control taps out for one of their big cards

TrueGamerDruid on Thirst for Madness

1 month ago

Giving a look at Jump-Start again. I'm disappointed how little of it is really usable. I really wanted this to be an interesting discard blend, but it seems to just run into mechanical malarkey. I will find a way though...and it might be Maximize Velocity .

Beacon Bolt on inspection, also seems a lot better now then when I first looked at it.

Cloudchaser.Kestrel on Excuse me while I Kess this guy

1 month ago

Looking at your commander I immediately want to do something with the new Guilds of Ravnica cards that count instant and sorceries in exile.

Crackling Drake + Fling ? Beacon Bolt + Mogg Maniac ? xD

In the actually helpful range, it sounds like you're doing some tournament play, which usually means you get a sideboard if you want one. Have you thought about Burning Wish , Cunning Wish etc. To give you some more space to play with?

Ziusdra on Izzet It Romantic -- UR Multicolor Tribal

2 months ago

I like this deck a lot, especially for how budget-friendly it is--that makes me really happy :D

I have always wanted to like Stormchaser Mage but have found kind of limited uses for him in Commander. I might consider Bloodwater Entity and trade Stormchaser Mage 's haste for the recursion of Bloodwater Entity , although there is the drawback of taking sorceries/instants out of your graveyard and not even putting them directly into your hand (unless you have Tome of the Guildpact out). I might also take out Gorgon Flail to put in another gold card to give Tome of the Guildpact more mileage and to trigger the commander more. Maybe I'd put in something like Essence Backlash or Ionize for better control, though I don't like how expensive Essence Backlash is in terms of mana. (the addition of an instant rather than an artifact also makes Beacon Bolt and Enigma Drake go farther, and if your counterspell gets counterspelled, you can Expansion it to counter the counter and make more triggers happen...)

These are my thoughts, but well done nonetheless, I love this deck.

knightguy on Izzet/jeskai/grixis turbo mill

2 months ago

I’m totally going to try this with a little different spell mixture.

I think Beacon Bolt is going to be the MVP removal card in this deck. Between the 4 shocks and opts, it should be able get the deck off the ground. Then later you can mill yourself a few times and fill your graveyard to kill any big targets or find more beacon bolts to jump start.

Ral, Izzet Viceroy should probably find a place in this deck. He does pretty much everything you want this deck to do, but all in one card! Plus it’s an extra win condition.

A card that is probably too greedy but would be awesome is Hypothesizzle . Especially with Goblin Electromancer on the field, could be bonkers.

Nostalgiamatt on Mizzix, budget first build

5 months ago

I have made some changes to the deck, as I have been able to get hold of a few more cards I wanted:

Removed: Chemister's Insight, Command the Storm, Electrickery, Electrolyze, Izzet Charm, Lightning Strike, Ral's Dispersal, Stonefury Beacon Bolt, Divination, Invoke the Firemind, Precision Bolt, Roast, Windfall Nevinyrral's Disk Firemind's Research

Added: Mystical Tutor, Reiterate, Turnabout, Clockspinning, Shattering Pulse, Capsize, Gamble, Preordain, Vandalblast, Merchant Scroll, Mystic Retrieval, Past in Flames, High Tide, Hidden Strings, Misdirection, Young Pyromancer

This should give me a little more control, and has added some much needed combos in. Still not where I want to be with the deck overall yet, but all I could afford to put in for now. Will make some more changes after Christmas is out of the way, and once I have played with it a bit more to see what exactly needs doing.

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Beacon Bolt occurrence in decks from the last year


All decks: 0.16%

Commander / EDH:

All decks: 0.0%