Beacon Bolt


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Beacon Bolt


Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cst this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Beacon Bolt Discussion

ScionsStillLive on Twilight of the Thunder God

1 month ago

You DEFINITELY need more land cards. A typical commander deck runs 35-40 lands, and having 11 cards that cost 6+ mana with only 10 lands is not enough. I know your commander can kill an opponent by not having enough lands, but seriously dude, get some more.

Some other things:

God-Eternal Kefnet and Brainstorm are cards I highly recommend. Some jump start cards like Beacon Bolt and Chemister's Insight can also help.

More utility lands will be good. Reliquary Tower , for instance, is a staple in a lot of commander decks. The Magic Mirror also does the same thing, but better. You could turn your deck to more of a card draw deck, and an alternate wincon for that is Jace, Wielder of Mysteries . Thundering Djinn is also useful with a lot of card draw.

Also, you need to take out one Izzet Charm as you have two.

SynergyBuild on Commander 2019...

4 months ago

ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.

To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.

For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .

Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate

Total, there are a lot of good spells to abuse with it:

Flashback -

Cackling Counterpart

Deep Analysis

Desperate Ravings

Echo of Eons

Faithless Looting


Increasing Devotion

Increasing Vengeance

Mystic Retrieval

Past in Flames


Scour All Possibilities

Think Twice

Jump-Start -


Radical Idea

Beacon Bolt

Chemister's Insight

Risk Factor

Retrace -

Oona's Grace

Reality Scramble

Call the Skybreaker

Aftermath -

Leave / Chance

Failure / Comply

Farm / Market

Reduce / Rubble

Refuse / Cooperate


Mission Briefing

Snapcaster Mage

Quiet Speculation

Runic Repetition

Catalyst Stone

That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!

UpperDeckerTaco on R/G Monstars

6 months ago

FastIsFaster I made some changes, what do you think?

I put in 2 Invade the City , took out 1 Saheeli, Sublime Artificer in the sideboard and just put in 1 Beacon Bolt in the sideboard in its slot.

UpperDeckerTaco on R/G Monstars

6 months ago

FastIsFaster I don't feel that Risk Factor makes that big of an impact due to the deck's inability to close out games quickly unless you somehow manage to pile up the burn spells. Most opponent's will just take the 4 damage and not bat an eye at it.

I have been pondering a bit about Invade the City . I like the card, maybe a 2 of? My only issue is that Beacon Bolt takes care of those threats that hit the board that are just out of range of killing without doubling up spells, essentially "2 for 1-ing" myself. Do you seem to be coming across issues where you are in need of a removal spell that deals more than 4 damage?

Are you playing any Beacon Bolt s in the sideboard?


FastIsFaster on R/G Monstars

6 months ago

Why no Risk Factor ? I have a similar build, and I've found that Risk Factor and be one of the most devastating reveals when you have God-Eternal Kefnet out. I would also suggest trying Invade the City instead of Beacon Bolt as it doesn't require your opponent to have any board state ( Beacon Bolt is dead against control almost 100% of the time, whereas Invade the City can at least get you a large body late in the gave if control taps out for one of their big cards

TrueGamerDruid on Thirst for Madness

8 months ago

Giving a look at Jump-Start again. I'm disappointed how little of it is really usable. I really wanted this to be an interesting discard blend, but it seems to just run into mechanical malarkey. I will find a way though...and it might be Maximize Velocity .

Beacon Bolt on inspection, also seems a lot better now then when I first looked at it.

Cloudchaser.Kestrel on I must confess, I do love Kess

8 months ago

Looking at your commander I immediately want to do something with the new Guilds of Ravnica cards that count instant and sorceries in exile.

Crackling Drake + Fling ? Beacon Bolt + Mogg Maniac ? xD

In the actually helpful range, it sounds like you're doing some tournament play, which usually means you get a sideboard if you want one. Have you thought about Burning Wish , Cunning Wish etc. To give you some more space to play with?

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Beacon Bolt occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%


All decks: 0.16%