Beacon Bolt

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cst this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

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Beacon Bolt Discussion

captainamerica on Izzet Blitz

5 days ago

I do agree with that analysis. I think that either Beacon Bolt or Lava Coil would fit well in this deck as additional removal. Shock is kind of bad

captainamerica on Izzet Blitz

5 days ago

Maybe 2 Beacon Bolt

Poaralion on Copy of a copy of a copy of a

2 weeks ago

Quasiduplicate and Beamsplitter Mage are really funny together. Maybe a bit slow and weak against removal on the Beamsplitter but if you pass the turn, you're really good. Wee Dragonauts is the best target you want since Adeliz, the Cinder Wind is legendary.

You could drop two copies of Beacon Bolt in the sideboard maybe ? Then switch it to the main with one Run Amok and one Opt ?

Chainer_the_Dementia_Master on U/R A Dummy

2 weeks ago

I think Enigma Drake is better in the same kind of decks Ral would be better in, just like Crackling Drake. You need more of a "spells" strategy to make both of those cards better. Also if Beacon Bolt hit the face, I'd have preordered my playset as soon as it was spoiled lol. That would be a messed up card.

Just for Reference, Here's how I'd start a build with the "spells" deck: Izzet Spells

And here's how I'd do a more aggressively slanted Wizards Tribal deck: Wizards Aggro

Hopefully this helps. The first list is a test list I got off of an article from starcitygames.com, and the second one is one I've tuned a bit since testing (also started off of a list I saw on the vs series from them). I think Izzet will be good, but might be a bit difficult to play (honestly part of the fun I have playing it though) so don't get discouraged if you take a while to finalize your brew. It's one of the more difficult Guilds to get right at the moment.

Chainer_the_Dementia_Master on U/R A Dummy

2 weeks ago

One thing I noticed here as well is that you're really high on the curve for running 20 lands. Opt number 4 should be in here at the very least to help smooth out your draws and I'd also go up to 22 land, adding 4 Sulfur Falls and shaving 2 mountains. I'd probably cut out Hypothesizzle and Beacon Bolt, since by the time you're trying to win, you'd just barely be casting yet, and a 4th Wizard's Lightning and Lightning Strike are just better at what they do.