Incendiary Flow

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Uncommon
FNM Promos Rare

Combos Browse all

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to target creature or player. If a creature deals 3 dealt damage this way would die this turn, exile it instead.

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Incendiary Flow Discussion

pinkhamster on OrnithOPter OP (~$25)

1 day ago

WumboCraft: Thank you for the suggestion! I will definitely add Incendiary Flow to the mainboard in place of Harnessed Lightning. Through playtesting, Shock was somewhat situational (good against Servant of the Conduit, not good against Baral, Chief of Compliance), so I will put it in the sideboard for now.

Crazydude391: Thanks for the compliment! I will still try to come up with new story lines for this deck and possibly some others as well.

myronrocks on Mardu Counterculture (anti meta)

2 days ago

Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.

Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.

I could see going

-1 Declaration in Stone

-1 Harsh Scrutiny

-1 Ruinous Path

-2 Thopter Arrest

Adding

+3 Unlicensed Disintegration

+2 Stasis Snare

Something like that. Then try and make room for a couple Renegade Map? Idk.

Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.

Any way I'll try some of your suggestions and let you know what I think. Thanks!

C4rnif3X on Jeskai Turns

3 days ago

@foxinsox I was running Aether Hub but it left me with some awkward mana at the start sometimes.. Plus this deck doesn't take advantage of it to good. I am kind of in a dilemma with the delirium since I up'ed my sorcery count.. Incendiary Flow takes care of some of the big guns which i'm not ready to drop (IE Scrapheap Scrounger). So I need to play around with some numbers to get some more instants.

I put Shock in the SB for more of the aggressive decks, but Radiant Flames has been working really well.

Crazydude391 on Super Robot Bros!!

5 days ago

I don't like Shielded Aether Thief in such an aggressive build. Maybe Slip Through Space, like goblinoid said, or some removal like Harnessed Lightning or Incendiary Flow. I like lightning because 1) It's amazing, and 2) it has energy subthemes, and I like flow because it can go to the face. Nice list, +1!

SatanistKesenKedi on Grixis Thermo Alchemist

5 days ago

A friend of mine got a Gentry mono-red deck. He using similar cards and performs very well. i'm writing some of them at below. You should consider my suggests and modify your deck.

Expedite, Renegade Tactics, Shock, Fiery Temper, Burn from Within, Skyship Stalker, Weaver of Lightning, Tormenting Voice,Harness the Storm, Lightning Axe, Sanguinary Mage, Savage Alliance, Incendiary Flow, Collective Defiance, Bedlam Reveler

Also if you gonna build U/R you can add cards like Stormchaser Mage, Thing in the Ice  Flip and Fevered Visions

Firebones675 on Metallurgic Control

6 days ago

Mirrorwing Dragon seems a bit out of place. Having a spell being copied doesn't count as casting it and thus wouldn't trigger summonings.

Torrential Gearhulk is one of the better cards for me to draw in my control deck, gets a lot of value. If you include Glimmer of Genius you can flash that back with it too. Glimmer is great as you can hold up a counterspell and if they dont play anything yuo care about you can draw some cards. You also get to look at 4 cards which is worth it even if you don't use energy.

I'd also cut Startled Awake. Generally speaking you want to be heavy mill, or just not play it at all to avoid situations where you get them down to a low life total and draw something that just mills them. Also in this standard there are a lot of opponents who would want to be milled for a bunch.

I'd avoid doing a straight up mono blue control deck though. I'd pair it with a secnd color, either red black or white. Here's one good ones from each color

Red: Incendiary Flow, Shock, Harnessed Lightning

Black: Fatal Push, Ruinous Path, Murder, Transgress the Mind, Essence Extraction, Grasp of Darkness

White: Immolating Glare, Blessed Alliance, Skywhaler's Shot

argrius.tt on the blood rain (revised)

6 days ago

I would use Incendiary Flow rather than flames of the firebrand

SatanistKesenKedi on Thermo-Thing

1 week ago

Incendiary Flow, Hungry Flames and Shock powerfull cards to deal damage to players directly. Also i suggest make your Thing in the Ice  Flip 4x. Stormchaser and Monastery both powerfull cards. If you going to play them you can add some pump spells.

Im using a deck about Aggro Prowess. It contains Bedlam Reveler, Stormchaser Mage,Mercurial Geists some with burn spells. It potencially deals total 7 damage until end of third round. With T2 Stormchaser Mage,T3 Stormchaser Mage + Shock.

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