Incendiary Flow deals 3 damage to target creature or player. If a creature deals 3 dealt damage this way would die this turn, exile it instead.
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Incendiary Flow Discussion
1 day ago
What? JacesAlly2016, you're very silly.
Winding Constrictor was in the 4th place deck at PT Amonkhet. So I have a hard time agreeing with you that it died with the release and that it should be cut. Obviously it will be boarded out in matchups where the opponent uses -1/-1 counters, but the incredible advantage it gives in every other matchup far outweighs the few matchups (none at my shop...) where it's bad.
Yes, Evolving Wilds helps Revolt Fatal Push, but Harnessed Lightning can help with those higher cmc creatures. And Evolving Wilds is just slow, and losing tempo sucks - I would much rather play a tapped land turn 1 and then begin to curve out, or play Attune with Aether to help fix/gain energy.
Why would I cut Hazoret the Fervent for Bontu the Glorified? You have no reasoning for that suggestion and then say I should probably just cut black, which directly contradicts your idea. What's the deal?
I'm confident my sideboard is able to take care of artifacts with 4x Dispossess (Aetherworks Marvel isn't a threat if I'm removing it before it can resolve, and multiples allow for the possibility of hitting Heart of Kiran as well) and 2x Appetite for the Unnatural. Also, Magma Spray has performed much better for me vs. zombies than Incendiary Flow would being sorcery speed and 2 cmc; an ideal turn 3 play vs zombies is 2 drop and hold 1 R for the Spray.
I welcome constructive criticism, and I challenge you to provide some sort of substance to support your suggestions.
4 days ago
I will add Incendiary Flow, though.
4 days ago
for the remaining 2 slots i would put in either shock or Incendiary Flowbecause of zombies.
4 days ago
Shadow12721: Even though those spells are "burn spells" they aren't the kind you would play in a counterburn deck. For thehat the ha type of strategy, you want burn spells that can hit the opponent's face such as Fiery Temper, Incendiary Flow and Shock.
As Foretold is a really good card. Except I wouldn't want it in this build of a deck. Can't really take advantage of it until turn 5 and dropping it on turn 3 while I'm on the draw means that my opponent's Aetherworks Marvel or Gideon, Ally of Zendikar resolves.
1 week ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
1 week ago
I've had luck with Shock in a aggressive RW Human deck. I think it would be a good addition. For what, I'm not sure, but out of those, I like it. Incendiary Flow just doesn't look right to me, seeing as it is a sorcery speed 2 drop in an aggressive shell, but that's my opinion. Magma Spray is awesome, Shock compliments it well.
Harnessed Lightning is at it's best in a heavier energy gaining build, which this is not.
1 week ago
For game day I'm building a UR Enigma Drake Aggro Deck, and the only thing left to do is figure out which removal cards I should add. Right now I have 3 Magma Spray and 1 Incendiary Flow mainboard as well as 2 more Incendiary Flow sideboard (the Fiery Tempers and Sweltering Suns aren't up for debate). My question is, should any of these 6 be Harnessed Lightnings? Shocks for some reason? Should I switch a Magma Spray for the fourth Incendiary Flow or vice versa?
Thanks for any and all help.
1 week ago
I second the Dispossess for Aetherworks Marvel and sometimes hitting Heart of Kirans. As for zombies, remember you GOTTA EXILE, so Magma Spray, Incendiary Flow, Kalitas, Traitor of Ghet is amazing, Declaration in Stone, maybe a Descend upon the Sinful as a wrath that exiles. Oh how I wish Anger of the Gods was in standard!