Incendiary Flow

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Eldritch Moon Uncommon
FNM Promos Rare

Combos Browse all

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to target creature or player. If a creature deals 3 dealt damage this way would die this turn, exile it instead.

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Incendiary Flow Discussion

BlueElectivire on That Playmat Tho v2.1

1 day ago

I do feel Incendiary Flow IS relevant, even if as a sideboard card, bc both AKH and HOU have cards that benefit from being in the graveyard (Things with embalm and eternalize) that if exiled don't work. Maybe instead of an Essence Scatter.

Aceleron on Aggro Minotaur - Game Day Edition

1 day ago

sebtuch, I see what you mean.

Cartouche of Ambition is gone again - to expensive for an unnecessary effect

Trial of Zeal is gone and I got one more Incendiary Flow for that

Trial of Ambition got one more copy as it is a potentially removal even for an God

Pursue Glory is gone for an additional Magma Spray and Neheb, the Worthy

Dual Lands are now down to 3 of each for more Basic Mountains again

sebtuch on Aggro Minotaur - Game Day Edition

1 day ago

I am glad I could help :) Take care of your mana base, I don't think you need that many dual lands with just a splash of black, and they are entering the battlefield tapped which could really slow you down. While Supernatural Stamina works perfect with Fling I am not so sure if you need Cartouche of Ambition at all. It costs which is quite a lot. You can keep your opponents away from you with Magma Spray, Incendiary Flow and Trial of Ambition so I don't think you need lifelink to survive. Giving haste to your creatures and not enabling your opponent's creatures to block is more crucial. Do you want to make the game lasts longer or would you rather to finish it early? Pursue Glory doesn't look very usefull here, if you play on curve you should finish your enemy with one or two creatures, or for that mana you could cast Limits of Solidarity and make one more opponent's creature unable to block. Or wouldn't be better to replace it for more removals? Like Cut / Ribbons for example, or more Magma Spray. It's just a though, good luck with testing!

Aceleron on GR - beware the Behemoth

1 day ago

I would think about replacing Open Fire with Incendiary Flow. Downside surely is, that it comes only with Sorcery speed BUT I still think it is worth a look as you can exile potentially Embalm/Eternalize Creatures. Maybe put 2-4 of Incendiary Flow in your sideboard to react if your opponent plays Emblam/Eternalize strategy.

Ragon_Wolfbane on That Playmat Tho v2.1

1 day ago

Might I recommend Riddleform over the Earthshakers. Also I'd suggest focusing more on a burn package to give you reach with Shock Incendiary Flow and Collective Defiance. The first two as a 4 of and the last as a 2 of. There was a video released on MTG Goldfish sort of going this role to help you along the way. This is the Video talking about a U/R Prowess deck You don't need to follow it, but I'd recommend a look to find anything you'd like.

Animar_0 on Jund -1/-1 Counters

2 days ago

-Flame Lash

+Incendiary Flow

More mana efficient and exiles, at the price of losing instant speed but still a much better replacement.

PeeBee on UR Prowess

1 week ago

I would suggest going up to x4 Soul-Scar Mage as you'll want to get on the board as early as possible and it now makes all your removable useful later on in the game.

I would go down a single Bedlam Reveler as you want to find one late game, but multiples are a bit useless, and the discard your hand trigger can sometimes work against you.

I cant really tell the purpose of Kari Zev's Expertise and feel it would be better replaced with burn spells to trigger prowess and allow for instant speed removal/prowess gain. An extra Shock some Magma Spray, Incendiary Flow, Abrade, Collective Defiance or Sweltering Suns would all be better.

However quite a lot of the cards arent optimal picks for that slot and i assume budget is a big consideration so i've tried to suggest cheaper cards.

Vaan on Black/Red Eternal Aggro Deck

1 week ago

If you want this deck to be aggro, you should not be running Bontu's Last Reckoning, Torment of Scarabs, Raise Dead and Beacon of Destruction. The first two are control oriented cards and there are better options for the other two.

I would cut the mentioned cards for a meta dependent combination of Grasp of Darkness, Fatal Push, Cut, Incendiary Flow and Abrade.

Apocalypse Demon and Ruin Rat don't fit the zombie theme and don't do enough on their on, i would cut them and both deserts for a full set of Cryptbreaker.

Carrion Screecher is not good enought for constructed, try swapping it for Earthshaker Khenra or Ahn-Crop Crasher.

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