Incendiary Flow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to target creature or player. If a creature deals 3 dealt damage this way would die this turn, exile it instead.

Xica on Silent Scepter

3 years ago

Well, if you lack consistency, adding more card draw would likely help. Being limited to a single playset of Serum Visions is very much not acceptable outside all in aggro and burn.

Isochron Scepter is best when you can combine it with multiple playset of cards that are as good with it as Silence.
Imprinting Lightning Bolt on it, gives you Lightning Strike, which is not only unplayable, but strictly better variants like Incendiary Flow or Incinerate are also unplayable.

For this reason i would either suggest dropping red all together, or doing a large search for effects worth imprinting. You need to look for unique stuff.
As very often this reduces consistency, and bars power cards from seeing play, and getting recognition.
Effects like Silence that have been only printed in a single card, to ensure a deck can't abuse mutliple playsets.

GoblinElectromancer on Burn on a Budget

3 years ago

Play 4X Shard Volley, Skewer the Critics, and Rift Bolt. These are all cheap impactful cards. I would play Thunderous Wrath as a 2 of in budget burn builds because it can be the BEST burn spell ever if you draw it and it's not in your opening hand. for five damage is pretty powerful. Even in a budget deck Lightning Bolt still needs to go in. It's not too much money and it's a stable card in several formats. Take out Storm Strike, Incendiary Flow, Thrill of Possibility, 2XLava Dart, 2XSearing Spear, and 2XTarfire. You can check out my budget burn deck here: Red = Burn Spells and More Burn Spells

Boza on Budget Rakdos Burn

4 years ago


Rakdos Burn

Pioneer HistoryGuy

11 VIEWS


This should be easier.

Now, regarding that, you have 8 X spells and 6 cost spell in a burn deck, which is way too many - this is making you play more lands than necessary for no reason.

General rule of thumb - if it costs more than 3 mana remove it from the deck. You do not need that. So remove those 12 cards, as well alms of the vein (you have no way to take advantage of madness), and Carnival / Carnage (subpar damage output), and 4 lands. That is 24 cards to take out.

gato91 on Just Another Burn Deck

4 years ago

Hi, one of the problem of burn decks it's that you can run out of gas, consider taking out Incendiary Flow to add Light Up the Stage x2 or x3 or Bomat Courier most of the time do 1 or 2 damage and then refill you hand. In the creature slots I recommend you use Bonecrusher Giant x2 because it's a burn card and a 4/3 threat that if targeted also do damage.

Wallamin on Rakdos Burn

5 years ago

Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.

Suitable replacements include Bloodsoaked Champion, Vicious Conquistador, Firedrinker Satyr, Zurgo Bellstriker, Soul-Scar Mage, Harsh Mentor and maybe Spike Jester.

I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.

I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.

In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.

And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.

Snivy__ on "Mono" Red "Control"

6 years ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

RazortoothMtg on Non-Token promos return to FNM

6 years ago

I honestly am not excited for this.

I've gotten far more use out of my fancy treasure and Pirate tokens than my Incendiary Flow and Reverse Engineer, or my 20 Blighted Fens that my LGS gave us because they were oversupplied.

Although if the promos are Fatal Push quality, then I guess it's O.K.

Cai_Zer on Draw, Control, Burn, Repeat

6 years ago

Is this modern? I think Firebolt is not legal in modern. I would advise to use Electrolyze as a replacement. Remove Lightning Strike Replace it with either Incinerate or Incendiary Flow.

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