Electrickery

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Return to Ravnica (RTR) Common

Combos Browse all

Electrickery

Instant

Electrickery deals 1 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Electrickery Discussion

Vlasiax on The Ur-Dragon

1 month ago

Unfortunately I didn't have enough occasions to playtest my deck as lately I've been working a lot and acquiring some of the more expensive cards, so I can't tell much about newest version - it looks solid when I goldfish but it might need a little more test-runs in actual play.

About Earthquake - if you want to get rid of dorks then I'd go for Electrickery since it's overload costs just like Earthquake but it can hit Birds of Paradise AND stay away from our creatures. Also when you start paying more it actually might get a little worse since it's for worse Pyroclasm or for worse Anger of the Gods . I'd personally just think about creatures that I'd like to wipe most often with this kind of card and search for better version. The only redeeming quality of Earthquake is it's flexibility so it can be actually tested during games to answer the question "how much damage is enough?". Anyway it's symmetrical so our poor dorks might die from it too. Fire Covenant might be better as an asymmetrical effect.

I think that Chrome Mox is better in more cEDH builds where you can dump a dork early game and just roll with it since these kind of builds run 10+ dorks or redundant draw/tutor effects so players often get rid of extra copies in hand to get more speed.

With Mox Diamond however, I think that if you can afford it then it can certainly go here instead of 1 land. That's because we've got to a point where our ways to draw cards look good so there's no worry in losing 1 land card early and mid/late-game it can be used as a great color fixing artifact. Also counting artifacts as lands we still have 37 total so it looks good in higher CMC decks like our builds.

mal099 on Guilty Dinosaurs

1 month ago

You make some good points too. One point in favor of Generator Servant would be that any removal they waste on it can't be used on your combo pieces any more. Although it is quite vulnerable even to cards like Electrickery , which the rest of your creatures are generally not... oh well. It might be worth a try, the speedy version of the deck would certainly be interesting (and very much my style, although I am slowly accepting the value of protection over speed).

Inkmoth on Yeva Draw-Grow

1 month ago

CyborgAeon: Yeah, Shaper is ridiculously good and has stumped me on multiple occasions. But yeah, I've crammed a lot of time into this deck to a point where you'd think it's solved, but it never is.

There's more to it than just that. I lack actual ways to buff Viridian Joiner . Generous Patron , Great Oak Guardian , and Umbral Mantle are the only ways to manipulate its power. Marwyn, the Nurturer benefits from those and off of every elf I play. Electrickery seems like a nuisance though, so I can understand why you'd be compelled to run it, but the one extra toughness for a narrower dork is detrimental to the strategy as a whole. My bigger problem is really Fire Covenant , which doesn't really care about toughness, but at least I can respond to it with an elf.

I can see how an ill-timed Fierce Empath could you put you off of the card, but I can assure you its downsides are greatly outweighed by its upsides. This isn't to say Vivien's Arkbow won't make it into the deck, I just haven't been able to narrow down what to actually take out for it, Growing Rites of Itlimoc  Flip flew on my radar because it's a 3 drop that doesn't do much early game and gives away information, but trust me, parting with this card would be a huge burden on my soul. I am currently working on the bow being a part of the deck, it just won't be replacing Fierce Empath .

Soren841: Don't be offended, bro. I wouldn't have anyone to constantly talk about this if it wasn't for you lol. You're the best and don't ever let anyone tell you otherwise. :D

drpeppercan on Rats

2 months ago

Something to remember is that every red deck you come across will probably have Electrickery in the sideboard, so you will need to answer that in some way. It's worth having some more Relentless Rats in either the main or sideboard. Worth considering Dash Hopes for decks which don't get defenses up early as a 5 life swing is not something they can deal with. Both Night's Whisper and Sign in Blood are decent common draw spells for you, with Sign giving the added benefit of being a shock against your opponent.

malthusthomas on Rattity Man

2 months ago

I really like the idea behind this deck.

How are you planning on handling something like Electrickery , Echoing Decay , or Echoing Truth ? The rats also trade with tokens or elves which means you can't attack with anything other than your gnawers without impacting your Gary plan.

Dealing with flyers will also be challenging. Maybe it's worth adding more removal at the expense of the draw from Dusk Legion Zealot ?

It might be worth thinking about some cards like Ruin Rat or Rancid Rats for the deathtouch to deal with Anglers. Also, Rancid Rats gives you some evasion which may help in getting monarch back in the event that you lose it.

I think Gnat Miser would be an interesting inclusion if you feel like you want more on the hand disruption package. Rotting Rats is a symmetric effect but it has unearth to give an extra activation of its ETB and given your card draw you can use that to your advantage, or before you toss our Gary you can unearth them to pump up your devotion.

eyes2sky on Cleric Pauper

3 months ago

drakendark Lookin good...I think you will like Harsh Sustenance , it will win you some games. As far as side board, decks like this are very prone to heavy burn... Electrickery is a staple in Pauper and could ruin you day. My side-board choices for decks like this usually involve lots of protection, for example: Circle of Protection: Red , Apostle's Blessing , Prismatic Strands and Hallow are a few examples that I use. PS Dawn Charm is a good choice also, very versatile card!

StoryArcher on Mardu Soul Sisters

3 months ago

Tapped Out just ate a hella-long response I had been working on. Very frustrating.

Short version is:

1) Definitely need to find a way to speed up/slow your opponent down. It's not Budget, but Blood Moon and a little shuffling of your land base might serve that purpose well.

2) Need to find a way to survive common board-sweepers like Pyroclasm , Anger of the Gods , Electrickery , Bonfire of the Damned , etc. without having to rebuild from scratch. The best options that come to my mind right now are in green, but I'm sure someone else will have ideas to offer up.

3) White opens up all of the best sideboard cards (like Stony Silence , Rest in Peace (not for you) and Leyline of Sanctity . With all the graveyard effects in the format right now, you should definitely put a set Relic of Progenitus in your sideboard as well.

4) Oketra's Monument definitely seems to have a place in this deck.

5) I absolutely hate it when people come in and start giving advice that's based on completely reworking the entire deck rather than trying to keep with the framework I'm clearly trying to establish, but it occurs to me that this deck might benefit more from green than red. It'll ramp up your mana base and offer broader protections like Heroic Defiance and Beast Within . Just a thought.

Hope that helps some!

BiggRedd54 on Janky kazarov :)

4 months ago

I see what you are trying to do, and this deck should be reinforced with Whipflare , Mizzium Mortars , Electrickery and Pyroclasm in order to super buff your CMDR and have him deal lethal commander damage.

I think Devastating Dreams in here can ensure that no one will have any lands to respond to your giant CMDR. I highly recommend that you include more shroud/hexproof: Whispersilk Cloak , Lightning Greaves , Swiftfoot Boots and Glaring Spotlight .

Maybe Akroan Horse has a place here?

One last thing, mana rocks will be your best friend in this deck: Thran Dynamo , Rakdos Signet , Commander's Sphere and Talisman of Indulgence (there are many more you could choose from].

I know when first starting EDH, it is tempting to include every rare in your deck that you have. That shoudn't be the case here, things like Vanquisher's Banner Triskaidekaphobia , and Extractor Demon have little to no place here.

Good luck on this deck manifestation!

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