Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
|Want (2)||Cactusman , JazzCrimes|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
|Commander / EDH||Legal|
1 week ago
Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)
Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.
Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.
I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.
I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.
Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.
Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.
Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.
4 weeks ago
Thank you for the cut advice. I agree with Kederekt Parasite being a good addition, I originally had that and Underworld Dreams in the deck but I have no way of making them draw cards. These would slowly do damage over time, but I like Electrickery in the deck as well. It is a very conditional card but I am with that! I am not going wide and I do not have a ton of board control/wipes. If someone is running an aggressive token deck Electrickery will pretty much save me in that situation from just being over run completely. I run Veil of Summer and Red Elemental Blast in decks and 75% of the time they are useless, but I enjoy having them just in case!
I will make some cuts and see where we end up. As for Heartless Hidetsugu it is a rounded down effect, which means even doubling the damage would only kill you if you have an even life total. If you have to round down on an odd life total it would leave you with 2 life left. I would only use him if I am sure I would not die, and with either Torbran, Thane of Red Fell or Embermaw Hellion out my opponents would die even with an odd life total due to the extra damage.
1 month ago
I don't think I saw those cards in your list or the comments above, so here you are:
They're in your colors and very casual, I hope this helped :)
3 months ago
So, I saw your post in reddit, and realized I had an RB Angler Pox list, and a Mono Red LD list, but not a Mono red Pox/Ponza/Stax/Crack the Earth list (I believe this archetype is closer to Ponza and to a lesser degree Pox, since we don't play any prison pieces to be Stax, and we don't play typical LD spells as, for instance, Mono Black LD).
Anyway, I decided to put up a rough, unpolished decklist which I might try, and might give you some ideas for your own deck. Goldfishing it a bit, it seemed slightly more consistent because of the higher mass of cantrips, and lower land count. Take a look, and tell me whatcha think. https://tappedout.net/mtg-decks/mono-red-ldpoxcrack-the-earth/
Main changes are Akki Blizzard-Herder replacing Raze, since we can break akki's simmetry, but raze's gonna always be a 2 for 1, a higher mass of mana stones and cantripping artifacts, to keep the card flow, and have some mana sources after trembling and akki'ing, and finally Goblin Grenade/Heartfire which will sac our goblins to remove annoying creatures or burn our opponent's face.
The deck probably needs some more removal, and ways to get rid of wide boardstates, like your mainboard Electrickery, also doesn't have much of a board presence or a clear finisher as the RB version (you can check mine if you want https://tappedout.net/mtg-decks/angler-pox/)
Finally, in case you wanna take a look, here's my creatureless mono red LD list, which I'll be updating anyday soon. https://tappedout.net/mtg-decks/creatureless-ponzaland-destruction/
8 months ago
Have you thought of switching Blazing Volley for Electrickery ? I know Volley is one less mana for the wide effect, but Trickery is instant speed and has a bolt-like mode when Torbran is on the field.
8 months ago
8 months ago
Magebane Armor would make a good combo with Pariah's Shield . Other than that I don't often have issues with Torbran dying to my own sweepers, due to his effect's asymmetrical nature. Pyrohemia and Breath of Darigaaz are the only two of my own spells that I can remember killing Torbran.
I experimented with Flame Fusillade while I was first putting the deck together, and I wasn't impressed. If the deck was more focused on making lots of tokens, I could see it working.
8 months ago
Repercussion might fall under group slug category, but the element of burst it adds to all damage-based boardwipes, and also comboes well with our commander, doubling his effect. It is a must answer and never stays on board for a long time, though with instant speed 1 damage sweepers such as Electrickery or Volcanic Fallout you can respond before it is destroyed. Personally ive also liked addition of Pariah's Shield and Magebane Armor protecting ourself and our commander from burn damage. In the top-end i also run Flame Fusillade as a noncombat way to finish the game, and although bit pricy Tempt with Vengeance is good token generator, especially with Impact Tremors on field.