Electrickery

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Common

Combos Browse all

Electrickery

Instant

Electrickery deals 1 damage to target creature you don't control.

Overload 1R (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

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Electrickery Discussion

DRACULA150704 on Need suggestions for abusing Revel ...

1 week ago

I suppose if you use Lingering Souls to get some 1/1 creatures, then use Zedruu the Greathearted to give them to another player, then use Electrickery overload to kill them, but this would be a negative mana trade.

Von.Banamaor on

4 weeks ago

The problem with adding black is that it will significantly slow down the deck and I am a big fan of speed and consistency. I just don't feel like it is adding more than it subtracts. Perhaps I'll try it later, but for now I'd like to see how far I can get with red alone.

The big issue with Fling and Rite of Consumption is that you need a powerful creature to make them effective and there are a lot of decks that don't play anything much bigger than a 2/2. Collateral Damage give me 3 damage guaranteed and combines with Wrangle to give a great play with only three land.

Also, if the opponent's deck doesn't play creatures you need Mogg War Marshal for the deck to function. Getting three 1/1's from a single 2 casting cost creature gives you all you need plus some chump-blockers.

I've been on the fence with both Flame Jab and Needle Drop. So far, Needle Drop isn't really doing it for me and I think I'll ramp up to 3 Searing Blaze.

You are 100% correct about Electrickery.

I feel like I can either play Searing Blaze or Flame Jab and wanted to playtest both. So far, I like Searing Blaze better because it also gives me the option to play one or two Fireblast main or sideboard. So, I'm with you on that.

I've updated the maybe board for some other options too.

nerdolfo on

4 weeks ago

Fair enough (excuse my english, but it's not my first language). Love the idea behind this deck, so here are some impressions.

B splash is a must. You'll gain Rite of Consumption and some Chainer's effects (on SB, for those damn Auras). I would take out that lonely Flame Jab (you just run 19 lands), 1x Fling and 2x Searing Blaze (you don't want to remove your opponents creatures that way, at least no the first game). You also can will replace that Needle Drop with some Costly Plunder.

Not too sure about Collateral Damage, but I have nothing on my sight at this moment to suggest a replacement. Same about creatures, specially Mogg War Marshal.

SB suggestions: 3 - 4x Electrickery, perhaps one in main (big fan of the card) and 4x Chainer's Edict or Diabolic Edict.

I'll take this to MOL tomorrow and will come back with new comments.

K_Train on Jests competitive?

4 weeks ago

Uhm, how exactly do you cast Zealous Persecution? I don't see any white many sources in the deck. I would recommend replacing the card with either Scouring Sands or Electrickery for the instant speed removal. This also keeps your deck to three colors, and should make it more consistent.

I also must say that you have far too many lands, and I would recommend dropping that number down to 21-23 depending on how you feel about it. Currently, a sweep of the opponent does require casting a 3 CMC spell, followed directly by a 2 CMC spell. I've seen Circle of Flame used in conjunction with Polymorphist's Jest to eliminate all of the opponent's attacking creatures while only requiring 3 mana on any given turn. Hope the suggestions help!

VaultSkirge on Mizzix of the Multicast (Needs help)

1 month ago

Or also Electrickery?

Epic Experiment is also extremely good!!

Wonky.wombat. on Naya 8 Whack

1 month ago

As a fellow 8-whack player, I think that Contested War Zone is not very good, as you often want to hit double red on turn two for double one-drop, and triple red on turn three for Goblin Bushwhacker and one-drop/burn spell, and Contested War Zone doesn't help with that. And even when you don't need that many red symbols, it still is a bit clunky and slow for my taste. Also, your sideboard seems a bit unfocused. Why run Rest in Peace and Grafdigger's Cage, instead of two R.I.P.?

Aside from those nitpicks, I really like the deck, as I am a huge fan of 8-whack, so +1 from me :)

P.S. What are the Electrickerys in the sideboard for?

TemplarAssassin on Burn It All

1 month ago

A diy psuedo Anger of the Gods that enables triggers twice?

I could dig it.

Electrickery is probably going to end up in the 75 anyways.

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