Electrickery

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Return to Ravnica (RTR) Common

Combos Browse all

Electrickery

Instant

Electrickery deals 1 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Electrickery Discussion

TheUnaturalTree on PAUPER ROGUE U/B

5 days ago

Have you considered a Gurmag Angler ? Electrickery is one of the most common sideboard options and this deck only has one card that won't die to that.

Brynx on Torbran, Thane of Incremental Damage

1 week ago

@Emppulini

Thanks for the suggestions. Volcanic Fallout is currently on my list of cards to try to fit into the deck. Electrickery seems underwhelming in comparison.

Magebane Armor would make a good combo with Pariah's Shield . Other than that I don't often have issues with Torbran dying to my own sweepers, due to his effect's asymmetrical nature. Pyrohemia and Breath of Darigaaz are the only two of my own spells that I can remember killing Torbran.

Tempt with Vengeance and Repercussion would both be effective inclusions to the deck, but they are out of it's price range.

I experimented with Flame Fusillade while I was first putting the deck together, and I wasn't impressed. If the deck was more focused on making lots of tokens, I could see it working.

Emppulini on Torbran, Thane of Incremental Damage

2 weeks ago

Repercussion might fall under group slug category, but the element of burst it adds to all damage-based boardwipes, and also comboes well with our commander, doubling his effect. It is a must answer and never stays on board for a long time, though with instant speed 1 damage sweepers such as Electrickery or Volcanic Fallout you can respond before it is destroyed. Personally ive also liked addition of Pariah's Shield and Magebane Armor protecting ourself and our commander from burn damage. In the top-end i also run Flame Fusillade as a noncombat way to finish the game, and although bit pricy Tempt with Vengeance is good token generator, especially with Impact Tremors on field.

DragonSliver09 on R/G Combo No One Seems ...

1 month ago

Profet93: you're not saying anything i dont already know. you're missing my entire point. until you draw that burn spell, Living Plane is a dead card in hand because you wouldn't want to cast it and risk having your lands be destroyed. but what if you never draw that burn spell? then you're just SOL. but in response to your question, Electrickery itself is an instant they might use.

Profet93 on R/G Combo No One Seems ...

1 month ago

Because it costs a lot of cards/resources...

You should look into Living Plane + Electrickery does the same thing much more easily.

Landonius on Duplicate Friends

1 month ago

Blue_Flame Thanks for the upvote! I was glad I found Folk Medicine too, it can really end up being a blowout against a lot of aggro decks.

As far as Evolving Wilds and Ash Barrens go, I see your point. I might rather just play some Blossoming Sands instead so I can gain a little bit more life and even gain some value with Selesnya Sanctuary returning them to my hand if I get desperate. Is there a reason I’d want either of the cards you mentioned over Blossoming Sands ?

And great point about Electrickery , I’ll definitely look into some sideboard options for that. I do notice that it would only affect Squadron Hawk and Elvish Visionary (which I don’t really care about dying, so I’m not sure if it would be that devastating. But I’ll definitely take another look at the sideboard.

Thanks again for the suggestions!

Blue_Flame on Duplicate Friends

1 month ago

Folk Medicine is a cool piece of tech in this deck. I've never seen that card before.

I think I'd put 2 Evolving Wilds and 2 Ash Barrens in your manabase in place of 4 basics. Having a lot of basics in your manabase can cause consistency problems even if it's an even split, and not having access to green or white looks like it'll really hurt this deck. You're not doing anything turn 1 anyways in this deck so you might as well spend it fixing your mana.

Also Lumithread Field / Spidersilk Armor might be a sideboard consideration because if I was your opponent, I'd surely be bringing in Electrickery against you.

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