Electrickery

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Return to Ravnica Common

Combos Browse all

Electrickery

Instant

Electrickery deals 1 damage to target creature you don't control.

Overload 1R (You may cast this spell for its overload cost. If you do, change the text by replacing all instances of "target" with "each.")

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Electrickery Discussion

SanFroggy on The Pacifier

5 days ago

Nice suggestions. I will definitely consider adding at least one of the latter to the deck. I might think of Gideon's Lawkeeper as well, but what i like about Blinding Mage is that while it is a little more expensive it can block 1/1 creatures without dying and cannot be swept away by things like Electrickery or other spells that deal 1 damage to multiple creatures or target creature.

Sargeras on Goblin Rush - (Red Budget Pauper)

5 days ago

Love the concept so +1, although I do have some suggestions.

  1. Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.

  2. The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.

  3. Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.

  4. Pyroblast should be seeing play in your sideboard as a way to get through counterspells and destroy things like Delver of Secrets  Flip. Electrickery should be in there to deal with small creatures.

  5. As for some other interesting cards you could play, Sparksmith, Intimidator Initiate, Fireblast as a one-of.

  6. Interesting to note, Tarfire can actually be tutored with Goblin Matron as a way to deal 2 extra damage.

  7. Another card you should play is Mogg Raider, as it is effectively another Goblin Sledder.

Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.

Cheers!

Sliver_God on White Tokens

2 weeks ago

Icatian Javelineers are very meta dependent. They are either great or terrible. In the games that I sadly reach 4 mana, they make a great target to Enchant with Hopeful Eidolon. If they aren't working for you, replace them with the Souls, or perhaps a 2 power or toughness creature. Even Doomed Traveler is a decent choice if you're expecting a lot of Black or Red.

4x Battle Screech= worth it. Very good in so many situations! The only downside to this card is its monetary cost.

4x Triplicate Spirits= too much. Amazing when you can convoke all or most of the CMC, but terrible when you draw into it and have no creatures and few lands.

Ramosian Rally is amazing and great if you can keep surprising your opponents with it, but 8 pump spells has been too many in my humble experience? 6 seems to be the sweet spot, unless you're playing counterspell-heavy meta in which case I go up to 7. The problem is drawing into pump spells when just one more creature would have closed the game in your favor, which happens more than I like to admit.

Crimson Acolyte is immune to Galvanic Blast and Lightning Bolt not to mention Electrickery-- And can grant this immunity to another creature!

Obsidian Acolyte dodges Evincar's Justice, Crypt Rats, Doom Blade, and blocks Gurmag Angler for free!

The great thing about these two cards is that they are can help you go wide and be pumped, unlike the harder-to-remove Circle of Protection spells. Just be sure you don't play them into a situation that makes them vulnerable to Edicts.

Journey to Nowhere is almost certainly the best removal card in White for Pauper. Every once in a while you simply must get rid of a Fangren Marauder or a Thermo-Alchemist or something.

Suture Priest is great if you're expecting other creature matches, especially things like Elves or Goblins.

I've never had the luck to get 3 lands and Dust to Dust early enough for it to count against Affinity. I prefer Sundering Growth for that effect, hitting their blockers or lands early and helping me go a bit wider simultaneously.

In all cases, test for yourself and see what fits your style and experience better!

Marcus_Licinius_Crassus on Ideal Boros Pauper

3 weeks ago

SB Work [15 cards]:

Anti-Lifegain (close the game out): 4 Flaring Pain

Anti-Elves / Anti-Small Mobs: 4 Electrickery

Anti-Artifact: 4 Ancient Grudge

Anti-Tron / LD: 3 Stone Rain

This provides an answer for many of the common matchups.

vissell on

2 months ago

Nice deck, really fun to play. Running budget version for now since Nettle Sentinel and Pyroblast are a bit expensive for me. Use 1 more Horned Kavu and 2 Mogg War Marshal rather than it. Also changed 1 Nest Invader and one more sentinel for Jackal Familiar. Works fairly well, considered about expanding it to Naya Zoo but it seems a bit too inconsistent for me.In sideboard running 3 Electrickery 3 Pulse of Murasa 1 Ingot Chewer (because affinity with 0 lands is fun) 1 Nacatl Outlander and 2 Relic of Progenitus.

shrimpandwalrus on Burn Baby Burn

2 months ago

Needs a better turn one play than mediocre deck thinning. Spark Elemental is an absolute must in this deck! One or two Goblin Bushwhacker might be good to blow up Sunflare as soon as it comes in. Insure how I feel about a 4 drop 2/2 that just pings once per turn, lacks oomph. Sideboard Electrickery and Shock to increase survivability v Delver.

SGTLightbrite79 on Electrickery or Blazing Volley

2 months ago

Electrickery is currently a prominent sideboard option if you are playing red. Does Blazing Volley offer a better option as a sweeper? It's the difference of Instant vs. Sorcery and mana efficiency. Thoughts?

BerylLasko on RG Aggro

2 months ago

+1 Upvote. It's hard to argue with what's going on here to be honest. The only thing that does not settle is perhaps a bit better on the mana fixing, maybe add in 2 Evolving Wilds to help keep things consistent.

Sideboard options could be : Pulse of Murasa, Electrickery, Gorilla Shaman, Ancient Grudge, Relic of Progenitus, Tranquility, or Spidersilk Armor to name a few.

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