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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Borrowed Malevolence
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or both - Target creature gets +1/+1 until end of turn. -Target creature gets -1/-1 until end of turn.
Tomcatt on not a noob. but... i …
6 years ago
landMountain x9
Swamp x9Cinder Barrens x2
Creatures Nettle Drone x3Falkenrath Reaver x1Valakut Predator x1Pyre Hound x1Shivan Dragon x1Makindi Sliderunner x1Embodiment of Fury x1Cinder Hellion x 1Markov Crusader x1Sanitarium Skeleton x2Walking Corpse x1Vampire Noble x1Ghoulcaller's Accomplice x1Fourth Bridge Prowler x1Bane of Bala Ged x1Emrakul, the Promised End x1Void Winnower x1
sorceryShamble Back x1Ruinous Path x1Dark Salvation x1Mire's Malice x1Liliana's Indignation x1Bone Splinters x1Collective Defiance x1Sparkmage's Gambit x1Chandra's Revolution x1Cone of Flame x2Incendiary Flow x1Magmatic Chasm x1instantsMurder x1Borrowed Malevolence x1Fiery Temper x1Stonefury x1Essence Extraction x1EnchantmentsConsecrated by Blood x1
chosenone124 on Question about Hapatra's last ability
6 years ago
Remember to link to cards. Use square brackets: "[" and "]"
Hapatra's trigger activates when a -1/-1 counter is placed on a creature. None of the cards you mentioned place -1/-1 counters. Therefore they don't trigger Hapatra.
Dheekon666 on Zombie Zoo
7 years ago
However ghoul_Legion, when I decided to make this a Pauper Deck I then couldn't use either of those, the only one viable would be Murder so I've added that and moved Borrowed Malevolence to the sideboard for now.
Uncanny_Ghoul on Zombie Zoo
7 years ago
Shamble Back isn't such a good card but you are going to need more creatures if you remove this one.
Borrowed Malevolence is indeed a good choice for replacement.
Dheekon666 on Zombie Zoo
7 years ago
thanks ghoul_Legion, I've not seen one at all before... lol.I considered the Grasp of Darkness and Ruinous Path but couldn't decide what to remove. What do you think they should replace? Borrowed Malevolence is probably a front runner for replacement, and (possibly) Shamble Back.
FuryOfTheAge on Read the Sins and Wrack the Mind v2.0
7 years ago
Switch Borrowed Malevolence for Subtle Strike.
Harbynger on 13 Reasons to Hate Me
7 years ago
So if you use Ruthless Disposal and either Borrowed Malevolence or Strange Augmentation, you can get them down to 1 life, and then have any number of drain cards to finish them off lol. I have a friend who wants to build a deck with both these win conditions available (plus a couple more, but I won't ruin all the secrets lol). Both require the tree though, so something like Sidisi, Undead Vizier could get you the tree when you need it. Maybe replace some of your stuff with small deathtouchers to slow them down on the attack and then use them for exploit fodder for sidisi and the ruthless disposal.
Dracoson on Discussion: Archetypes of EMN Draft
7 years ago
Now that I've got a few drafts under my belt, I thought I'd share some of my impressions with the community, and maybe get their thoughts on some of the other archetypes (I'd really like to know how well Spells comes together, as I have neither drafted nor played against it yet).
The big one that I wanted to share was Zombies. It was possibly the weakest deck in Triple SOI, but it has shot up the ranks in my estimation. The removal is there (Murder obviously, but I've also been impressed with Ruthless Disposal and even Borrowed Malevolence). You can use Wretched Gryff to good effect especially with some of the blue Emerge enablers, and Liliana's Elite and Haunted Dead. Cemetery Recruitment often comes late in the packs, and it's great as a 1 or 2 of. The biggest drawback seems to be that you aren't going to get passed too many of the best cards in the deck, but you can still get most of the key pieces. Generally, you are going to end up here because you first took either a black bomb or one of the top tier removal spells, and the next few picks lined up with them.
Anyone else have the same thoughts on the archetype? How about another? What have you been drafting?