Circle of Elders

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Circle of Elders

Creature — Human Shaman

Vigilance

Formidable: Add to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.

Circle of Elders Discussion

DJMintEFresh on Swing For The Fence ( Lands Gone Wild)

2 years ago

This deck is awesome, I always love the big-creature-beatdown theme! I think there's definitely some room for improvement to make it more competitive. In my opinion, the most important adjustments that should be made are 1) Bigger mana rocks 2) More efficient mana dorks 3) Card draw 4) Eliminating cards that have 0 support.

1) I would suggest Thran Dynamo, Basalt Monolith, Grim Monolith and Mana Vault. Weaker mana rocks aren't going to hold up when you're consistently casting 6, 7, 8+cmc spells. This will make the deck a lot faster.

2) The only two mana creatures you have now are Sacellum Godspeaker and Smokebraider. I think you should replace both because Godspeaker makes you reveal your hand and could possibly produce 0 mana, and Smokebraider is only useful for elementals; and there's only a handful of them in the deck. I would suggest cards like Krosan Restorer, Whisperer of the Wilds, Somberwald Sage and maybe even Shaman of Forgotten Ways and Circle of Elders.

3) Suggestions for colorless/Gruul card draw: Mind's Eye, Rishkar's Expertise, Harmonize, Life's Legacy, Faithless Looting and Domri Rade if you could fit him in.

4) Parallel Lives, Feed the Clan, Rakka Mar, stuff like that. I would also suggest replacing Concordant Crossroads with either Fervor or Fires of Yavimaya. CC gives haste to all creatures, including opponent's.

I hope this helps! Happy deck building.

jacobef on

2 years ago

Replace Map the Wastes with Rampant Growth, replace Epic Confrontation with Prey Upon, replace Leaf Gilder with Llanowar Elves or one of its identicals, add Gruul Signet and/or Cultivate and take maybe take out Circle of Elders, definitely replace Stonefury with Decimate, take out Lifespring Druid for Kodama's Reach. Maybe add Explosive Vegetation in there somewhere too.

DaringApprentice on Isao, Budget Bushi(<15$)

3 years ago

Since you only have two creatures with defender, I might recommend replacing Axebane Guardian with Magus of the Library, Drumhunter, or Circle of Elders, since you seem to be running Humans in this deck. If you don't mind including other creature types, maybe try Llanowar Elves/Elvish Mystic or Llanowar Mentor?

I don't see too many creature token cards in this deck, so maybe replace Druid's Deliverance with one of Fog, Serene Sunset, Winds of Qal Sisma, Hunter's Ambush, or Terrifying Presence.

Sword of the Chosen is pretty sweet, but if you want to boost your other creatures at instant speed, you could maybe use something like Thriss, Nantuko Primus or Gigantomancer.

StumpyIB on

3 years ago

First off I love big green decks! Try checking out my deck Omnath, Locus of the Enormous.

I would initially take out Sylvan Primordial as he is not Commander legal, which sucks I know. I have several cards I would suggest to help get your big creatures out! Try Elvish Piper, Lurking Predators, Wild Pair, Somberwald Sage, Whisperer of the Wilds, and Circle of Elders.

Some suggestions to make your big creatures even more scary, try adding Whispersilk Cloak and Nylea, God of the Hunt (or some other trample giving cards).

+1 from me!

StumpyIB on Mono Green Hyrdra Ramp

3 years ago

I for one love hydras! Check out some other cool hydras that benefit from a mana ramp: Mistcutter Hydra, Heroes' Bane, and Khalni Hydra to name a few.

Maybe try Somberwald Sage, Karametra's Acolyte, and either Circle of Elders or Whisperer of the Wilds.

+1 vote from me!

warren667 on budget mono green ramp

3 years ago

Thanks for the feedback guys!

SpringingTiger I agree with removing Circle of Elders I've been doing playtests and overthinking all morning and everytime it was drawn it was a dead card. The Cryptolith Rites were also removed for the reason you mentioned. Essentially theres 2 separate decks in the list with all the maybe board stuff (mana dork, vs scion tokens) i think the Cryptolith Rites will be good in the token version that I havent tested yet but I might rather spend the money on a kozilek, void sower, and conduit. Will have to see once I play test it and price everything at my local shop.

Supposing I do add Kozilek, the Great Distortion how do I get the 2 colorless mana for it. Can Shaman of Forgotten Ways tap for it or is cracking spawning bed the only way right now?

SpringingTiger on budget mono green ramp

3 years ago

I would remove the Cryptolith Rites, because most of your early creatures already tap for mana. I would also remove Circle of Elders, because you want the mana on your next turn, rather then having to wait until you have eight power in play.

I would replace them with a fourth Nissa's Pilgrimage and a Hedron Archive, which will bring you down to the 60 card minimum.

Also, if Kozilek, the Great Distortion is within your budget, I'd replace Desolation Twin with one. The card drawing and countering ability will just be so much more relevant much of the time then the token.

I hope this helps!

SLP_500 on Wandering about the Maelstrom

3 years ago

I don't want to overwhelm you, but since you asked, how about substituting:

Sakura-Tribe Elder for Gyre Sage: Gyre Sage has the potential to make lots of , but Evolve eventually caps out. And what about those games where you draw him late? Sakura-Tribe Elder will ALWAYS get you a land, which will ALWAYS thin out your deck.

Sylvan Ranger for Whisperer of the Wilds: Creature destruction happens a lot. Land destruction does not. Plus, you've got some creatures that really take advantage of Landfall.

Somberwald Sage for Circle of Elders: Not only is it cheapter, but also it's more practical.

Rampaging Baloths for Ruric Thar, the Unbowed: Ruric Thar is great, but he'd be better in an Animar deck that's running 40-50 creatures. You have noncreature spells that you actually WANT to use, and Ruric will just hurt you for that. Rampaging Baloths will give you tokens for playing lands, which I believe some of your spells allow you to do.

Forgotten Ancient for Sandsteppe Mastodon: Sandsteppe is very one and done, and I'm picturing a scenario where you cast him and he bolsters a Plant token. Forgotten Ancient feeds off your opponents' actions, then you can choose to move those counters to Yasova and make her capable of taking any creature.

Thunderfoot Baloth for Garruk, Caller of Beasts: I'm surprised you're not running this card. Garruk is awesome, but like Ruric, better in an Animar deck. The Baloth buffs EVERYBODY.

Yavimaya Elder for Domri Rade: This is probably blasphemy, but Domri was in my deck for a while, too. His +1 was wasted most of the time, and I run more creatures than you. Yavimaya Elder gets you lands and a card if you choose to sac him. A deck with less lands can lead to drawing more of what you want to smash face and win. That ultimate is awesome, but getting ultimates is RARE in this format.

Ceta Sanctuary or Rhystic Study for See the Unwritten: Consistent card draw gives you more options, while See the Unwritten tosses options away.

Favor of the Overbeing for Cryptolith Rite: If this was more of a token deck, Cryptolith Rite would be great. This is more of beatdown deck, so why not give Surrak yet another enchantment that makes him overwhelmingly strong?

Llanowar Elves for Scute Mob: Mana dorks have many uses and are good anytime. Scute Mob is too time-sensitive.

Mighty Emergence for From Beyond: This card's potential is largely wasted in a deck that doesn't run Eldrazis. And with how many huge creatures you have, you're never going to build up a large number of scions. Mighty Emergence will work really well in your deck.

Doubling Cube for Zendikar Resurgent: Mana-doubling enchantments are great, but they're always expensive and never show up at the right time. Doubling Cube can sit around until you're ready for some big spending, or immediately start being used.

Counterspell for Swell of Growth: You're running . Don't deny yourself the granddaddy of counterspells for a situational boost, not in a format where so much big stuff can happen that you might not want to happen.

Lightning Greaves for Amulet of Vigor: That amulet is really sweet, but I think it's only in there because of your taplands. Why not just talk with your playgroup about letting taplands come into play untapped, and just not getting to scry? It helps to have at least one way to protect Surrak so you can keep putting fatties into play.

Chromatic Lantern for Temur Banner: This will fix any color problems entirely.

If I come off as overly opinionated, I apologize. I'm genuinely trying to help you. Your deck is pretty savage, but I worry about mana becoming an issue. There are so many creatures that find lands for you, and ones like Civic Wayfinder and Borderland Ranger put them in your hand. That'll be perfect for the landfall stuff you're doing. I also worry about how at least half of your permanents are expensive to cast. I didn't want to meddle with that beatdown theme, so I suggested creatures that will do more work for you over the course of a game. I hope some of these suggestions are helpful for you, and I'm happy to offer any further help.

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