Harmless Offering


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Harmless Offering


Target opponent gains control of target permanent you control.

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Recent Decks

Harmless Offering Discussion

Wizardhat91 on Harmless Offering Combo

2 days ago

Through the Breach seems sub-optimal here. Maybe to stick out a Steel Golem for instant blocking, but that's the only card you'd do that with. If you want to splice it onto Desperate Ritual, you need six mana to start, since you have to pay the splice cost when you cast the ritual rather than after it resolves. Through the Breach does help you get Dralnu, Lich Lord out there, but if you're paying five for it you might as well put Chromatic Sphere/Star in that spot since it serves the dual purpose that Manamorphose does. In general I think that a lot of carefully chosen removal, sweepers and draw spells would better suit the offering combo than mana acceleration.

Dralnu's jank payoff seems meager with lightning bolt. Suppose he's your offering and your opponent doesn't play Duress, Inquisition of Kozilek or Hymn to Tourach. Three timely land drops, exile SSG, cast Desperate Ritual, Manamorphose and Dralnu. Don't want to block with him. If he doesn't get bolted while under your control, turn 4 mountain, resolve Harmless Offering and then Lightning Bolt. Opponent sacrifices Dralnu and two of their smallest losses, one of which could have been Black Cat. The transaction cost you five cards, but cost the opponent only two cards or Spirit tokens. Path to Exile in response to your lightning bolt in that scenario would just suck. I would add Shivan Meteor if I was intent on harmlessly offering the Lich Lord.

Criticism always sounds so negative so I want to add that there's a lot I like about the deck too. I'll hand it to you for trying out a tricky style, I'm starting on a similar one.

RazortoothMtg on Loser (WIP)

1 month ago

So I see you have Harmless Offering and Donate and a few of the good targets for them, but what about the O.G Lich, Forbidden Crypt, Immortal Coil, or Nefarious Lich? The lich's are probably a bit hard on the manabase, but Coil is easy to kill people with: 1 Bojuka Bog or Tormod's Crypt suddenly turns into Door to Nothingness.

For additional loss spells, Death Wish does literally nothing in commander except lose half your life. Seems decent.

Also, Nivmagus Elemental and Platinum Angel are good ways to stop your own copies of these bad spells if you find them necessary.

Too bad you aren't in White or Transcendence and Fractured Identity + Phage the Untouchable would be perfect.

Anyway, cool deck! Didn't have time to really look at everything, but thought I'd throw some suggestions at you.

JoeNathan37 on Help with a stupid combo ...

1 month ago

Hello there.

So recently I had the idea to make a commander deck based around cards that force you to lose the game (like Glorious End) as a joke. When I actually started putting the deck together, though, the beginnings of a theoretically decent combo deck started to appear. Usually I am definitely not a combo player but this seems stupid and fun enough that I want to give it a shot.

The primary way the deck wins is by having Hive Mind out and cast a "you lose the game" card to force my opponents to lose. There are a couple other janky things I can do (such as a super convoluted Pact of the Titan + Isochron Scepter + Harmless Offering + Mindslaver combo) to win but that's primarily it.

I'm looking for more card ideas and general help with building this deck. I haven't been able to find more Hive Mind type effects out there but if I'm missing any I would very much like to have them in here.

Here's the deck:

Loser (WIP)

Commander / EDH* JoeNathan37



DogKnight156 on Sleeper Agent | Budget Xantcha Politics

1 month ago

I personally wouldn't run Xantcha, Sleeper Agent as a commander. As soon as whoever controls Xantcha loses the game, she goes back to your control. 800.4a states that objects owned by a player who loses leave the game, ANY EFFECTS WHICH GIVE THAT PLAYER CONTROL OF ANY OBJECTS OR PLAYERS END, and all spells and abilities controlled by that player on the stack cease to exist. (These things happen first.) Then, if there are any objects still controlled by that player, those objects are exiled. (This happens second.)

The way the rule is written, Xantcha will simply come right back to your side of the field, and then you have at least one other person who you're actively helping defeat you. If you're going to run Xantcha, it should include a reliable sacrifice outlet. Almost any altar would be good even. Or run donation effects, although I'm fairly certain that outside of Harmless Offering (Which I would totally run btw, just as a backup) there aren't many giving effects in rakdos colors, mostly stealing. So with that said, be VERY careful if you're going to play Xantcha. If you lose control of the whole game's tempo, something which you have to be in control of the entire time with her, then all it takes is an infinite mana combo (something which everyone and their mom loves to use in commander), and suddenly your commander, and from what it looks like your main win-con, becomes your biggest weakness.And even outside of infinite mana combos, making the concession that they're a tad bit christmasland, you're actively giving opponents cards for two, sometimes one mana with Heartstone. More cards = higher possibility of answers.

I'm not trying to say you're bad at magic or anything even close. I like Xantcha for the subterfuge and strategy she can provide. But not as a commander. My only real recommendation is to have plenty of sacrifice/reanimation, because otherwise the game will swing on you like nobody's business.

Also you're right about hero's blade, it doesn't see xantcha enter your field. Only your opponent's.

Scytec on Douchey Deck Help?

2 months ago

I like the Harmless Offering. :p However the Pact would probably just kill me because counter magic is fairly prevalent in my meta. Thanks for the suggestions!

tpmains on Douchey Deck Help?

2 months ago

Demonic Pact and Harmless Offering. It's not very chaotic, but it does make the opponent lose.

Funkydiscogod on Custom Ability Question

2 months ago

I've been thinking about this problem...I think that the issue lies in the fact that there are different types of extra cost abilities...allow me to explain...

  1. "The mana cost of spells and abilities you control can’t change." counters Thalia, Guardian of Thraben, but not Leonin Arbiter or Mana Tithe.

  2. "If a spell or ability an opponent controls would cause you to pay any amount of mana, you instead pay ." counters Mana Tithe, but not Thalia, Guardian of Thraben or Leonin Arbiter.

  3. ": Add . Spend this mana only on effects you don't control." counters Mana Tithe and Leonin Arbiter but not Thalia, Guardian of Thraben (and has potential issues in Modern).

The closest I think we can get to the desired effect is by combining effects 1 and 3, and trying to make combos with it unplayable in modern. Mostly, it can't be 2CMC, otherwise we could use Muddle the Mixture to find missing combo pieces and a finisher, and protect the combo. It also can't be colorless, otherwise Tron decks risk having sideboards that are too good.

As far as Legacy, I see no issues with this countering Minds Aglow(and similar cards), since that card would need to be cast by an opponent, unless someone used Hive Mind(or Harmless Offering. In that case, it's a 3-card combo and I don't care.

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