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Target opponent gains control of target permanent you control.
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Harmless Offering Discussion
1 week ago
WOW, thanks for the really quality post!
I got to say I like your deck you have made, and your post has made me really think long and hard about the recommendations you have given me. So here are my thoughts on all of them.
Relic of Progenitus you are correct about it not being perfect, but it never really caused problems as I would just pull off a donation before triggering the ability, however the first effect on it helped a little with the exile 1. But all in all the main reason I was keeping it in was its draw effect, and as Nihil Spellbomb also has draw I am totally down to add it and see how it plays out at my next FNM.
Terminate and Go for the Throat as stated are mainly here to remove the Abyssal Persecutor, but I cant see me taking them out or changing it to Greater Gargadon for the simple fact of the kill gives me way more survivability. I find that I have enough donation in the deck that I rarely need to use them on Abyssal Persecutor and instead I use it as a kill to take out my opponents shenanigans. So I will not be adding Greater Gargadon but I do have to say I really like that combo and would have never see using it like that, such a good idea though.
Sign in Blood is something I was looking at, however the deck is already tight fitting in all the cards I need for my combos aswell as the cards that let me live long enough to pull off a win. And so there is just no room for Sign in Blood, and as for Street Wraith mostly the same reasoning as Sign in Blood but also it does not really fit the theam and idea of a donation deck.
As for more Fetchlands, I really want to... but that shit is expensive yo, and I am already way over budget for what I wanted to spend on this deck. (100$ was how much I was originally looking to spend, to give you an idea for how over budget this has gotten... but I do have to admit it has been really fun to play.)
Also this deck list is a little out dated after Juppe recommendations I have actually created a V3 of this deck witch I played last night at my local FNM, but after your recommendations I have created a V4 of the deck witch I hope to play next week.
Here is the links as well as the changes between each version.
Deck link: Modern Donations? (v3)
Changes from V2 to V3 Show
Minus - 2x Lich's Mirror: Too slow to get out and self board wiping sucked.
Minus - 2x Death's Shadow: Honestly really missed them, and so brought them back in V4
Plus - 3x Lightning Bolt: Grate addition and feels really nice, made wins come a turn sooner.
Deck link: Modern Donations? (v4)
Changes from V3 to V4 Show
Damn another long ass reply, well hopefully I did not ramble too much and got my point across, if you have any other ideas or recommendations feel free to place a comment and I will get back to you... also I will try and remember next Friday after FNM to make a comment and tell you how the Nihil Spellbomb play out.
1 week ago
2 weeks ago
4x Glorious End
4x Sol Ring
4x Dark Ritual
3 weeks ago
Disclaimer This deck has nothing to do with Harmless Offering, but the picture represents it well
3 weeks ago
GftT: Okay i get it :) if all of you are running Surgical it's good to split :)
Ornithopter! costs ;)
Lightning Bolts are perfect for removing early threats (vs. Aggro) or to push through the last points of damage. 2 hits with Abyssal Persecutor make 12 damage, 2 fetches make 4-6 and then you only need a bolt to finish and steel the game on turn 5 after ramping with Mind Stone
what do you think about Bronze Bombshell instead of Death's Shadow? it fits the strategy and you can throw it at their faces with Harmless Offering or Bazaar Trader. 7 damage for 4 mana is a lot! otherwise it's just a good block-trader on the ground. and if you are really worried about the air just max out on Ornithopters
3 weeks ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...
1 month ago
1 month ago
Hey, just taking a look and reading through your comments I like the addition of graveyard hate for those kinds of decks that want to replay things via Abandoned Sarcophagus, God-Pharaoh's Gift, and Torrential Gearhulk. I also like the idea of Raiders' Wake instead of Cruel Reality. It's less mana which is nice and it synergizes so well with the discarding, especially the Scarabs as has been pointed out. I run two in my sideboard that are supported by a few creatures like Kitesail Freebooter to trigger the Raid. I used to run Cruel Reality in the main board but honestly it just didn't accelerate the board. If you got it and it helped you win you were probably already going to win from Scarabs or a Hailfire prior to that, and early on it's a dead card at 7 mana. I love the effect, but it just helps you "win harder" not "win more often". Raiders Wake also is amazing against Cycling and other Looting effects and Standard is littered with that right now.
The comment about Midnight Oil made me laugh. I was so mad that it isn't possible in Standard, but I just finished a Modern deck that uses Midnight Oil and Harmless Offering along with 8-Rack (Shrieking Affliction + The Rack ) to be able to turn 1 hand disruption, turn 2 Liliana's Caress, turn 3 hand disruption and The Rack, turn 4 Midnight Oil, turn 5 Harmless Offering and Vampire Hexmage to eat the counters off of the Oil and pass to your opponent with 0 counters already. It's messy and clunky, but super hilarious. They die while discarding and starting every turn with 0 cards in hand.
Anyway, good luck with your build. Gotta love mono black discard ;)