Haktos the Unscarred
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Haktos the Unscarred

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.

Haktos has protection from each converted mana cost other than the chosen number. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything except things with the converted mana cost of the chosen number. Anything except things with the converted mana cost of the chosen number attached to this creature immediately falls off.)

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Stardragon on Custom Theros Set

1 year ago

wallisface-First and foremost my experience is commander not standard or legacy or modern or vintage nor sealed or draft just commander. So all these cards are built with commander in mind. So lets tackle each card one at a time.

Gods- All the god effects are based on their old cards and built upon and tweaked with some research done on their lore and made sure it fits in their color pie (since soo many people are anal about color breaking though i find it fun and interesting). So if you find it samey blame me for my lack of imagination but also some of Wizards for making the OG's that way as well

Iroas- You said his second ability is too much but is OG card protected from combat damage Iroas, God of Victory and slap on Tajic, Legion's Edge ability to protect against non combat damage and white has lots of cards that destroy tapped creatures or blocking/attacking creatures so i gave him a conditional removal sure you could put him a boros weenie deck and have continuous removal it basically X/1, X/2 or X/3 deathtouch for white but white has done similar thing like that though for equipment only but this is a god so yeah it ment to be powerful. Also he is at Mythic Rare meaning you except game winning/breaking effects and for modren/sealed playstyle 6 mana is along to invest if im told right unless you cheat it into play but not my area of expertise.

Shield and Spear- Just made to giving creatures Lifelink, ward 3 and Battlecry

Hakatos- For his for first abiliy this will cover all demi gods so let me explain (this also for you TypicalTimmy) Let do Dexos and Heilod as an example Daxos, Blessed by the Sun is a double white 2/* which by himself makes him a 2/2 and gives 2 devotion to Heilod all other demigods are the same in this way and gives you roughly half of the devotion needed to the gods into creatures with the gods them selves also giving 1 devotion to their own color giving you three meaning you only need 2 more to that god online. Since all the Muilticolored gods need 7 devotion insstead of 5 i gave all thier demigods 4 devotion (may cut that to three) leave 3 devotion and since each multi god gives two devotion that leaves only 1 needed to get them online, and since each mono colored demi had 2 devotion making them all 2/3 if or 2/2 by themselves if I did that with the multi colored ones as Timmy said that would make them all X/4's or 4/X's much to powerful for uncommons even if their legendary so i nerfed it in that you need one of each color pip to give them a boost to there X stat so if you just had 1 red AND 1 White on the field Hakatos's Power would be 1 and if had 1 Red AND 3 white is power would still be 1 but if had 5 red AND 5 white his power would be 5. It was a way to try and balance them out it maybe rough but i could work

No on to his second ability is play on OG card Haktos the Unscarred which also gives him protection from certain numbers this just makes so weak creatures can't chump block him it not broken or confusing to to keep track of he is fine once I find a way to smooth out the devotion thing.

Karmatra- Creatures are spells and they do ETB that how ETB effects trigger I honestly don't know what your talking about here. as for the mana cost i think 5 mana for whenever a non-token creatures ETB's you get to search for ANY land is fine 4 mana seems too cheap for repeatable effect hell 5 mana maybe too little.

Her Scythe- I admit may not be as flashy as others but neither is farm work lol but gains mana fixing and ramp but making all you creatures into a BOP, and you can you three of those creature to ramp even harder with it second effect can summon a 6 or higher drop buy turn 4 or 5 depending on your field and gains life to help get head or stabilize, it very powerful just not in the flashy immediate way which feels right for basically the god of agriculture's tool it not fast but be patient and you'll reap the benefits. Again it don't see much wrong with it.

Sythis- This one is the inspired but it's literaly just her OG card Sythis, Harvest's Hand without the card draw and with scrying instead and scrying is all color effect partically in theros where the mechanic was officially named and a bunch of cards from every color had it tacked on. So she every much fits into the GW pie

Ephara- She basically is a tweaked Rhystic Study or Smothering Tithe which is fine bu ti do agree with the non land and caring about your opponent thing will fix that but i do want it a bit more unique than your standard tax card

Medomai- I assume other than the devoion power/toughness thing you dont have a problem with him

Kruphix- i can agree that cards for and indestruable card is powerful maybe busted but again he is mythic rare and a god those two things together you would expect some bust things about it BUT i can see spiraling way to out of control will think but nerfing the draw

Kydele- Her effect is for THE END OF THE TURN, Not the beginning and you than have a choice of untapping three land so you have access to outer spells or other creature protection on you opponents turn or having that card in hand that you've probly already scryed and want in your hand the flexability is what makes nice and you may not always want to draw in case you're milled out out lose life if you draw niche in the grand scheme of thing but a useful to have. i probaly will cut the adding a +1/+1 counter to creature though to much for an uncommon

Cymede- Fix her egregious spelling mistakes and just made scry 2 simple but decently powerful particularly when paired with her god

Atris- Fixed his until end of phase to end of turn but that's it. Thier are other cards that give sorceries flash like Hypersonic Dragon and Wizards of Thay give sorceries flash, Vedalken Orrery and Tidal Barracuda give all spells flash sorceries included. So it safe to say that sorceries can and do interact with flash even if it rare and it not even a pie break.

Mogis- Fix him it was always meant to be at the end of the turn not upkeep and tack only the current player's creatures I don't how those got past me. And made clear that it for each creature that didn't attack.

Rhordon- I assume other than the demigod clause your fine with him Axe- For the the self afflict dmage was decause rakdos has alot of power cards that deal damage to you, and i felt that as the god of slaughter's weapon it was fitting that it doesn't care about it summoner/owner but i will reworded so that the damage procs at the end of each other player's turn so it it works as intended

Pharika- Her frist ablity is fine it just a powerful Desecrated Tomb, Tormod, the Desecrator or Quintorius, Field Historian (and i say more powerful be cause of the poisonous 1) and they are powerful with Tormod's Crypt so I think it is fine is fine.

Her second effect is also mostly fine the card is fine if you 1 opponent and they have 5 posion counters on them you still only draw 1 card if have 7 opponent's and 3 have say 8 poison counters on them you will only draw 3 cards and while powerful is nothing in commander compared to some of the crazy card draws other even with out going infinite. fixed the left aspect of it though

Hythonia- Is just a Syr Konrad, the Grim with deathtouch and he is an instant win with graveyard exile and he also an uncommon and not even legendary! So no her effect if fine

Hope that answers your questions feel free to voice your thoughts again after reading this (IK it alot) i take all feed back and contine to scrutinize the rest of the cards

lagotripha on

1 year ago

Sounds good - placing things in the meta is usually better than goldfishing, and planning to fight a specific meta deck is really strong.

If you're going that route, I'd nab some midrange tools from the sideboard for whatever your worst matchup is - neoform into golden bullets like Haktos the Unscarred against bad matchups will do a lot when they have tools to stop the combo.

Vessiliana on ...THEN WE WILL FIGHT IN THE SHADE - HAKTOS EDH

1 year ago

DreadKhan, as I read it, Haktos the Unscarred always has protection from MV 1, so he can never be enchanted with Hyena Umbra?

lagotripha on modern naya winota land destruction

1 year ago

If there was ever a deck that wanted Huntmaster of the Fells  Flip, I think this is it.

Haktos the Unscarred in the sideboard would be neat too.

plakjekaas on Which non-partner commanders would you …

2 years ago

I'd love to pair up Haktos the Unscarred with Rafiq of the Many for some Voltron fun

rdean14 on Card creation challenge

2 years ago

Jace's Projection

Planeswalker - Jace

When this planeswalker becomes the target of a spell or ability, sacrifice it."

+1: Scry 1.

-2: Draw a card.

2


I imagine this would see a lot of competitive play, as at worst, it replaces itself.

I'd like to see a creature like Haktos the Unscarred . Take that as you wish, just explain the similarity.

Coward_Token on Modern Horizons 2 Spoilers

2 years ago

Kaldra nooooo

Altar of the Goyf: Haktos the Unscarred tech. And of course, milling this helps by giving +2 to others Altars and actual 'goyfs

Flame Blitz: Whew. I know red had issues dealing with Planeswalkers but that's rough. I'd prefer Carnival -style cards (including permanents) that deal some damage to enemy planeswalkers and some to their controllers.

Damn: Good, but makes regenerate even worse as board wipe resilience in EDH

seshiro_of_the_orochi on Is there any printed way …

2 years ago

List of all permanents legal for Multani that can affect him, excluding those that grant Hexproof or Shroud

This scryfall search should give you some useful results. 159 cards aren't unreasonable to go through. You could also try looking EDHrec for options from Haktos the Unscarred that aren't colour specific.

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