Fervent Denial

Fervent Denial


Counter target spell.

Flashback [[symbol:5] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fervent Denial Discussion

Coward_Token on Pattern Recognition #136 - Counters

1 month ago

Re: graveyard counterspell: Fervent Denial has flashback, while Disciple of the Ring can "graveyard spellshape" a taxing counter

hejtmane on Commander 2019...

6 months ago

multimedia I was looking at building Mizzix deck here (non lab man version) with the flash back theme leaked I figure I would wait and see and I already know the main commander is meh.

Then you start looking and bam Elsha of the Infinite and now I am torn do i build a deck around her instead of Mizzix because it looks like you can have some real fun with her.

Now I really like some of the cards in Mystic Intellect deck but the deck screams terrible.

Really your only counter spell is a 5 cost piece of hot garbage with a 7 cost buy back basically you have no real counter spells in a deck focused on spells that has blue. Really wizards you would have been better of putting old school counterspell which is a common and cheap and a classic commander card as the only counterspell instead you put one of the worse flashback cards ever designed in the deck Fervent Denial

smilkows on Sidisi Reanimator

1 year ago

Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:

Some reshuffle graveyard spells (Budget and more expensive):Elixir of Immortality, Perpetual Timepiece, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth

Counter Spells:Counterspell, Forbid, Voidslime, Disallow, Fervent Denial, Glen Elendra Archmage, Mystic Snake, Draining Whelk

Artifact/Enchantment Removal:Deglamer, Krosan Grip, Naturalize, Acidic Slime

Even Broader Removal:Abrupt Decay, Maelstrom Pulse, Beast Within, Song of the Dryads, Chain of Acid, Mold Shambler, Terastodon, Worldshaper, Vraska the Unseen, Duplicant

Next up are cards you can swap in that are not as expensive to acquire.

Out: Geth, Lord of the Vault, In: Gisa and Geralf;

Out: Fauna Shaman, In: Satyr Wayfinder;

Out: Grave Titan, In: Myr Battlesphere;

Out: Jace, Vryn's Prodigy  Flip, In: Archaeomancer;

Out: Liliana, Heretical Healer  Flip, In: Razaketh, the Foulblooded;

Out: Jin-Gitaxias, Core Augur, In: Nezahal, Primal Tide;

Out: Nissa, Vastwood Seer  Flip, In: Wood Elves;

Out: Mikaeus, the Unhallowed, In: Ishkanah, Grafwidow;

Out: Protean Hulk, In: Spider Spawning;

Out: The Scarab God, In: Bloodgift Demon;

Out: Vorinclex, Voice of Hunger, In: Avenger of Zendikar;

Out: Sheoldred, Whispering One, In: Ravenous Chupacabra;

To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.

You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.

This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!

Arnaud on ChannelMagic - Multiplayers

3 years ago

Major issues detected if too many players (6 players during the playtest) :

Sunscorch Regent --> too powerful ?

Phyrexian Gargantua+Tempt with Reflections --> drawing 10+ cards leads to a 20 minutes turn for the player who has to make his choices.

Fervent Denial --> too much question about "priority" : it seems that instant cards with flashback are not a great idea here.

bensplanb on Gloomweaver

3 years ago

Surrak_and_Roll You make some interesting points for Grim Flowering vs. Sphinx of Lost Truths. When casting the Sphinx I rarely pay the kicker cost unless its very late in the game. The draw/discard is still incredibly powerful as it gets rid of Dredge creatures/graveyard enablers that are stuck in your hand and generally helps filter unwanted cards. It being a creature is an added bonus as it enables Sidisi triggers and is able to be recurred easily. I've been happy with it so far but I'll try swapping it out for Grim Flowering to see how it plays. Thanks for the thoughts!

As far as flex spots go, I mostly consider Fervent Denial, Gnaw to the Bone, Shriekmaw, and Oversold Cemetery to be non-essential role players than can be moved around a bit. That being said, every card is replaceable so long as you maintain approximately 8 mana accelerates, 2 Board clears, 3-4 instant speed disruption spells, 8-10 card draw spells/abilities, and 4 utility creatures/spells. Those are my general goals when building all my decks. With this specific deck I'd generally avoid going below 36 creatures in order to best utilize Sidisi triggers.