Elemental Appeal

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Elemental Appeal

Sorcery

Kicker {{5}} (You may pay an additional {{5}} as you cast this spell.)

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

RedBullMan2 on Before the Mending: Brudiclad EDH

2 years ago

Really nice deck. I dont like polymorph brudi decks but this one seems pretty good. If you want another win con that you might like is Elemental Appeal (yes i know 4 red mana pretty bad) but 9 mana 14/1 tokens aint bad at all. You might like something from my deck if you wanna check it out although mine doesnt have many removals it just have retarded win cons. +1 from me dude

RedBullMan2 on Molding something out of nothing

3 years ago

You are right didnt notice your red mana, if you liked the idea tho you can use Purphoros's Intervention which with 9 mana you can create a 8/1 trample haste rather than the 14/1 from Elemental Appeal.

Madcookie on Molding something out of nothing

3 years ago

@RedBullMan2 Thx for the suggestion. Elemental Appeal seems like it can create big bursts of damage out of nowhere, but I'm worried about the quadruple red mana, since my mana base is somewhat budget still. Anyway, cheers!

RedBullMan2 on Molding something out of nothing

3 years ago

Elemental Appeal is a really fun card and for a token deck its actually pretty good when you can create like 7 of these plus your "friends" wont see that coming

He_Who_Hungers on Brion EDH

6 years ago

Have you thought of including Deathrender? It's pretty sweet in and of itself, and with Thornbite on Brion it lets you throw your entire hand at your opponents at 1 mana per card, and every hit gets 2 extra damage to boot.

Impelled Giant, Hamletback Goliath and Elemental Appeal might also be worthwhile to play the sick burst game.

Suns_Champion on Brion Stoutarm question

6 years ago

I'm trying to make a Brion Stoutarm commander deck and had a question about sacrificing.

If I have a Runaway Carriage, and I attack/block with it,(and it lives), can I sac it to Brion AFTER combat damage but BEFORE the "end of combat" sac effect?

I know I'm good with sacrificing the token from Elemental Appeal, but what about the token from Flamerush Rider? Thanks in advance!

dreamistt on

7 years ago

Finishers

  • Quest for Pure Flame (building it up is really easy and busting it makes Purphoros even scarier for a turn)
  • Firecat Blitz (cast it the first time to take someone out an flashback it to end the rest of the table)
  • Elemental Appeal (9 mana for 14 damage after someone has cleared the board isn't too shabby)

Great Synergy

  • Grinning Ignus<- please add this ( + to get it started, for each time you want to do it again and you have a neat mana dump for Purphoros)
  • Emrakul's Hatcher (nets you 4 creatures and mana refund)
  • Skittering Invasion (same idea, with Purphoros out it's a neat 10 damage spell that offers mana refund)
  • Orochi Hatchery (dump some mana in it and you are good to go)
  • Trading Post for the goats mostly
  • Spawning Pit recycling tokens is good for the environment.
  • Portcullis locks the battlefield with 2 creatures total (note that it still allows ETBs to happen before exiling the cards, so it basically works as a shell until someone destroys it... and you get the ETBs once more)

Clear a board

  • Magmaquake (boardwipe at instant speed... requires a lot of mana, but it shouldn't be too hard)
  • Sudden Demise (allows you to get rid of those pesky hexproof shenanigans)
  • Boompile (unreliable? Yes. But scary nevertheless. Might stop/slow down people from building up a mighty boardstate)

Mana/Ramp

Tutor

  • Hoarding Dragon (4/4 flying for isn't bad. And if/when it dies you get the treasure)

Card Draw

  • Staff of Nin (an old favorite of mine and allows you to ping some damage)
  • Avaricious Dragon (just don't cast it when you have a full hand and you should be fine with a 4cmc 4/4 flyer and some extra draw)
  • Loreseeker's Stone (drawing 3 for ~ is quite good)

What I don't like/What to cut

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