Sphinx of Lost Truths

Sphinx of Lost Truths

Creature — Sphinx

Kicker {{1,U}} (You may pay an additional {{1,U}} as you cast this spell.)


When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sphinx of Lost Truths Discussion

DrukenReaps on

2 years ago

I'm not so good at suggesting removals. I usually throw together crappy decks then play them and write down cards that suck then look for replacements. Eventually I get a good or great deck. I'll give it a try though.

Chancellor of the Spires- if it is in your opening hand cool if not that is a lot of mana for not much. Your opponents will need something worth casting too and no way to really know they will.

Heliod, God of the Sun- I'm not convinced this card does enough for you. The token production is too expensive and there are cheaper ways to do just vigilance.

Sandstone Oracle- You are in blue and running a high average CMC. I would expect you to have the most cards in hand most of the time. Speaking of which more unlimited hand size might be good like Venser's Journal or Thought Vessel. Of the 2 I would probably find a place for vessel first.

Jelenn Sphinx- feels over costed. sphinx don't really need much in the way of buffs since they start pretty good.

Sphinx of Jwar Isle- this is just very vanilla. Not always a bad thing but meh.

Sphinx of Lost Truths- over costed.

Again you are probably better off doing some testing then seeing what under-preforms for you but I'm not fond of the listed cards.

SaifurCommander on Making a Sharuum the Hegemon ...

2 years ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

Yesterday on The Sphinxes are coming!

2 years ago

Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.

The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P

There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.

I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.

Also, considering you're running Paradox Engine and can potentially tutor for it, I might recommend Mana Crypt, Grim Monolith or Basalt Monolith, maybe instead of Ur-Golem's Eye or something.

It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.

Argent Sphinx is actually great in here I'm just realising. Neat.

It's down to preference and playstyle more than anything, but maybe (considering you're running Warden of Evos Isle) you might want to run Icefall Regent instead of Frost Titan.

You also might want to run Shapesharer instead of Mistform Ultimus, it can target itself with its ability and also the number of other nice shapeshifters you've got in your deck.

There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.

There are a lot of great sphinxes actually, whew.

Anywho, good luck with it!

bensplanb on Gloomweaver

3 years ago

Surrak_and_Roll You make some interesting points for Grim Flowering vs. Sphinx of Lost Truths. When casting the Sphinx I rarely pay the kicker cost unless its very late in the game. The draw/discard is still incredibly powerful as it gets rid of Dredge creatures/graveyard enablers that are stuck in your hand and generally helps filter unwanted cards. It being a creature is an added bonus as it enables Sidisi triggers and is able to be recurred easily. I've been happy with it so far but I'll try swapping it out for Grim Flowering to see how it plays. Thanks for the thoughts!

As far as flex spots go, I mostly consider Fervent Denial, Gnaw to the Bone, Shriekmaw, and Oversold Cemetery to be non-essential role players than can be moved around a bit. That being said, every card is replaceable so long as you maintain approximately 8 mana accelerates, 2 Board clears, 3-4 instant speed disruption spells, 8-10 card draw spells/abilities, and 4 utility creatures/spells. Those are my general goals when building all my decks. With this specific deck I'd generally avoid going below 36 creatures in order to best utilize Sidisi triggers.

Surrak_and_Roll on Gloomweaver

3 years ago

bensplanb Personally I don't like Sphinx of Lost Truths, at best it's a 3/5 flyer for seven mana that draws you three cards. For the same cmc Grim Flowering should always net you much more than three cards, you'd only lose out on the 3/5 body. What do you consider to be your flex spots?

And thank you! Hopefully Surrak's name is pronounced like I think or the pun is ruined.

DJYavimaya on

3 years ago

I definitely like some of the cards in there that I hadn't considered. I'm wondering how well do you find that Sword of Light and Shadow works for you? Are you able to deal damage enough that it gets a lot of value? Also how do you like Sphinx of Lost Truths?