|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
Disciple of the Ring
Creature — Human Wizard
, Exile an instant or sorcery card from your graveyard: Choose one —
- Counter target noncreature spell unless its controller pays
- Disciple of the Ring gets +1/+1 until end of turn.
- Tap target creature.
- Untap target creature.
Disciple of the Ring Discussion
1 month ago
2 months ago
Oh, I know very well how the pod line works. I've spent countless hours and tore out a lot of hair trying to figure out the most efficient way of assembling a chain to Hulk myself and it just hasn't worked in my favor at all because there isn't a great ETB untapper at 5 CMC. Tidewater Minion is fine. Chakram Retriever and Disciple of the Ring feel a little less conditional to me since they don't require a haste enabler, but they still aren't great.
3 months ago
3 months ago
Loving the deck! I’m actually working on a list of my own and found a lot of inspiration and cool cards in your decklist. My list is a budget cEDH deck ($400-450) and uses some different combos that you might want to try.
First combo (main wincon)
Pod away spellseeker to find Fatestitcher .
Pod away fatestitcher to find Disciple of the Ring . Use Disciple to untap vannifar by exiling an instant or sorcery from the graveyard.
Pod away the disciple to find Deadeye Navigator . Soulbond to any creature (the soulbond doesn’t matter just yet).
Soulbond peregrine drake to deadeye navigator and repeatedly blink the drake to generate infinite mana
Cast Pull from Tomorrow and draw your deck, then discard a land.
Cast Walking Ballista for an absurd amount of mana and win the game
Another wincon used with this specific combo is, once you have infinite mana, playing Laboratory Maniac and then casting Blue Sun's Zenith to draw a card. You can also use blue suns zenith to mill your opponent in 1v1, if you like to do that :) this combo usually can get online in turns 3-5, especially with a good start of a mana dork into an untapper and getting vannifar our turn 3.
The second main combo in my deck involves chaining untappers and podding them away until we reach Protean Hulk , but it’s a bit too complicated to type out all the way right now ;) I’ll probably have the decklist up soon enough so you can check it out then if you’d like. Just thought this combo was fun and fast enough to tell you about, and it doesn’t take too long to pull it off time-wise if you know what you’re doing, which makes it less miserable for the table.
Thanks for sharing your list!
3 months ago
Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.
Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.
3 months ago
d3sden0va, I've been trying to make a Vannifar combo deck for the last 2 days straight and I can tell you have seriously thought about this deck and that it is really good, so kudos to you. Even so though, I still have some questions.
Where does this deck take into the consideration the case where you draw/have in your hand one of the critical components to continue the combo? For example, other than the Backup Arcanist Line that avoids Graveyard Hate, you use Fatestitcher in every combo. What happens if you naturally draw Fatestitcher or have it in your starting hand? Many other Vannifar decks I've seen run Brainstorm, or even Scroll Rack to help mitigate that problem. What would be your solution?
Going off on that, I'm a big fan of contingency plans, and I know that there is always a chance to have a combo piece somewhere where you don't want it to be (i.e. GY, exile, hand, stolen, etc.). Due to this I feel that there should be someway to include Pestermite/Deceiver Exarch/Bounding Krasis/Breaching Hippocamp/Disciple of the Ring/Tidewater Minion/Chakram Retriever->(the last one you didn't mention) in order to combo off. (I understand that after Disciple of the Ring/Tidewater Minion/Chakram Retriever you pod into Woodland Bellower/Great Oak Guardian, and although you can pod into Protean Hulk without a way to sac it after, at least you can get a Palinchron instead.)
You might want to look at this combo: https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/803528-prime-speaker-vannifar-the-birthing-pod-commander#c5
3 months ago
Thinking of a Vannifar line has been tricky. If we use her as the commander alone, assuming we sac a 0 drop, we could use her to pod into Quirion Ranger => Scryb Ranger => Deceiver Exarch OR Pestermite => Breaching Hippocamp => Chakram Retriever OR Disciple of the Ring and cast or exile something respectively (wish Body Double worked here though and retained 5CMC) => Great Oak Guardian OR Woodland Bellower grabbing Bounding Krasis => Protean Hulk BUT our line stops there if we can't sac Hulk. If we do find a way to sac Hulk, we can grab Ezuri, Claw of Progress and Sage of Hours with a bunch of 0 drop creatures and win from there, but we can't untap Vannifar to sac Hulk on her own. I'm stumped. I mean we do have stuff like High Market to sac and even Minamo, School at Water's Edge to untap, but that doesn't feel as streamline. Thoughts Deckwatch crew?
Currently helping with brewing this list here.
3 months ago
- Vedalken AEthermage
- AEther Adept
- Deadeye Navigator
- Sundial of the Infinite
- Chaos Warp
- Nin, the Pain Artist or Master of Waves or Voidmage Prodigy or Barrin, Master Wizard
If you want a few creatures that can counter spells maybe try:
- Kira, Great Glass-Spinner
- Patron Wizard
- Disruptive Student
- Disruptive Pitmage
- Disciple of the Ring
Also, these wizards might help yout sub-themes of copying spells and stealing creatures:
Let me know if there's a specific reason you're using a card I suggested to remove.
Disciple of the Ring occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%