Mold Shambler

Mold Shambler

Creature — Fungus Beast

Kicker 1G (You may pay an additional 1G as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
Commander 2013 (C13) Common
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mold Shambler occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Mold Shambler Discussion

Wiggyman on Hot Chicks with Fat Dudes

2 weeks ago

Oh man, I didn't expect that to be a real edit you made. I think it'll work great! Now that you did it:

Easy replacements for Nature's Claim are Knight of Autumn and Reclamation Sage, so those might be a good include. Any replacement for Beast Within will obviously be much worse, but Meteor Golem and Mold Shambler are what I can think of off the top of my head. And I honestly can't think of anything to replace Natural Order or Tooth and Nail.

Other things: You're running 16 noncreature spells. Nikya of the Old Ways might limit you a bit, but I think it has enormous potential and might be worth a look.

I've also found that Captain Sisay is busted in this kind of deck if you have $15 that you're willing to spend.

I still love the deck!

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

1 month ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

Icbrgr on Chulane, Epic Tale Teller

3 months ago

i think Sage of Epityr and Coiling Oracle can be some nice creatures to put in for better deck filtering to fin more relvant tools. Terastodon and Mold Shambler seem like they could be nice add in as well. Tamiyo, Field Researcher seems like a nice fit too.

hkhssweiss on Fungus EDH

1 year ago

Some suggestions Verdant Force although big, you should be able to get enough mana as it makes tokens on every upkeep. Tendershoot Dryad is another one I would definitely recommend to add as the ascend trigger is super easy to go off from. Thelonite Hermit is another good one. Thallid Soothsayer is a bit slow but it gives card draw and goes with the theme. Mold Shambler is like a bad Reclamation Sage but goes with theme. Nemata, Grove Guardian is an interesting dude as he gives a worldly buff when going for the kill.

Hope these may help!

Funkydiscogod on Muraganda Set

1 year ago

About the specific cards in the set:

Arc-trail Hardshell: Way too cheap compared to Bramblecrush and way too big compared to Mold Shambler. Needs to have a higher manacost and a smaller body.

Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?

Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.

Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?

Wooly Grazer: this ability would go perfect with Primal.

Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.

Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.

Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.

Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.

Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.

Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.

Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.

Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?

Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?

Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.

Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.

Egg Nabber: Just exile the card, and skip the craziness.

Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.

Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.

Enriching Pitcher Plant: Love it.

Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.

Fangs of the Terrosaur: Perfect equipment for this set.

Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.

Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).

Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.

I'll write some more thoughts later, since I'm only up to F.

ersatz_olorin on Kickin' it Old School

1 year ago

Everflowing Chalice acts as ramp and a kicker trigger

Comet Storm can be a game winner, or a board wipe, but it's also a kicker spell

Mold Shambler is removal and a trigger

Molten Disaster is an uncounterable trigger/ board wipe

Verdeloth the Ancient creates a big board with enough mana

A lot of bad kicker spells out there, but these are all semi playable.

I'd stay away from +1/+1 stuff because you're missing some crucial cards in white.

One thing that might be interesting with this commander is Cloudstone Curio or Erratic Portal. Bounce and replay kicker creatures into the win.

GnomadicMage on Thelon's a Real Fungi

1 year ago

Are you wanting to push Saproling tokens, or fungus tribal? Honestly, I think you could find a balance, which could give the deck more angles of attack. The problem I am now running into is that there are so many MtG cards in existence, we have to cut cards that seem like "auto-includes" based on theme, but simply don't measure up to the game play.

This brings up another decision point: do you want this deck to win ever? Or are you just making a deck where you push the theme without regard?

A few cards come to mind for me: Necrogenesis, Mold Shambler and Verdant Force (reprint coming in Dominaria).

I assume you are already planning to add Saproling Migration, Sporecrown Thallid, Thallid Soothsayer and Slimefoot once Dominaria is released.

smilkows on Sidisi Reanimator

1 year ago

Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:

Some reshuffle graveyard spells (Budget and more expensive):Elixir of Immortality, Perpetual Timepiece, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth

Counter Spells:Counterspell, Forbid, Voidslime, Disallow, Fervent Denial, Glen Elendra Archmage, Mystic Snake, Draining Whelk

Artifact/Enchantment Removal:Deglamer, Krosan Grip, Naturalize, Acidic Slime

Even Broader Removal:Abrupt Decay, Maelstrom Pulse, Beast Within, Song of the Dryads, Chain of Acid, Mold Shambler, Terastodon, Worldshaper, Vraska the Unseen, Duplicant

Next up are cards you can swap in that are not as expensive to acquire.

Out: Geth, Lord of the Vault, In: Gisa and Geralf;

Out: Fauna Shaman, In: Satyr Wayfinder;

Out: Grave Titan, In: Myr Battlesphere;

Out: Jace, Vryn's Prodigy  Flip, In: Archaeomancer;

Out: Liliana, Heretical Healer  Flip, In: Razaketh, the Foulblooded;

Out: Jin-Gitaxias, Core Augur, In: Nezahal, Primal Tide;

Out: Nissa, Vastwood Seer  Flip, In: Wood Elves;

Out: Mikaeus, the Unhallowed, In: Ishkanah, Grafwidow;

Out: Protean Hulk, In: Spider Spawning;

Out: The Scarab God, In: Bloodgift Demon;

Out: Vorinclex, Voice of Hunger, In: Avenger of Zendikar;

Out: Sheoldred, Whispering One, In: Ravenous Chupacabra;

To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.

You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.

This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!

Load more