Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.08||$0.27||$1.35||$0.92||0.01 TIX||0.09 TIX|
|Have (14)||GeminiSpartanX , TallGreg , PTsmitty , sunsleader , pskinn01 , Aurii , saj0219 , LabRattKing , Doom_of_Valyria , nocsha , Fro780 , Hellhawk , peskychipmonk , Comicalflop|
1 month ago
Brainstorm is very powerful, and also very cheap. Doom Blade is better than Terror in my opinion. Mana Leak is a good counter. some fun counters would be Spelljack and Counterlash. A more objectivly good counter would be Dismiss.
2 months ago
true! so true. I'd replace it with Zameck Guildmage. as for other cards on your maybe board, I'd suggest taking out Gyre Sage (not good enough), Embodiment of Spring replace him with an Explosive Vegetation. fo reals. Ohran Viper not very good. Viridian Emissary its just a worse Rampant Growth. Vorel of the Hull Clade you really dont need his help, you can get far enough with your own creatures anyhow. Mystic Genesis is it really worth 5 mana? why not just use Counterlash if you want something so bad, maybe a Commandeer. Sword of Feast and Famine and Strionic Resonator: there are better slots for cards with the same mana cost. also, a Sphinx of Uthuun and Fact or Fiction would serve you well.
3 months ago
Dissipate belongs in every deck that can run blue. It is really important to stop ETB triggers and infinite combos that are reanimatable. Other than that, at a reasonable price there are:
- Faerie Trickery
- Logic Knot
- Ojutai's Command
- Overwhelming Intellect
- Brine Shaman
- Essence Backlash
- Soul Manipulation (one of my favorites)
- Soulsworn Jury
- Silumgar's Command
- Mystic Snake
- Draining Whelk
- Dismal Failure
- Dromar's Charm
- Familiar's Ruse
- Fuel for the Cause
- Last Word
- Lay Bare
- Plasm Capture
- Psychic Strike
- Render Silent
- Suffocating Blast
...and on the pricer side you have:
- Cryptic Command
- Glen Elendra Archmage
- Ertai, Wizard Adept
- Pact of Negation
- and of course, Mana Drain & Force of Will
A lot of these are my favorites (and favorites of my playgroup) but I will give credit where it is due: http://www.metamox.com/guide-counters.php
3 months ago
Thanks r3cl41m3r and Mahrtey!! Made some revisions. I like Detention Sphere solely for the elf token tribal in my meta, it'll really mess him up (I'm hoping) and End Hostilities is for an equipment deck that someone runs. For Counterspell vs Counterlash I think counterlash is great! Never seen that before. I just swapped Draining Whelk instead as i lile having cheap counters in the event i set off Tamiyo, the Moon Sage ultimate. Ofc I may very well change what I'm trying out now to what you guys suggested later on, I just want to do some more play testing as it sits now. Let me know what you guys think of the changes, thanks! :)
3 months ago
CanadianShinobi: in terms of instants, it mostly depends on what you are trying to do with the deck. Here are my suggestions, but keep in mind that I'm a Johnny/Timmy, so they may not be practical:
I'm a fan of AEtherspouts and Commandeer. Cinder Cloud and Fissure, while not amazing on their own, are forgotten mono-red unconditional kill spells. Anything giving extra combat steps (like Savage Beating) would allow you to use Intet twice. I assume you'll draw many costly things you can't cast easily, but Counterlash and Dramatic Entrance would allow you to put them onto the battlefield. If you can cheat Decree of Savagery off of Intet, it's just not fair. Gather Specimens is worth it, just for the look on other people's faces when you steal their commander. Time Stop is a very, very effective counterspell, and unexpected as well.
For removal, Decimate is amazing, despite not being an instant. Krosan Grip is possibly the second-best artifact/enchantment removal spell. Aftershock also does good work. And then, of course, there's the notorious Duplicant.
Anything that gives Intet double strike (preferably an enchantment) also doubles the number of times you can use him per turn. Strionic Resonator would do the same. Of course, you'd still have to pay his ability's cost twice.
And I can't believe I missed this the first time: put Dragonstorm in! You can abuse it so much in this deck by searching for it with Mystical Tutor, saving up spells from Intet, then casting it for a large storm count.
One more suggestion: this would be strange, but I personally would remove all of the cards that reveal the top card to your opponents - if one is in play, Intet's removed card isn't a surprise and thus they can play around it.
Again, looks fun :D I kind of want to play this now.
(And shameless self-promotion, but you should come and check out my current pet deck: Sidisi Suicide Combo, which is also a lot of fun.)
3 months ago
Regarding Sundial of the Infinite , you just have to be careful. You don't want to accidentally exile your own stuff by accident. Venser, for example, exiles your own permanents. The Sundial is brutal when paired with Sudden Disappearance . As for putting the Sundial in... do you just prefer using extra land, or might you be willing to drop an Island to add the Sundial in?
3 months ago
Agree with most of this except some examples
i) Exclude cards like Choke. Most hosers yes, but choke is still quite good
ii) Mana Leak is useless. Mana leak isn't great but certainly not unplayable, there aren't many 2 mana counters and mana leak is still fine, Lightning Bolt and Thoughtseize are both fine cards as well
*Also if someone is choosing GAA4 for the wraths and tutors, they're doing it wrong
9 months ago
@Mithrandrir I've tested it a lot, it was in an earlier build of the deck. The problem was that it would also affect me, and cost me some games due to receiving extra damage. Dictate of the Twin Gods is better since I can flash it in at the end of my opponents turn then kill them with the extra mana the next.
@coco_natsukaze These are a lot of good suggestions, hopefully I can address them all properly.
Eye of the Storm will become an infinite combo with the extra turns, so I won't add it in.
Arcane Melee is good, but isn't as good as mana doublers. I'd rather just be able to fireball for 20 than fireball for 12. Also the fact that it helps my opponents isn't the best.
Chandra, the Firebrand is good, but the copy wasn't good enough. Typically she would die after a single copied spell, so something like Reiterate would give me better value. She will eventually end up back in here, but first I need to cut some stuff.
Talrand, Sky Summoner and Young Pyromancer are there almost exclusively for blockers. I have a lot of aggro in my meta, so blockers are necessary. Also Talrand's tokens have flying, which can be quite useful.
Phyrexian Metamorph is a great idea, I will probably make that switch immediately.
Devastation Tide is a problem since it messes up my board state too much. I run a decent amount of enchantments and artifacts, so losing those is a big loss of tempo. Mizzium Mortars is in here primarily for token decks, or weak generals who have been given hexproof/shroud
Anyways, thanks for your suggestions! I'll have to test out and change this deck up as needed.