Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

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Counterlash Discussion

DERPLINGSUPREME on Voodoo Chile, Slight Return

2 weeks ago

true! so true. I'd replace it with Zameck Guildmage. as for other cards on your maybe board, I'd suggest taking out Gyre Sage (not good enough), Embodiment of Spring replace him with an Explosive Vegetation. fo reals. Ohran Viper not very good. Viridian Emissary its just a worse Rampant Growth. Vorel of the Hull Clade you really dont need his help, you can get far enough with your own creatures anyhow. Mystic Genesis is it really worth 5 mana? why not just use Counterlash if you want something so bad, maybe a Commandeer. Sword of Feast and Famine and Strionic Resonator: there are better slots for cards with the same mana cost. also, a Sphinx of Uthuun and Fact or Fiction would serve you well.

megaman96 on Roon EDH

1 month ago

Thanks r3cl41m3r and Mahrtey!! Made some revisions. I like Detention Sphere solely for the elf token tribal in my meta, it'll really mess him up (I'm hoping) and End Hostilities is for an equipment deck that someone runs. For Counterspell vs Counterlash I think counterlash is great! Never seen that before. I just swapped Draining Whelk instead as i lile having cheap counters in the event i set off Tamiyo, the Moon Sage ultimate. Ofc I may very well change what I'm trying out now to what you guys suggested later on, I just want to do some more play testing as it sits now. Let me know what you guys think of the changes, thanks! :)

Daedalus19876 on 2015-03-11 update of Dream me ...

1 month ago

CanadianShinobi: in terms of instants, it mostly depends on what you are trying to do with the deck. Here are my suggestions, but keep in mind that I'm a Johnny/Timmy, so they may not be practical:

I'm a fan of AEtherspouts and Commandeer. Cinder Cloud and Fissure, while not amazing on their own, are forgotten mono-red unconditional kill spells. Anything giving extra combat steps (like Savage Beating) would allow you to use Intet twice. I assume you'll draw many costly things you can't cast easily, but Counterlash and Dramatic Entrance would allow you to put them onto the battlefield. If you can cheat Decree of Savagery off of Intet, it's just not fair. Gather Specimens is worth it, just for the look on other people's faces when you steal their commander. Time Stop is a very, very effective counterspell, and unexpected as well.

For removal, Decimate is amazing, despite not being an instant. Krosan Grip is possibly the second-best artifact/enchantment removal spell. Aftershock also does good work. And then, of course, there's the notorious Duplicant.

Anything that gives Intet double strike (preferably an enchantment) also doubles the number of times you can use him per turn. Strionic Resonator would do the same. Of course, you'd still have to pay his ability's cost twice.

And I can't believe I missed this the first time: put Dragonstorm in! You can abuse it so much in this deck by searching for it with Mystical Tutor, saving up spells from Intet, then casting it for a large storm count.

One more suggestion: this would be strange, but I personally would remove all of the cards that reveal the top card to your opponents - if one is in play, Intet's removed card isn't a surprise and thus they can play around it.

Again, looks fun :D I kind of want to play this now.

(And shameless self-promotion, but you should come and check out my current pet deck: Sidisi Suicide Combo, which is also a lot of fun.)

r3cl41m3r on Roon EDH

1 month ago

Regarding Sundial of the Infinite , you just have to be careful. You don't want to accidentally exile your own stuff by accident. Venser, for example, exiles your own permanents. The Sundial is brutal when paired with Sudden Disappearance . As for putting the Sundial in... do you just prefer using extra land, or might you be willing to drop an Island to add the Sundial in?

Also, Counterspell is great, but have you considered Counterlash? It's a personal favorite of mine.

benzzer853 on 2015-03-14 update of 7 tips ...

1 month ago

Agree with most of this except some examples

i) Exclude cards like Choke. Most hosers yes, but choke is still quite good

ii) Mana Leak is useless. Mana leak isn't great but certainly not unplayable, there aren't many 2 mana counters and mana leak is still fine, Lightning Bolt and Thoughtseize are both fine cards as well

iii) Counterlash is playable. Can't tell if this was a joke. Same for Fireball

iv) Worn Powerstone is no replacement for Mana Crypt

*Also if someone is choosing GAA4 for the wraths and tutors, they're doing it wrong

lemmingllama on 2014-12-07 update of 2 X ...

7 months ago

@Mithrandrir I've tested it a lot, it was in an earlier build of the deck. The problem was that it would also affect me, and cost me some games due to receiving extra damage. Dictate of the Twin Gods is better since I can flash it in at the end of my opponents turn then kill them with the extra mana the next.

@coco_natsukaze These are a lot of good suggestions, hopefully I can address them all properly.

Eye of the Storm will become an infinite combo with the extra turns, so I won't add it in.

Arcane Melee is good, but isn't as good as mana doublers. I'd rather just be able to fireball for 20 than fireball for 12. Also the fact that it helps my opponents isn't the best.

Chandra, the Firebrand is good, but the copy wasn't good enough. Typically she would die after a single copied spell, so something like Reiterate would give me better value. She will eventually end up back in here, but first I need to cut some stuff.

Harness by Force is a good one too. I might have to playtest it, never thought of using it before. Same with Act of Aggression

Talrand, Sky Summoner and Young Pyromancer are there almost exclusively for blockers. I have a lot of aggro in my meta, so blockers are necessary. Also Talrand's tokens have flying, which can be quite useful.

Phyrexian Metamorph is a great idea, I will probably make that switch immediately.

Devastation Tide is a problem since it messes up my board state too much. I run a decent amount of enchantments and artifacts, so losing those is a big loss of tempo. Mizzium Mortars is in here primarily for token decks, or weak generals who have been given hexproof/shroud

Counterlash isn't really useful for me, normally I would be countering a creature or instant, and I would only get real value out of it if I had a Consecrated Sphinx or Charmbreaker Devils in hand.

Anyways, thanks for your suggestions! I'll have to test out and change this deck up as needed.

coco_natsukaze on 2014-12-07 update of 2 X ...

7 months ago

Eye of the Storm before you start anything. Every socery you have is an extra turn. i've only got one deck and it has the same commander as yours (also a budget deck :) go izzet). Completely different take though.... Arcane Melee . Chandra the firebrand should defs go in. If you have copy spells, you need Harness by Force , copies of the spell by pass the extra costs for a complete control of the entire board. Talrand, Sky Summoner feels like a wasted space, and Young Pyromancer while strictly better than Talrand, is okay when cast turn two but useless turn 10. If you have a dacks, why not try a phyrexian metamorph? Devastation Tide strictly better than mizzium mortars.

You might want some tricks in your deck. (I would suggest to you instant creature steal, like Act of Aggression . Counterlash is always nasty, especially into omniscience. Nice deck, feel free to check out mine too

Color(s) Blue
Cost 4UU
Converted cost 6
Avg. draft pick 2.88
Avg. cube pick 6.13


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

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