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Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
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So, the other trade fell through, and you're next in line for Garruk. How does this trade sound?
Howling Mine gives your the weakness of it being tapped. Looks like you have many options to give players cards. I'm trying to help cut here so lets CUT!
Thanks for the +1. :)
I'm trying to avoid three kind of cards: 1. expensive cards that I don't own (Cryptic Command , Mana Drain and Patron Wizard are among them, although I recognize those are great, no doubt), 2. conditional counterspells (Condescend , Ixidor's Will , Power Sink and the like) and 3. cards with too high a cmc (Counterlash , Desertion , Scattering Stroke and Stifle since I'm trying to keep my counters bellow 3 cmc.
The only exceptions I'm making are Rewind , Syncopate and Put Away because the 1st untaps is almost free, the 2nd exiles the threat (which is important in my meta) and the 3rd recovers me something that can be quite important).
Gather Specimens and Day of the Dragons is a cute combo. Quite so. But it also requires a lot of mana available. I've even cut out Day of the Dragons because it tends to be a bit too expensive for what I want.
Draining Whelk and Deadeye Navigator are a bit overkill. Someone else on my playgroup brought that combo into play once and everyone else disliked it, considering it a dick move. I'm not looking forward to incorporate that combo here. I believe that I don't need the Navigator to maximize CiP effects though since I don't have that many creatures that do stuff when they come into play.
Voidmage Prodigy is something I'm quite unsure about though. I think he'd play better in a UB deck dedicated to wizards. I don't think I'd like to sacrifice my wizards.
There's also a sweet combo with Day of the Dragons and Gather Specimens that basically lets you take control of all of your opponents creatures! What about Mana Short , Draining Whelk , Condescend , Counterlash , Cryptic Command , Declaration of Naught (for commanders!), Desertion , Discombobulate , Dismiss , Exclude , Ixidor's Will , Last Word , Lay Bare , Mana Drain , Patron Wizard , Power Sink , Psychic Trance , Rethink , Sage's Dousing , Scattering Stroke , Spell Contortion , Spelljack , Thassa's Rebuff , Thwart , Stifle and Voidmage Prodigy ? They're all really good counters and some are wizard specific! I love the mono blue! +1!
Counterlash counterpoints: Sure, you will probably have something in that 20-card hand that shares a card type with what you're countering, but would you want to cast it at that point? Consider the following situations:
Countering an instant: Your instants are mostly counterspells. You're probably not going to want to cast another counter for free while already countering a spell. The few other instants you have, Evacuation for example, you want to cast when you can get the most value from it, not just as a free spell tacked onto a counter.
Countering a sorcery: Your sorceries are either wraths or effects that make all players discard their hand and draw new ones. There's also Skyscribing and Prosperity , which you don't want to cast for free, so I'm not counting them. Anyway, wraths, like Evacuation , you want to time so you get the most value out of them, and the Time Reversal effects you want to cast when you don't have anything good in hand, since otherwise you could be discarding good cards that could help you win the game.
Countering a creature: This will probably be the best case scenario, since a free creature is almost always good and you don't usually care what the board situation is (unless you're about to wrath)
Countering an enchantment, artifact, or planeswalker: These won't come up too often I think, and your artifacts are pretty cheap anyway, and you only have 3 planeswalkers so chances are you don't have one in hand or you've already cast it. Enchantments can maybe give you good value, similar to creatures.
Countering a land: You can't do that :(
So, that's why I don't think you should keep in Counterlash . However, feel free to test it out and see if it works.
thanks for the tips! I'll take most of your suggestions, except for the following:
As for stuff to put in, I'll go with Curiosity for the combo, and think about Black Sun's. The others don't really bother me; I predict that I'll have an easy time dealing with planeswalkers since I'm doing so much direct damage to players; and I can always just redirect that to the walkers
|Avg. draft pick||3.63|
|Avg. cube pick||6.04|
|Commander / EDH||Legal|