Counterlash

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Counterlash

Instant

Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

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Recent Decks

Counterlash Discussion

counterzenith on Blue Black Control

3 months ago

I really love this deck. It is super original, and contains a lot of cards I have not seen played in modern before, but it still feels like a good old fashioned control deck. I do have a few suggestions, however. A lot of your threats cost quite a lot of mana. In control decks, it is always better to keep your threats as cheap as possible, especially against other control decks, so that you can keep mana open to counter any spells that would remove your threats. For that reason, I would recommend adding in some more Creeping Tar Pits. They are cheap threats that allow you to keep up mana to protect your plays. They are especially good now Jace, the Mind Sculptor is legal, as they can kill Jace, the Mind Sculptor without worrying about blockers. I would take out Shelldock Isle and Magosi, the Waterveil for this, as Shelldock Isle is far too slow to give any advantage, and Magosi, the Waterveil is a downright terrible card, as control decks never EVER want to skip turns; skipping turns gives your opponent a free turn to resolve their cards, which is exactly what control decks don't want to happen. The same issue shows up with a lot of your counter/disruption cards. Cards like Counterlash and Draining Whelk don't offer a big enough advantage to make them worth running in face of the risk they will just be beaten by cards like Mana Leak and your opponent's threat will be resolved. I definitely understand the desire to add more threats in. When I made my first control list, I added a load of extra wincons in, because I couldn't see how the traditional control decks hoped to win the game. However, many cards in control decks that seem just to be control cards at first glance actually are excellent wincons. A good example of this is Jace, Architect of Thought. This card is brilliant, and is one of my all-time favourites. It's excellent at stalling the game, and it is surprisingly easy to get to the point activate its -8. Once you've done that, you've basically won the game! If you would be willing to completely change this deck up, I would suggest taking out most of your wincon cards, and replacing them with cards that can act as both control and wincon. However, I completely understand if you don't want to. I really think this deck has a lot of potential, and so I've made two lists that are my own versions of this deck. One is an U/B control list that has a lot of the creatures taken out and is more traditional, and one is a list that is much more similar to yours, but has just been tweaked, just in case you don't want to take out the cards that make the deck unique. The more traditional list still has a lot of the uniqueness of the original deck, just some of the suboptimal cards have been removed.

Traditional Control Version:

http://tappedout.net/mtg-decks/counterzeniths-take-on-mtgnewb99s-control-v10/?cb=1518971341

Non-Traditional Version:

http://tappedout.net/mtg-decks/counterzeniths-take-on-mtgnewb99s-control-v11/

HotShotDawg on Worldfire

7 months ago

I'm not sure if you are aware, but:

Gut Shot has no upside as opposed to a normal lightning bolt after you've cast Worldfire due to your one life.

If you want an alternate win-condition, assuming you suspend it with Jhoira of the Ghitu, Near-Death Experience is significantly better than Barren Glory since you won't have to time it perfectly.

As far a Firebolt, it is 1. not legal in modern, and 2. no better than a Lightning Bolt, since will be exiled when you cast Worldfire, and it costs 5 mana to flash back anyway, either requiring 14 mana or drawing 5 lands after worldfire.

I would not recommend playing Counterlash because sorcery is probably the least potent card type in modern, and a 6 mana counter is very bad.

Overall, seems interesting with some more work.

DarkestLight9 on The Perpetual Engine

8 months ago

In my humble opinion, adding some cards like Counterlash will greatly increase the efficiency of your deck, since Ramos' ability is triggered by the colors in the spell instead of the colors spent to cast it. On a similar note, cards like General Tazri, which have multiple colors without them being in the casting cost, are another solid addition. Finally, the duel color cards from the lorewyn/shadowmore set(ie Fists of the Demigod, Deity of Scars, Ghastlord of Fugue, and Dominus of Fealty come to mind) are another cheap way to add colors.

bleepbloop23 on

1 year ago

My favorite way to cheez out a eldrazi titan is definitely Counterlash. Deny them a creature AND get a free titan too. What's not to love?

Palpopsi on U/R eldrazi tron

1 year ago

Spicy +1 Counterlash looks fun - i'd all most consider 1 copy of Boseiju, Who Shelters All just to make it uncounterable, and because you have the land searching mechanics for itAs a suggestion, if you want a cheap(ish) but still powerful combo finder: Gifts Ungiven.

Having said that, it looks awesome as is! good job man :D

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