Tempt with Reflections
Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
Price & Acquistion Set Price Alerts
|Have (15)||ironax , sneferie , Mousemke , Myllyes314 , damo_rox , Fairseas , Nightdragon779 , SirFowler , CampbellStev , , Bluboltar , Bad_Dog , DrPopular , Kravian , Nemesis|
Tempt with Reflections Discussion
2 weeks ago
Regoober Thanks! I really appreciate that!
The thing about grixis is that it has a lot of avenues to victory. You've got Nekusar, the Mindrazer - a deck that takes group hug to a point that is detrimental to your opponents, Mairsil, the Pretender - a combo deck that can work with artifacts and flicker, Marchesa, the Black Rose - A very creature-heavy deck that has some really nice value and of course the obvious Thraximundar-style decks... There's just a lot of things to do with the colour combo. The main reason why I personally don't own any other grixis decks is for a couple reasons: a) I like to have decks in different colours, and b) people tend to associate grixis with a lot of fairly unfun playstyles, so I like to change things up so that people don't pin me as the "grixis player".
As for the tempt cycle (and tempt cards in general) you really have to be careful with how you use them, which is why I tend to use them sparingly. I'll go through each of them to explain their benefits and caveats:
Tempt with Discovery: Probably the best tempt card, since it doesn't pose an immediate threat and you can let the people who have had bad draws get some value. I've never had somebody at the table attack a player with nothing but lands over a player with other threatening permanents because "they have so many lands", and I think there are some ways to use that to your advantage. At worst you can fetch for your Arcane Lighthouse to hose a Narset
Tempt with Glory: Nice in a token deck, but there will be a lot of times in which your opponents have more creatures than you do, and they can hold the buff over you. It's also 6 mana to give your creatures a +1/+1 counter if you would benefit from more
Tempt with Immortality: Reanimate is great... REALLY great in some cases, but make sure that none of your opponents is either sitting on an Avacyn, Angel of Hope, because if they are you're going to feel really dumb for wanting that Prince of Thralls back.
Tempt with Reflections: This card is just... fun. There are so many interactions that can make this card stupid good or just plain funny, a good example being when an opponent cast it on my Duskmantle Seer to end a full-board stalemate.
Tempt with Vengeance: I like the idea, and it can be great if the table decides to let you kill one player, but a lot of the time it's just going to draw unneeded attention from players with fliers, and the majority of your tokens are just going to get blocked. Can be interesting with mass pump spells or Purphoros, God of the Forge though
Anyways, as for the Offerings (Infernal Offering, Volcanic Offering and such), while they can work as a peace treaty, they're more likely to cause the table to look at you more than you'd like. Usually instead of a peace treaty, it just looks like you've signed a blood bond with this player, so the other players don't feel bad focusing you a decent amount. However, there are some times in which it works out fine; Volcanic Offering specifically is great at dealing with a single player. If my playgroup didn't find land destruction as taboo it'd be a great include, but... well... it's pretty easy to use the card to screw over a player's mana base, so I found it unfun. Infernal Offering is great if used right though, it's a very nice give-and-take kind of card
4 weeks ago
Here's a list of what I could find.
- Altered Ego
- Artisan of Forms
- Back from the Brink
- Blade of Selves (Though this one doesn't last)
- Body Double
- Cackling Counterpart
- Caller of the Untamed
- Cemetery Puca
- Clone Legion
- Dance of Many
- Dimir Doppelganger
- Dual Nature
- Echo Chamber
- Evil Twin
- Faerie Artisans
- Fated Infatuation
- Feldon of the Third Path
- Felhide Spiritbinder
- Felhide Spiritbinder
- Flameshadow Conjuring
- Followed Footsteps
- God-Pharaoh's Gift
- Heat Shimmer
- Helm of the Host
- Hour of Eternity
- Identity Thief
- Infinite Reflection
- Jwari Shapeshifter (Conditional for Ally creatures only)
- Kiki-Jiki, Mirror Breaker (Combos nicely with Helm of the Host
- Kindred Charge
- Lazav, Dimir Mastermind
- Mercurial Pretender
- Mimic Vat
- Minion Reflector
- Mirage Mirror
- Mirror Match
- Mirror Mockery
- Mirror of the Forebears
- Mirrorweave (Helm of the Host on a powerful Legendary Creature, like Emrakul, the Aeons Torn and you win the game)
- Parallel Evolution (Not going to list all cards with "Populate", but same thing but this one is better)
- Permeating Mass (Not what you're wanting, but fun nonetheless)
- Phantasmal Image
- Phyrexian Metamorph
- Polymorphous Rush
- Progenitor Mimic (Easily can win with Biovisionary. Also pairs with Mirrorweave)
- Protean Raider
- Quicksilver Gargantuan
- Renegade Doppelganger
- Rite of Replication (Also wins with Biovisionary)
- Saheeli Rai
- Saheeli's Artistry
- Sakashima the Impostor
- Sakashima's Student
- Shapeshifter's Marrow
- Soul Separator
- Spitting Image
- Splinter Twin (More or less banned everywhere)
- Splitting Slime
- Sprouting Phytohydra (Not what you're wanting, though)
- Stolen Identity
- Stunt Double
- Supplant Form
- Tempt with Reflections
- The Mimeoplasm (Kinda?)
- The Scarab God
- Tilonalli's Skinshifter
- Unstable Shapeshifter
- Vesuvan Doppelganger
- Vesuvan Shapeshifter
- Vizier of Many Faces
- Volatile Chimera (Not what you want but still a copy-creature card)
4 weeks ago
1.Curse of Vitality almost no reason to ever play this card
2.Martial Law doesn't scale well enough in EDH
3.Rhystic Circle isn't going to protect you enough from big swings
4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.
7.Tempt with Reflections why?
Adds to consider:
3 months ago
Sorry for taking so long to respond, I haven't checked back on here for a bit.
Barsan I mainly didn't include the tempt cards because my playgroup has become pretty stingy with them, so they never accept any of the offerings. I do like Tempt with Reflections a lot, but Tempt with Vengeance tends to cause a board stalemate and Tempt with Immortality tends to cause one of my opponents to get one of their game-ending creatures back.
Coward_Token Sygg, River Cutthroat is a great idea! My only concern is that it becomes fairly obvious what I am trying to do, since my main goal with this deck is to cause people to lose life while looking as unassuming as possible. The same goes for Bloodchief Ascension but to a higher degree. I like Curtains' Call a lot actually, and I might just replace Deadly Designs with it as Deadly Designs never seems to work well, however Force of Will is far, far outside of my budget range.
Chill_Casual I like where you are going with this! I personally like to keep Browbeat because it's more of a political card than anything; my opponents can choose to let me draw cards which makes the card draw a bit less intimidating, but evoke cards are definitely great with Vial Smasher. Smoke would be too annoying of a card for a deck like this, since it inhibits every player so they'd want to target/kill me to get rid of it. I've been trying to get my hands on a Blasphemous Act since it's obviously great in this deck, so thanks for the suggestions!
4 months ago
Where in the world is the amazing Tempt cycle?? It's almost worth swapping Vial Smasher the Fierce for Ikra Shidiqi, the Usurper to run the Green Tempter. If anyone takes the bait you can get a Dark Depths and Thespian's Stage to teach them the dark side-effects of these Faustian deals.
4 months ago
9 months ago
Cool deck; though with a budget constraint that's slightly higher, I think it can be improved upon. Cards I'd add, would be some additional steal-creatures like Empress Galina, Memnarch and Roil Elemental. I think cards like Control Magic and Mind Control should also be in here (and Treachery, if you can get one).
Also, I'd try make this deck even more reactionary than it already is by adding cards like Teferi, Mage of Zhalfir, Leyline of Anticipation and/or Vedalken Orrery. Make people afraid to attack you by stealing attackers from them (or your allies).
Last, but not least, I think Blade of Selves would look absolutely brutal on Keiga.
Cards I'd remove to make room for all of this: mostly cards that are either less powerful than some of the ones I just mentioned OR cards that do the same thing but have a higher CMC. Some examples: Saheeli's Artistry, Tempt with Reflections, Vesuvan Shapeshifter, Vizier of Many Faces, Curse of Verbosity and Mulldrifter.
10 months ago
Stolen Identity, Sphinx's Revelation, Cackling Counterpart, Batterskull and Tempt with Reflections would all be solid, especially the first two. I would cut All Is Dust as I don't know why you would play it in the first place since you have so many colored permanents. Clone Legion, and Followed Footsteps would also be sweet. Personally I would cut cards like Grasp of Fate amd Counterspell and use creatures that you want to make tokens of anyways to do those sorts of things, like Angel of Serenity and Draining Whelk. Geist-Honored Monk would be sweet too.
Adorned Pouncer probably isn't good enough for EDH; I would also cut Enlightened Tutor, Secure the Wastes, and White Sun's Zenith. Play cards that actually do things like the ones I mentioned above instead of ones that late game make you a ton of tokens. Temmet is different from any other token general in that he wants you to have 1 big token rather that a massive token army. To that end, play Medomai the Ageless since this is a combat-focused Azorius deck and Blade of Selves for obvious reasons, but also for Anointed Procession shenanigans. I would also cut Sword of Fire and Ice, Phyrexian Processor, and Quietus Spike to make room for more creatures and tokenization cards. The sword is great and all, but just because you can play it in every deck doesn't mean you should, and there's plenty of card draw available to this deck without it. The processor is just off-flavor for me and there's not a lot of obvious ways to gain back the life, and Quietus Spike will certainly kill people quickly, and make them want to kill you quickly too, all of them. So again, I would suggest playing more token-producing value cards in those slots. Lightning Greaves is actually sub-optimal in this deck as the shroud will prevent you from targeting the equipped creature with Temmet's ability.