Tempt with Reflections

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Tempt with Reflections

Sorcery

Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

Price & Acquistion Set Price Alerts

C13

Ebay

Tempt with Reflections Discussion

Ravenrose on Aminatou Wants to Play with You

1 month ago

I like this idea a lot. Aminatou hiding behind her age ... while throwing her opponents completely off their game because she confuses them so mightily. You might be interested in with Dictate of Kruphix since you wish to go for a group hug kind of play style. Dimensional Breach may also peak your interest. Magister of Worth is group hug too ... (cackles evilly). Tempt with Reflections, Tempt with Glory and Tempt with Immortality is synergy with Aminatou: she manipulates people's fates and she uses their stuff in order to make friends. See where I am going with this?

I hope these have helped! If you have some time, would you be so kind as to review my Fate deck? Your advice has been helpful to me in the past.

Madcookie on Molding something out of nothing

2 months ago

@ecmmyers Thanks for the suggestions :). I started playing commander last year (due to the vampire deck <3 Edgar Markov) and I've heard of the tempt cycle, but wasn't familiar with Tempt with Reflections. I like Cackling Counterpart and Rite of Replication, which has been on and off my "to acquire" radar for awhile. However I'm not a fan of Precursor Golem. The 3/3 tokens do seem nice but can't be compared to the high-rolls I'm trying to achieve with the deck such as copied Doom Engine. If targeted with the mentioned above clone spells he's much better but as of now I think the card has much better home in something like a Zada, Hedron Grinder deck.

ecmmyers on Molding something out of nothing

2 months ago

Some cheaper ways of getting (better) tokens: Cackling Counterpart (with Flashback), Dance of Many (annoying upkeep cost, though), Rite of Replication (always flashy), Tempt with Reflections, Precursor Golem could get out of hand.

Just a few fun suggestions for the clone theme!

Ravenrose on Clean up this Kess!!!

2 months ago

This deck looks mighty fine, but I have a few suggestions you might wish to consider. Tempt with Reflections and Tempt with Vengeance are Tempt with Immortality's sister cards and are equally as useful. Fated Infatuation and Fated Conflagration are also worthy considerations. Rite of the Raging Storm is weird but fun. I am also a little concerned about the lack of counter spells in this deck. You play some good cards - you will probably be eating a few counters and/or boardwipes, so you need a back up. Rewind, Dissolve, Unwind, Dismiss and Arcane Denial are good considerations.

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

4 months ago

Regoober Thanks! I really appreciate that!

The thing about grixis is that it has a lot of avenues to victory. You've got Nekusar, the Mindrazer - a deck that takes group hug to a point that is detrimental to your opponents, Mairsil, the Pretender - a combo deck that can work with artifacts and flicker, Marchesa, the Black Rose - A very creature-heavy deck that has some really nice value and of course the obvious Thraximundar-style decks... There's just a lot of things to do with the colour combo. The main reason why I personally don't own any other grixis decks is for a couple reasons: a) I like to have decks in different colours, and b) people tend to associate grixis with a lot of fairly unfun playstyles, so I like to change things up so that people don't pin me as the "grixis player".

As for the tempt cycle (and tempt cards in general) you really have to be careful with how you use them, which is why I tend to use them sparingly. I'll go through each of them to explain their benefits and caveats:

Tempt with Discovery: Probably the best tempt card, since it doesn't pose an immediate threat and you can let the people who have had bad draws get some value. I've never had somebody at the table attack a player with nothing but lands over a player with other threatening permanents because "they have so many lands", and I think there are some ways to use that to your advantage. At worst you can fetch for your Arcane Lighthouse to hose a Narset

Tempt with Glory: Nice in a token deck, but there will be a lot of times in which your opponents have more creatures than you do, and they can hold the buff over you. It's also 6 mana to give your creatures a +1/+1 counter if you would benefit from more

Tempt with Immortality: Reanimate is great... REALLY great in some cases, but make sure that none of your opponents is either sitting on an Avacyn, Angel of Hope, because if they are you're going to feel really dumb for wanting that Prince of Thralls back.

Tempt with Reflections: This card is just... fun. There are so many interactions that can make this card stupid good or just plain funny, a good example being when an opponent cast it on my Duskmantle Seer to end a full-board stalemate.

Tempt with Vengeance: I like the idea, and it can be great if the table decides to let you kill one player, but a lot of the time it's just going to draw unneeded attention from players with fliers, and the majority of your tokens are just going to get blocked. Can be interesting with mass pump spells or Purphoros, God of the Forge though

Anyways, as for the Offerings (Infernal Offering, Volcanic Offering and such), while they can work as a peace treaty, they're more likely to cause the table to look at you more than you'd like. Usually instead of a peace treaty, it just looks like you've signed a blood bond with this player, so the other players don't feel bad focusing you a decent amount. However, there are some times in which it works out fine; Volcanic Offering specifically is great at dealing with a single player. If my playgroup didn't find land destruction as taboo it'd be a great include, but... well... it's pretty easy to use the card to screw over a player's mana base, so I found it unfun. Infernal Offering is great if used right though, it's a very nice give-and-take kind of card

TypicalTimmy on Blue Creature Cloner?

5 months ago

Here's a list of what I could find.

FenIsABasicSwamp on Gwafa Hazid, IRS agent

5 months ago

**

Cuts:

**

1.Curse of Vitality almost no reason to ever play this card

2.Martial Law doesn't scale well enough in EDH

3.Rhystic Circle isn't going to protect you enough from big swings

4.Rhystic Deluge same story. You have enough of these effects and they're are unconditional ways to do this.

5.Azorius Charm isn't good enough. Play Path, AEtherize, or AEtherspouts

6.Distant Memories

7.Tempt with Reflections why?

**

Adds to consider:

**

1.Solemnity + Decree of Silence

2.Inexorable Tide

3.Sun Titan

4.Blazing Archon

5.Fractured Identity

6.Mesa Enchantress

7.Sphinx's Revelation

8.Drogskol Reaver

9.Solemn Simulacrum

10.Sword of the Animist

11.Caged Sun

12.Mistveil Plains

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

7 months ago

Sorry for taking so long to respond, I haven't checked back on here for a bit.

imoutogetyou I've been thinking of cutting Malfegor, but it has saved me a lot of times. I'll thinking about it though!

Barsan I mainly didn't include the tempt cards because my playgroup has become pretty stingy with them, so they never accept any of the offerings. I do like Tempt with Reflections a lot, but Tempt with Vengeance tends to cause a board stalemate and Tempt with Immortality tends to cause one of my opponents to get one of their game-ending creatures back.

Coward_Token Sygg, River Cutthroat is a great idea! My only concern is that it becomes fairly obvious what I am trying to do, since my main goal with this deck is to cause people to lose life while looking as unassuming as possible. The same goes for Bloodchief Ascension but to a higher degree. I like Curtains' Call a lot actually, and I might just replace Deadly Designs with it as Deadly Designs never seems to work well, however Force of Will is far, far outside of my budget range.

Chill_Casual I like where you are going with this! I personally like to keep Browbeat because it's more of a political card than anything; my opponents can choose to let me draw cards which makes the card draw a bit less intimidating, but evoke cards are definitely great with Vial Smasher. Smoke would be too annoying of a card for a deck like this, since it inhibits every player so they'd want to target/kill me to get rid of it. I've been trying to get my hands on a Blasphemous Act since it's obviously great in this deck, so thanks for the suggestions!

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