Tempt with Reflections
Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
|Have (2)||Mortiferus_Rosa , pskinn01|
Printings View all
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tempt with Reflections occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Tempt with Reflections Discussion
5 months ago
Riku has two abilities that are great, the trick to him is either balancing these two synergies or picking one and going all-in on it. and using the other as a bonus. Yours feels like you want to lean more towards the creatures, which is great but you'll probably want a couple more beefy critters. Just my opinion, but I have suggested some good synergies below for you
1 year ago
Nitro639 TappedOut just estimates the price of the deck at $60. If you actually put it into your cart on TCGPLayer and optimize (at the top of the TCGPlayer Cart Screen) it's only $48-$50. As for what's in the maybeboard
Magus of the Vineyard is probably not gonna help everyone equally, which is what you want to do. Green is not the strongest color in the deck and only one card in the deck requires two green mana to be cast, so it'll hardly every help us, anyone not playing green in their deck won't find any use for it, and it'll end up helping green players disproportionately.
Tempt with Glory will also not help everyone equally. It'll end up helping out the Atraxa or Vorel player way more than us (+1/+1 counters aren't that useful because we won't be engaging in combat that much), so it's not terribly useful either.
Tempt with Reflections is the last card you suggested, and while it seems solid in some decks, this deck is only running 15 creatures, 6 of which are legendary so the copy will die as soon as it enters, and 5 of which we do not want our opponents to have copies of. That leaves us 4 valid targets that it could be useful for, which means it'll most likely be a dead draw rather than something that'll actually impact the board state. I'll consider it but it seems like it's not the best include, although it is the best of the 3.
1 year ago
I'm with Nexys here, I'm loving this deck. I might suggest some curses! It'll lead to a really fun dynamic, and attacks will be much more frequent. Cards like Ludevic, Necro-Alchemist, (Kraum, Ludevic's Opus is also good), Curse of the Nightly Hunt is devastating, Goblin Spymaster serves much the same purpose as the above, Curse of Opulence gets the chaos going early, Curse of Verbosity is mutually beneficial, and Minds Aglow, Tempt with Vengeance, and Tempt with Reflections can all help you feed off of the group's efforts.
1 year ago
I like this idea a lot. Aminatou hiding behind her age ... while throwing her opponents completely off their game because she confuses them so mightily. You might be interested in with Dictate of Kruphix since you wish to go for a group hug kind of play style. Dimensional Breach may also peak your interest. Magister of Worth is group hug too ... (cackles evilly). Tempt with Reflections, Tempt with Glory and Tempt with Immortality is synergy with Aminatou: she manipulates people's fates and she uses their stuff in order to make friends. See where I am going with this?
I hope these have helped! If you have some time, would you be so kind as to review my Fate deck? Your advice has been helpful to me in the past.
1 year ago
@ecmmyers Thanks for the suggestions :). I started playing commander last year (due to the vampire deck <3 Edgar Markov) and I've heard of the tempt cycle, but wasn't familiar with Tempt with Reflections. I like Cackling Counterpart and Rite of Replication, which has been on and off my "to acquire" radar for awhile. However I'm not a fan of Precursor Golem. The 3/3 tokens do seem nice but can't be compared to the high-rolls I'm trying to achieve with the deck such as copied Doom Engine. If targeted with the mentioned above clone spells he's much better but as of now I think the card has much better home in something like a Zada, Hedron Grinder deck.
1 year ago
Some cheaper ways of getting (better) tokens: Cackling Counterpart (with Flashback), Dance of Many (annoying upkeep cost, though), Rite of Replication (always flashy), Tempt with Reflections, Precursor Golem could get out of hand.
Just a few fun suggestions for the clone theme!
1 year ago
This deck looks mighty fine, but I have a few suggestions you might wish to consider. Tempt with Reflections and Tempt with Vengeance are Tempt with Immortality's sister cards and are equally as useful. Fated Infatuation and Fated Conflagration are also worthy considerations. Rite of the Raging Storm is weird but fun. I am also a little concerned about the lack of counter spells in this deck. You play some good cards - you will probably be eating a few counters and/or boardwipes, so you need a back up. Rewind, Dissolve, Unwind, Dismiss and Arcane Denial are good considerations.
1 year ago
Regoober Thanks! I really appreciate that!
The thing about grixis is that it has a lot of avenues to victory. You've got Nekusar, the Mindrazer - a deck that takes group hug to a point that is detrimental to your opponents, Mairsil, the Pretender - a combo deck that can work with artifacts and flicker, Marchesa, the Black Rose - A very creature-heavy deck that has some really nice value and of course the obvious Thraximundar-style decks... There's just a lot of things to do with the colour combo. The main reason why I personally don't own any other grixis decks is for a couple reasons: a) I like to have decks in different colours, and b) people tend to associate grixis with a lot of fairly unfun playstyles, so I like to change things up so that people don't pin me as the "grixis player".
As for the tempt cycle (and tempt cards in general) you really have to be careful with how you use them, which is why I tend to use them sparingly. I'll go through each of them to explain their benefits and caveats:
Tempt with Discovery: Probably the best tempt card, since it doesn't pose an immediate threat and you can let the people who have had bad draws get some value. I've never had somebody at the table attack a player with nothing but lands over a player with other threatening permanents because "they have so many lands", and I think there are some ways to use that to your advantage. At worst you can fetch for your Arcane Lighthouse to hose a Narset
Tempt with Glory: Nice in a token deck, but there will be a lot of times in which your opponents have more creatures than you do, and they can hold the buff over you. It's also 6 mana to give your creatures a +1/+1 counter if you would benefit from more
Tempt with Immortality: Reanimate is great... REALLY great in some cases, but make sure that none of your opponents is either sitting on an Avacyn, Angel of Hope, because if they are you're going to feel really dumb for wanting that Prince of Thralls back.
Tempt with Reflections: This card is just... fun. There are so many interactions that can make this card stupid good or just plain funny, a good example being when an opponent cast it on my Duskmantle Seer to end a full-board stalemate.
Tempt with Vengeance: I like the idea, and it can be great if the table decides to let you kill one player, but a lot of the time it's just going to draw unneeded attention from players with fliers, and the majority of your tokens are just going to get blocked. Can be interesting with mass pump spells or Purphoros, God of the Forge though
Anyways, as for the Offerings (Infernal Offering, Volcanic Offering and such), while they can work as a peace treaty, they're more likely to cause the table to look at you more than you'd like. Usually instead of a peace treaty, it just looks like you've signed a blood bond with this player, so the other players don't feel bad focusing you a decent amount. However, there are some times in which it works out fine; Volcanic Offering specifically is great at dealing with a single player. If my playgroup didn't find land destruction as taboo it'd be a great include, but... well... it's pretty easy to use the card to screw over a player's mana base, so I found it unfun. Infernal Offering is great if used right though, it's a very nice give-and-take kind of card