Maybeboard


A relatively untuned deck I've been theorycrafting for a while. Decided not to go a Life from the Loam / Mulch / Crucible of Worlds graveyard route, instead sticking with a conventional deck style.

One of the few problems is that over the course of the game, my commander changes card types, making her somewhat difficult to protect from removal.

The gameplan: You want an opening hand with 4-7 lands and the rest cards that grab lands. Before Sasaya flips, you shouldn't have to play more that 3 lands (almost all the land tutors can be used on three lands). If your hand has cards you can't play in it, try to avoid having to discard them to get to the 7 using the dig spells. After you flip, try to get an engine online, and look for a way to win quickly.

Thanks for looking at this, feel free to suggest changes. In particular I need to tune my mana sinks and wincons, because that slot is by far the most competitive in the deck as they hurt your early game hard when they're in their hands

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No one noticed I left though.

updated the deck a little bit.

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Date added 9 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

18 - 0 Rares

15 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.82
Tokens Beast 3/3 G, Elephant 3/3 G, Hydra */* G, Ooze */* G, Saproling 1/1 G, Snake 1/1 G, Wurm */* G
Folders EDH (Potential), budget edh
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