(2): Rocket Launcher deals 1 damage to target creature or player. Sacrifice Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the most recent beginning of your turn.
Printings View all
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rocket Launcher Discussion
1 month ago
Now that you have a smaller list you can work on rounding out your deck strategy. As well as making adjustments needed to help your deck win games.
First, the elephant in the room; People are not pleased if If you can create infinite mana in a deck, but then cannot win on the turn you can do it. Or worse, don't even have any direct way of using that mana to win the game.
You need to add at least 1 way to win with infinite mana and you need ways to find it reliably every game you play. Infinite mana by itself cannot win a game. So you need to add cards like any of the following:
Winning with Artifacts you can find with Tinker: cards like Walking Ballista, Rocket Launcher, Goblin Cannon, Whetwheel, or using something like Staff of Domination and a creature that taps to damage or mill.
Even Ambassador Laquatus.
Just add a couple copies of any of these chards to the deck so that when you find yourself with infinite mana you can win the game immediately.
2 months ago
5 months ago
Balaam__ Thanks for the feedback. The reason for the lack of mana rocks primarily due to a theme of keeping to old border cards that are printed in a core set or are not part of a block. I might try running it with a couple of Fellwar Stone to see if runs quicker, though (replacing a couple of Rocket Launcher or the Basalt Monolith).
5 months ago
Alright, so hear me out...
Argothian Elder works as a pretty great ramp engine with your commander. It also just so happens to go INFINITE with...
Maze of Ith! This land also can untap one of your archers mid combat to get in one final shot.
But great. Now you have infinite mana with the elder and the maze. What do you do with that mana? Why, use the greatest tool an archer could ask for:
7 months ago
Rocket Launcher is a card I'm not a fan of due to the "summoning sickness" restriction, it lets people know that you plan to combo off so they have a turn to prepare rather than doing everything in one turn. On the other hand Retrofitter Foundry can create infinite flyers and 4/4s but they'll be summoning sick, but I think having a near certain win at hand is better than warning opponents of their incoming demise. Or you can do it all on the endstep before your turn for virtual haste.
Another fun outlet for the infinite mana combo is Cogwork Assembler since it is just barely more useful on non combo turns than a Rocket Launcher and can be played the same turn and create a win the same turn that you go off.
7 months ago
With any of the infinite mana sources Valakut Invoker could be used to take players out of the game.
Or you could just stack a bunch of triggers on the classic Rocket Launcher with the infinite mana you make.
1 year ago
hope595, we got there. Sydri, Aetherflux Genius - $150 is done. It uses a decent number of Stax/Control effects to protect us from aggro till we can combo. This list keeps the primary Ad Naus/Necro + Angel's Grace lines, keeps the Aetherflux lines, keeps the Dramatic Scepter lines, and adds in mana and storm outlets like Blind Obedience , Goblin Cannon , and Rocket Launcher in favor of the Sharuum, KCI, and Labman packages. This leaves us with a well focused deck that hates on creature-based builds, has a lot of draw power, and uses effects to make our things cost less to cast in place of the fast mana we would ideally have. All in all, it's a strong list and was VERY challenging to make for the $150 budget. I hope you enjoy!