|Commander / EDH||Legal|
Printings View all
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
(2): Rocket Launcher deals 1 damage to target creature or player. Sacrifice Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the most recent beginning of your turn.
Rocket Launcher Discussion
7 months ago
hope595, we got there. Sydri, Aetherflux Genius - $150 is done. It uses a decent number of Stax/Control effects to protect us from aggro till we can combo. This list keeps the primary Ad Naus/Necro + Angel's Grace lines, keeps the Aetherflux lines, keeps the Dramatic Scepter lines, and adds in mana and storm outlets like Blind Obedience , Goblin Cannon , and Rocket Launcher in favor of the Sharuum, KCI, and Labman packages. This leaves us with a well focused deck that hates on creature-based builds, has a lot of draw power, and uses effects to make our things cost less to cast in place of the fast mana we would ideally have. All in all, it's a strong list and was VERY challenging to make for the $150 budget. I hope you enjoy!
10 months ago
10 months ago
To compliment Goblin Cannon, you probably want Rocket Launcher and Walking Ballista . For the sake of protection, you probably want a bit more recursion, and something like Hangarback Walker or Managorger Hydra to keep attacks off of you.
11 months ago
griffstick actually, it was meant to be abused like that. Rocket Launcher was the original, but has such unruly text that Goblin Cannon became the 'fixed' one without delayed triggers, "summoning sickness," and stuff.
1 year ago
Thanks for the comment! Let me try to address your points as you made them:
- I find myself frequently making additional land drops post-Sasaya flip, which makes Storm Cauldron awkward. You say it hurts every one else more, but seeing as this is a deck that does nothing until it wins on turn six or seven, spending turn five on an artifact that just makes you a bigger target seems poor to me. The additional land drops are also why I'd rather not run Dark Depths; I'd really rather have as many forests in play as possible.
- So currently I have six payoffs for having loads of mana: Hydra Broodmaster, Kamahl, Fist of Krosa, Planar Portal, Ring of Three Wishes, Genesis Wave and Staff of Domination. I've never found the need for any more than these. Most of them clog up the pre-combo hand, too, which means I might even want fewer. The only reason Kamahl, for example, is even in the deck is because of fringe wrath effect cases and being at least decent after a whiffed combo turn.
- I'd rather people read the description I put out for the deck. It's a little outdated, but it does kind of address why I would rather not run Helix Pinnacle or Rocket Launcher. Put simply, once Sasaya flips, I'd really rather not pass the turn again, and these three cards tend to require that loss of tempo.
- I archived a similar discussion from the last update, but what do you think I should cut for the cards you are suggesting? I obviously can't run 101-105 cards, so what seems weakest in this list to you and why should one of these cards replace it? For example, if I cut Kamahl for Goblin Cannon, how does that make the deck better?
1 year ago
Can I recommend Storm Cauldron? With Sasaya online you're not hurt as much as everyone else, and if she isn't then just tap the lands and get them back in your hand. I've also had great success with Rocket Launcher / Goblin Cannon (activate, activate in response, copy, paste...). Maybe Dark Depths in a land slot and Helix Pinnacle as an alt win condition mana sink?
1 year ago
There's probably more options for combos like this.
2 years ago
Did you ever consider Rocket Launcher as a burn spell?
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