Settle Beyond Reality
Choose one or both —
- Exile target creature you don't control.
- Exile target creature you control, then return it to the battlefield under its owner's control.
Printings View all
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Settle Beyond Reality Discussion
4 months ago
ChibiNature tell me what you think about this: I could tune it to chase the Arcbond + Martyrdom combo and add in more indestructible instants, but I know Feather is not the Legendary to expect more out of than getting lucky and steamrolling one player in a cEDH pod even at its best. I'm not looking to spend a whole bunch of cash to win dollars--I just like playing to be social without being a complete casual. Pinging keeps the pressure on everyone if I can protect the creatures but there aren't enough of those to rely on. Prophetic Flamespeaker 's pseudo card draw is what makes it stay in; Swiftblade Vindicator is on the way out so I'm looking at also removing Uncanny Speed and Invigorated Rampage because they lack a card advantage or defense function. Akroan Conscriptor is great for it's ability to steal things at instant speed but it is one of my highest CMC cards and is not always relevant; there is a far stronger argument for keeping Magnetic Theft around despite it being a dead card sometimes. I'm not even sure how attached I should be to Charmbreaker Devils because it is at the top of my curve and the effect is random. Myth Realized and Scroll of the Masters are slow but definitely require answers before they get out of hand; Chandra, Fire Artisan isn't going to win the game on the turn it hits, either, but that ultimate digs deep and does damage at the same time. Settle Beyond Reality feels like a super great effect but I think it isn't good enough at sorcery speed and I would likely be defenseless after using that much mana; Sentinel Tower is also being cut because of only working on my turn. Primal Amulet Flip seems like a sure buy once it cycles, as does a Clifftop Retreat ; Settle the Wreckage can be cast with Sunforger so it feels like something to consider strongly as well. I could use Fateful Showdown to target my own creature like I plan to to do with Orim's Thunder and recycle it with Feather's ability but it would require indestructible backup.
6 months ago
I'm looking to make a Kaya deck as my introduction to the Oathbreaker format. I really like what you're trying to do here. I know you have a lot of removal and board wipes, but something like Dawn Charm might be a versatile option to fog and to counter (and depending on what creatures you run and what wipe you play, regeneration).
I see that a lot of your exile effects target cards in play (other than Sin Collector). Castigate could be another good hand attack that's more broad and hits some threats before they enter the battlefield.
As for creatures:
Angel of Finality has a nice ETB and a pretty good cost/power ratio.
Archon of Justice feels similar, but triggers on death, which can combo well with your board wipes.
Palace Jailer gives you some card draw through the monarch mechanic, but also puts a target on you, so I'm not sure if that works well with your strategy.
Stonecloaker seems really flexible as a surprise blocker, a bounce for another ETB trigger for a creature, or to loop itself to exile cards for three mana.