Watertrap Weaver


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Watertrap Weaver

Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Browse Alters

Price & Acquistion Set Price Alerts



Have (5) Totally_A_Spy , ZombieSam , Sprx101 , TThors , NixterFenix
Want (0)

Recent Decks

Watertrap Weaver Discussion

Shoku on post-ban Simic Merfolk- Competetive

2 weeks ago

Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.

  1. I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.

  2. Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.

  3. In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.

  4. I like the Swift Wardens, to go along with them though I would recommend Blossoming Defense as a good way to also protect your creatures.

  5. 4 Kumena, best amount!

  6. I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.

  7. Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.

Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.

U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku


multimedia on Go Fish!

3 weeks ago

Hey, Watertrap Weaver is an underrated Merfolk. It's ability is good tempo what you want with Merfolk to continue to get damage through. 4x Unsummon is great, but I don't think it's enough main deck tempo to delay Midrange. Caller is also good although kind of slow because four mana is sometimes hard to get. Creatures pretty much rule Standard right now ordinarily Weaver's and Caller's abilities are not main deck worthy, but in current Standard they very much are.

I've found Jade Bearer, Deeproot Elite and Jungleborn Pioneer to be very lackluster. Both Bearer and Elite need ideal game situations to be good. Elite can be powerful, but it needs to come down before any other Merfolk which happens some games, but consistently not. It really sucks to draw him after emptying a hand of Merfolk. The three drop spot for Merfolk is very crowded Kumena is the most important, Jadelight is pretty powerful although double green casting cost is problematic. I suggest giving 3x Watertrap Weaver a playtest as the third three drop Merfolk.

Good luck with your deck.

denizendd on Merfolk

1 month ago

I'm a long-time player of Merfolk in Legacy and Modern. Still love the deck even though I'm playing UW Miracles right now in Modern.

My suggestion: go up to 4 Master of Waves, cutting -2 Watertrap Weaver. It's often a win con because it allows you to go wide around a sticky defender.

I also like at least 1 counter like Spell Snare or Spell Pierce main.

rothgar13 on In Waves

1 month ago

Affinity is one of the boogeymen for this list, unfortunately. I usually shave a Cursecatcher and all of my Masters for Rejection and Echoing Truth. That tends to give me a fighting chance. If you see a lot of it, you will want to have some Watertrap Weavers in the spot where I have Kopala, Warden of Waves.

Evan_DAuteuil on Merfolk test

1 month ago

Another merfolk to consider is Kumena's Speaker. The speaker will almost always be a 2/2 for 1 mana. Your merfolk lineup is pretty stacked so it's a tough call, but you can probably do without the 3rd Kumena due to running 4 Forerunners. And Jadelight Ranger might be hard to cast on turn 3 when it would be most beneficial. I would run Watertrap Weaver over Crashing Tide for control due to it being 1 more merfolk that triggers off all your tribal stuff. Not sure where River Heralds' Boon would fit in, but it's an incredibly powerful spell if you're running 32 merfolk, and it works as a combat trick. You should put a bunch of card draw in the sideboard for grindy matchups, maybe Vanquisher's Banner too.

mordeekin on Chupacabra

1 month ago

Especially playing this deck, I would consider The Scarab God to be an auto include 2x. Possibly removing Watertrap Weaver??

You also have no way to deal with the god effects. Vraska's Contempt is a very nice one to help there.

If you are only gona run 2x Ravenous Chupacabra, I would suggest a few fatal pushes. Before that I would actually go 4 of Chupacabra though.

MStranger on

2 months ago

Thanks for the suggestions Boza!

You may be onto something with Kumena, I will be testing him over the next few days. For now I'm running him because he is a good body that can break board stalls. The curve of this deck is already very low, putting in any more than 16 2-drops seems like too much. I could, however, see taking him out for cards like Vineshaper Mystic, Jungleborn Pioneer, or Watertrap Weaver. It will simply be a matter of testing the optimal 3-drop to fill that slot.

I'm wondering why you like River Heralds' Boon so much? It seems very mediocre to me compared to 2-drop creatures, or even Blossoming Defense.

I actually agree that Mist-Cloaked Herald is better than Jade Bearer, however, our mana cannot support consistently being able to have a 1-drop on turn 1. For this reason, I chose the 1-drop to go along with Kumena's Speaker. To be fair, Jade Bearer can be played on turn 1, it's just sub-optimal. Still, I'd prefer a suboptimal 1-drop to one that I can't reliably play on turn 1.

Brutal_B on Noob to Magic; need help ...

2 months ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Load more