Watertrap Weaver

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Watertrap Weaver

Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Watertrap Weaver Discussion

MStranger on uG Fishy Bois (with Brewing Guide!)

6 days ago

Thanks for the suggestions Boza!

You may be onto something with Kumena, I will be testing him over the next few days. For now I'm running him because he is a good body that can break board stalls. The curve of this deck is already very low, putting in any more than 16 2-drops seems like too much. I could, however, see taking him out for cards like Vineshaper Mystic, Jungleborn Pioneer, or Watertrap Weaver. It will simply be a matter of testing the optimal 3-drop to fill that slot.

I'm wondering why you like River Heralds' Boon so much? It seems very mediocre to me compared to 2-drop creatures, or even Blossoming Defense.

I actually agree that Mist-Cloaked Herald is better than Jade Bearer, however, our mana cannot support consistently being able to have a 1-drop on turn 1. For this reason, I chose the 1-drop to go along with Kumena's Speaker. To be fair, Jade Bearer can be played on turn 1, it's just sub-optimal. Still, I'd prefer a suboptimal 1-drop to one that I can't reliably play on turn 1.

Brutal_B on Noob to Magic; need help ...

2 weeks ago

I play a casual blue black that utilizes a lot of "freeze/stall" spells as I like to call them. Creatures like Frost Lynx, Watertrap Weaver, and Fogwalker; Harbinger of the Tides. Enchantments such as Malfunction, Ice Over, and Claustrophobia. Play instants like Send to Sleep, Chilling Grasp, and Ojutai's Breath. As far as black...Deathstroke, Assassinate, Royal Assassin, Rathi Assassin, Stalking Assassin, Murderous Compulsion. Throw some nasty flyers in the mix and you're sure to piss off your friends.

Sonotilluminati on XLN Mermaids (Standard)

2 weeks ago

Yes, Metallic Mimic would work well. The reason I'm only running one Kopala, Warden of Waves is because I've got hexproof merfolk tokens which wouldn't be affected. Kopala, Warden of Waves also doesn't have much synergy with any of my other merfolk. Watertrap Weaver on the other hand can give my merfolk a chance to attack or stop a big creature from ending the game before I can make a huge creature or two of my own. Metallic Mimic would be a great combo with Herald of Secret Streams, Shapers of Nature, or Waker of the Wilds. My two problems are that Metallic Mimic is a 2 drop, which would have to compete with Deeproot Champion and River Sneak which both need to get on the battlefield quick to get a lot of damage in. Also, Aether Revolt is almost out of Standard and I don't really want to buy it just to use it a few times. I'll think about adding Metallic Mimic, though. I appreciate the suggestion!

Frodomouth on Sneaking Our Way to the Top

1 month ago

Hey Laurie_89, you're right about the creature situation; red's creatures are faster than mine, but it's really only Hazoret that's bigger, but since they're all about attacking and not blocking I don't mind taking an early chunk of health in order to catch up afterwards, and they don't have any way of removing Ghalta, so if I was able to take the damage from them on turns 1-4 (which I'm assuming would probably be around 10 on average) then cast ghaltra, I could just use all my merfolk as chump blockers and ghalta would win in two or three turns. As far as energy decks go, I think they'd be tougher than red for me to deal with due to all their removal and good tempo, but I used to play a deck that was fairly similar to it until BFZ rotated out and as long as I can go first, I should be able to hold up pretty well, otherwise I'll have to resort to my sideboard for that matchup. Unsummon is my best friend against that deck, because they're gonna want to cast Servant of the Conduit asap every game, especially since I don't have removal, and in that case if I can Unsummon it, then it just buys me an extra turn minus one mana.

I definitely like the idea of Haze of Pollen though, because that works really well against both the red deck and energy decks, so I'll definitely plop a couple of those in the sideboard. Essence Scatter is a definite maybe, I just need to playtest it more to find out whether it's more important than Negate in my side right now or not. Sixth Sense is a great card, but I haven't been having trouble with hand size lately, so I'm gonna pass on that guy for now.

Also, I've been debating whether or not Watertrap Weaver would be a good addition or not, cause that makes for some pretty nice tempo, and if they only leave up a blocker or two, this can get you through a lot if you can't find a Herald of Secret Streams. But I'still unsure about it, because it does buy you time and can get your guys through a blocker, it can also tap their Servant of the Conduit turn 3 so they can't use it 'till turn four, but on the other hand it's a 2/2 for 3 and doesn't boost any of my other guys, and it only stalls one guy for a turn so it's not a permanent solution. Right now I'm just really hoping that they reprint one of the merfolk lords (Master of the Pearl Trident would be nice) so I can just fully commit to an aggro build instead of having to tweak it back and forth between aggro and mid-rangey stall.

Anyways, thanks Laurie_89 for the helpful suggestions, and now I've got to put them to the test to see what works best.

Shwang on

1 month ago

It depends what theme you want for your deck. I think merfolk could be a competitive, cheap to make deck.

If you go with that, I would put more of these guys: Merfolk Branchwalker, Tishana's Wayfinder, Shapers of Nature, and Watertrap Weaver.

I would also try to get a hold of some Vineshaper Mystic, Kumena's Speaker, and maybe Herald of Secret Streams and River Heralds' Boon.

I don't know what's in the deckbuilder's toolkit, but eBay is a good place to get 4x of a single card (uncommons and commons usually all 4x for $1).

Bruno_Mineiro on The pesky merfolk

1 month ago

Hi, I like the way you did your deck, but I miss more creatures to become even more aggro (24-25) and also some cards to give you more card advantage, since your mana curve is very low.

Instead of Unsummon, you could add Watertrap Weaver or Tempest Caller to increase your creature numbers and do almost the same effect. I would decrease by 2 the amount of Kumena's Speaker, since there is no evasion ability. Instead I would add 2 Shaper Apprentice.

As a very good "spell weaver" I would include 1 River's Rebuke . Also to work on the control with 4 Censor that helps you also to increase your card advantage with Cycling, then you can decrease the amount of Opt. The Merfolk Branchwalker which you already has also helps with card advantage.

Finally, if you're looking for even more synergy with counters, I would include in your sideboard Oath of Ajani, splashing 1 white, including some Aether of Hub in your lands, which allows you to have Planeswalkers like Nissa, Steward of Elements.

Catalizt on Merfolk

3 months ago

Also, a card you might put one or two of in is Kopala, Warden of Waves for further protection. Storm Sculptor is nice for bouncing cards like Tempest Caller,Vineshaper Mystic, and Watertrap Weaver(If you decide to put any in your deck). If you are set on having Jungle Delver's ability, i would still cut it and replace it with Shapers of Nature; 3 for a 3/3 is on curve and it gives you draw ability as well.

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