Wall of Runes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Wall of Runes

Creature — Wall

Defender

When Wall of Runes enters the battlefield, scry 1.

Browse Alters

Wall of Runes Discussion

frosthammer_eden on High Alert

1 month ago

Maybe switch Omenspeaker for Wall of Runes as a cheaper and potentially stronger option.

mfogle on Mill - Go for the lands

1 month ago

Love the deck, You could get a lot more out of your Hedron Crab by running fetch lands (if available); triggering that landfall more than once per turn. I know there's a new fetch land coming out in odern horizons that searches basic lands that might be a good budget option. lol Also, Jace's Phantasm and Wight of Precinct Six can get pretty fat in a mill deck if you feel you need more bodies on the field for chump blockers. Phantasm in particular might be a great swap with Wall of Runes

HobbyGamer007 on Nobody has the intention of building a Wall

1 month ago

To clarify, I never said Teyo is the card to go here, just that he's better than misako :) If you want to try him out at all in commander, this is probably the only deck where he's worth mentioning. Yeah in my meta arcedes would never stick for a turn cycle. This deck is easily thwarted if you never let Arcedes, High Alert or Assault Formation stick, so being able to fight through that is a must. If you face many counterspells Autumn's Veil is a great addition here as well. I dislike Lightning Greaves and Swiftfoot Boots here since you don't get much for their cost. Ideally this deck goes someting like:

T1 Wall of Runes T2 Fortified Rampart T3 Wall of Denial T4 Arcedes; swing for 17 Damage.

The nice thing about this is that noone is ever gonna remove or counter your walls. You just need to get Arcedes through. Cards like Force of Will Pact of Negation can help here in an extremely counter heavy meta if you want to play arcedes on curve, or you stay back build up to like 30 Damage wich on T7 onwards is often nearly lethal for a player and then play Arcedes for a big swing. Hardly any playgroup will let him stick for long since he also draws a lot of cards, which makes him so good. If you give him hexproof or shroud all you do is force out a sweeper which you don't want to happen at all, so counterspells are clearly the way to go here imho.

Changes I would do right now:

Cut: Masako the Humorless doesn't do enough Fog Bank 2 mana 2/2 flyer doesn't seem so good Skyshroud Claim ramps you when you're done ramping. average cmc of the deck is 2.2 Perimeter Captain cut for Wall of Runes Island Average cmc of the deck is 2.2

On no budget add: Meekstone Covers your defence Land Tax Color Fixing! Rampant Growth Ramp and fixing at the correct time Three Visits Same Force of Will More control

On a Budget add: Slagwurm Armor Might be really good. Will never get removed and 3 mana for +6 seems kinda broken Geist of the Archives Smooth out draws a bit Rampant Growth Fixing and Ramp Meekstone Defense Autumn's Veil Protection/Control

5dollarMTG on $5 Azorius Alert

1 month ago

Thanks lagotripha. This is part of a deck series using a strict $5 budget, so most of these cards are out of reach. But the new Wall of Runes is definitely a consideration - maybe as a sub for Opt .

lagotripha on $5 Azorius Alert

1 month ago

I feel as though Assault Formation , Wakestone Gargoyle or Rolling Stones is too good not to include here- a heavy green element can be easily supported as the entire colour loves searching for basics, and also gives access to pure value in Tower Defense and Wall of Mulch .

Other than that, Fog Bank , Teyo, the Shieldmage and Wall of Runes are all worth a look.

K4m4r0 on Nobody has the intention of building a Wall

1 month ago

THCue You are probably right regarding the budget. When I made and bought the deck, the most expensive card was Mana Drain with 40€, rest of the deck around 80€. The price, especially for defenders, steadily increased. I don't think I want to add fetches though, atleast not yet.

Like HobbyGamer007 explained, Dispel will also stay. And like I and HobbyGamer007 mentioned earlier I will also put Wall of Runes in and Perimeter Captain out. I just need to get one. While I agree, that Masako the Humorless became unnecessary over the time, I don't think, Teyo, the Shieldmage is the card to go, he is just too expensive, for what he does, atleast in my opinion. I really tend to Heroic Intervention here, to gain more protection for our creatures.

Also, you guys convinced me on Dovin's Veto , it will replace Negate in the future. I just need to get one (I should have gone to a prerelese event :D).

I'm not sold on fetchlands yet, they would increase the price drastically and also change the manabase. I currently run all the shock lands, but i think they could have an impact on the battle lands in the deck (depending on the amount of basics/fetches).

Command Beacon is good in a very toxic meta, but I usually have answers to this in my hand in form of counterspells. Also it provides only which could screw up early turns. Same is true for Cavern of Souls . I think it is too extreme to choose "Dragon" for it, while it provides only for everything else. I really haven't had any issues recasting Arcades in the past, due to all the protection I have in the deck. That's also the reason I only run one card like High Alert and I also never had to use one of those in my games either.

Is Arcades being destroyed/countered/etc. a lot in your guys meta?

HobbyGamer007 on Nobody has the intention of building a Wall

1 month ago

I agree that huatli is unneeded but Teyo, the Shieldmage might be better than Masako the Humorless . While Pseudovigilance at flash is a neat trick, I can't I magine a situation where you'd die in a backswing with this deck, since it's not running any haste. Basically you should attack and 2nd main play one or 2 more walls, which not only block absurdly well but in this deck also often kill what they block. Teyo's Low end is a 3/3 for 3 that draws a card, his high and is 3 mana for 3- 3/3s that draws 2 cards and protects you from nasty stuff like Settle the Wreckage . While I agree he's not awesome, imho he's clearly better than Masako.

Running Dovin's Veto in favor of Negate is a no-brainer but the manabase has to support it. Running 9 Fetches and 3 duallands(Not necessarily ABUR, just fetchable ones like shocklands or even Prairie Stream over Hallowed Fountain on a budget. Shocks are at a long time low right now anyway, they're gonna get more expensive until they'll reprint them in like 4 years) should make it stable enough to support it.

Wall of Runes seems like an amazing addition, 3/3 that casts an Opt as it enters for 1 mana would be absurd enough to play in Vintage if it were on a single card. I would cut Perimeter Captain as the lifegain hardly ever matters and in a deck that's on the aggro side it won't even trigger that often. Dispel is too good to cut imho as it basically hits all good targeted removal in the format, protecting Arcedes is a prority for the deck to function.

Speaking of priority, if you happen to upgrade the Manabase, you might be able to support Command Beacon which is awesome if the commander gets pricey. Only run it with a good manabase and if your meta happens to regularly kill Arcedes more than 2 times per game.

Vlasiax on Impenetrable Shield [Aggro Combo]

1 month ago

Thanks for showing up. I hadn't recently updated this deck so I must reconsider some cards.

Speaking of cards Wall of Swords and Tree of Redemption aren't worth their costs. The former dies to our most one-sided boardwipes while the latter doesn't have Trample so it's 13/13 that gets easily chump-blocked. That's why I'm more excited for cards like Angelic Wall or Wall of Runes since they have very 'low to the ground' CMC and aren't that much weaker.

I also used to run Slagwurm Armor but if you use it after you cast it during the same turn it's for +0/+6 without any protection, which screams "JUST SWORD ME MAN". Better option would be Lightning Greaves , which protects the general and combo pieces if needed.

Consulate Skygate might be an option but this is my more budget-oriented casual-competitive deck. Main reason to use it would be two words: Mox Opal , because it's upping the number of artifacts you play, while still being a Defender with all the benefits that come with it. Until then I'd stick to Angelic Wall since I'm a bit too afraid of creature removal.

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