Eldrazi Temple

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eldrazi Temple

Land

: Add .

: Add . Spend this mana only to cast colourless Eldrazi spells or activate abilities of colourless Eldrazi.

wallisface on Eldrazi 60 card V2

4 days ago

Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:

Profet93 on Kura Tron Beatdown

9 months ago
High Market - Land, tutorable sac outlet. Also helps prevent theft.

Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp

Boseiju, Who Endures - Removal

Cavern of Souls - Anti blue for commander or Eldrazi

Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green

Yavimaya Hollow - Protection

Fetchlands - For recursion effects

Emrakul, the Promised End - Best Eldrazi, won me too many games to count.

Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.

Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers

Harmonize - Decent draw spell, worth looking into

Finale of Devastation - Tutor, recursion and wincon all in 1

Green Sun's Zenith - Similar to above

DrukenReaps on Liberating Surprise

9 months ago

Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic  Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.

A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.

Profet93 on Karn, Silver Golem (upgraded)

10 months ago

Sensei's Divining Top + Mystic Forge + Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil/lots of others = Draw your deck. Each part is useful on it's own. Top to smooth out draws/dig deeper, shuffle synergy and more. Mystic forge allows you to play the majority of your deck and a cost reducer is just good ramp in general/

I see you already have everflowing + voltaic + rings, nice! I also see Karn + Lattice, always fun!

Eldrazi Temple - Ramp

Im at work now so this is just a brief overview. I'll take a look later tonight when you reply back to this comment. Be sure to list your combos in the description!

Delphen7 on Manabase: Urzatron and Filter Lands …

11 months ago

I've not seen any "bashing" about the toolbox strategy itself, that part seems fine.

Triomes/shocks are played/expensive for a reason. However, now that you've noted that you expressively avoiding them, I'll change my suggestions accordingly. Here's my initial thoughts:

  • Crystal Grotto is probably better than Shimmering Grotto because of the scry.
  • Prophetic Prism fixes your mana, and replaces itself. Since you aren't playing a whole lot of destroy or target effects, this might be better than Bonds of Mortality, especially since I think neither Indestructible nor Hexproof are seen to often in modern.
  • When you've playtested this, how often has the mana fixing from Cascading Cataracts been relevant? I'm thinking Eldrazi Temple might be better because it ramps into your eldrazi faster
  • Mark of Asylum is a neat card, but aside from Fury and Lightning Bolt, I can't imagine much use for it. Would a removal spell, like Fatal Push or Path to Exile be better?

Profet93 on Azusa - Land Rush

1 year ago

ultima333 +1 , double digits now! - Disagree with your decision to remove mirrorpool. Highly versatile tool that warrants it coming in tapped. It all depends on what you're going for though. I just like have 2x avengers, regal forces, genesis waves, e-wits, etc...

No Eldrazi Temple? I see you have some eldrazi, it couldn't hurt given you are already running eye of ugin.

Rude Awakening - Cradle + Temple + Temple Copy + Temple Copy or just with a bunch of tokens on board. While it does make cradle vulnerable, you will have created enough mana to have won by that point.

How does, if at all, staff of domination go infinite in this deck? Perhaps I'm missing it or its in here for value or you dont want combos. If you added rude awakening, then you would be able to go infinite by untaping cradle, the now creature for more mana than it costs to untap staff. Not to mention, its a last minute resort beatdown with so many lands. It acts as a ritual, albeit late game. Sorry I'm so hung up on it, I suppose it's my pet card. Anyways....

Sanctum of Ugin - To search for either kozilek for draw or ulamog for removal. I like to have green yavimaya + eldrazi temple + sanctum + eye of ugin (reduces by 2, taps itself b/c of yavimaya for 1) and cast all of dust, then searching for kozileks for refueling.

Castle Garenbrig - Cut a forest, ramp.

I would swap half your forest with snow covered to more easily trigger field of the dead.

Silklash Spider - Is this a meta call, patching up a potential weakness? Or is this just one of the threats you mentioned? Other potential swaps or cards in general to consider are...

Nissa, Vital Force - +1 --> Untap cradle, your thespians stage/vesuva that copied an opposing cabal coffers, etc..., -3 --> Recursion rarely hurts, given that 72% of your deck is permanent based. -6 --> You only need to wait 1 turn cycle before you get an ultimate that says you are the archenemy

wallisface on

1 year ago

Just read through your game-report, seems like things went quite well. I guess the next few weeks the most important thing will be playtesting and figuring outvplay-patterns.

When you do come to consider changes to the deck, i’d say the best reference would be mtgGoldfish, as it’ll show what people are running as far as the meta goes with this deck. E-Tron link here

As far as mulliganning goes, as I understand it E-tron is meant to mulligan aggressively until one of the following 3 conditions are met, either:

  • You can assemble Tron on turn 3,
  • You have Eldrazi Temple and can get a Reshaper out turn-2, and/or Seer turn-3.
  • You have Chalice of the Void

wallisface on

1 year ago

Bulldawg1310 Eldrazi Tron decks are often seen running a single copy of All Is Dust, but not those planeswalkers you’ve stated. Generally the only planeswalkers they’ll run is a playset of Karn, the Great Creator and 2x Ugin, the Ineffable.

The reason Eldrazi tron decks don’t run those big 7-8 mana walkers is because the deck is generally quite terrible at actually setting up Tron - with only Expedition Map the odds of getting Tron online is pretty average, it’s why the deck leans heavily on Eldrazi Temple and Chalice of the Void as plans B and C, because its not wise to assume you’ll reach those high amounts of mana in a game.

If you’re intent on playing those high-mana walkers, i’d suggest switching to mono-green-tron instead. It’s almost guaranteed to get Tron online by turn 3-or-4, something Eldrazi-tron has zero chance of doing consistently.

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