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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Eldrazi Temple
Land
: Add .
: Add . Spend this mana only to cast colourless Eldrazi spells or activate abilities of colourless Eldrazi.
wallisface on
Eldrazi 60 card V2
4 days ago
Specific changes i’d make, trying to keep the current theme and price as close to what they are currently:
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drop Oblivion Strike and just be a Blue-Colourless deck instead of also having black. The card isn’t strong enough to warrant making your mana base more awkward. This slot becomes lands as mentioned in my next point.
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change your landbase to be 4x each of Eldrazi Temple, Urza's Tower, Urza's Mine and Urza's Power Plant, and then 10x Island (26 lands total). This will let you run a much higher mana curve and actually have some fun with the bigger eldrazi.
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Assuming the above-mentioned mana base, swap out Mind Stone for Expedition Map so that you can more easily get the lands you need to go big.
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Remove both Blight Herder and Oblivion Sower so you can run playsets of the much stronger Reality Smasher and Thought-Knot Seer. You don’t have enough exile effects to make use of Blight Herder, and regardless of mana base you want to lower your curve a little.
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replace Counterspell with Mana Leak… you don’t have enough blue in either your current landbase or the one i’m suggesting, to afford double-blue pips. And Mana Leak will do the same job 95% of the time anyway.
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drop Titan's Presence (it’s an average card) to run the 4th copy of Matter Reshaper and the second copy of Ugin, the Ineffable.
Profet93 on
Kura Tron Beatdown
9 months ago
Ancient Tomb/Castle Garenbrig/Eldrazi Temple/Nykthos, Shrine to Nyx - Ramp
Boseiju, Who Endures - Removal
Cavern of Souls - Anti blue for commander or Eldrazi
Yavimaya, Cradle of Growth - Utility, make eye of ugin + nonbasics tap for green
Yavimaya Hollow - Protection
Fetchlands - For recursion effects
Kozilek, the Great Distortion - Draw, interaction. Overall solid card with built in evasion to boot.
Scapeshift - Land tutor, finds field and make all the zombie tokens simultaneously. Even better with ancient greenwarden to double triggers
Harmonize - Decent draw spell, worth looking into
Finale of Devastation - Tutor, recursion and wincon all in 1
Green Sun's Zenith - Similar to above
DrukenReaps on
Liberating Surprise
9 months ago
Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.
A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.
Profet93 on
Karn, Silver Golem (upgraded)
10 months ago
Sensei's Divining Top + Mystic Forge + Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil/lots of others = Draw your deck. Each part is useful on it's own. Top to smooth out draws/dig deeper, shuffle synergy and more. Mystic forge allows you to play the majority of your deck and a cost reducer is just good ramp in general/
I see you already have everflowing + voltaic + rings, nice! I also see Karn + Lattice, always fun!
Eldrazi Temple - Ramp
Im at work now so this is just a brief overview. I'll take a look later tonight when you reply back to this comment. Be sure to list your combos in the description!
Delphen7 on Manabase: Urzatron and Filter Lands …
11 months ago
I've not seen any "bashing" about the toolbox strategy itself, that part seems fine.
Triomes/shocks are played/expensive for a reason. However, now that you've noted that you expressively avoiding them, I'll change my suggestions accordingly. Here's my initial thoughts:
- Crystal Grotto is probably better than Shimmering Grotto because of the scry.
- Prophetic Prism fixes your mana, and replaces itself. Since you aren't playing a whole lot of destroy or target effects, this might be better than Bonds of Mortality, especially since I think neither Indestructible nor Hexproof are seen to often in modern.
- When you've playtested this, how often has the mana fixing from Cascading Cataracts been relevant? I'm thinking Eldrazi Temple might be better because it ramps into your eldrazi faster
- Mark of Asylum is a neat card, but aside from Fury and Lightning Bolt, I can't imagine much use for it. Would a removal spell, like Fatal Push or Path to Exile be better?
Profet93 on
Azusa - Land Rush
1 year ago
ultima333 +1 , double digits now! - Disagree with your decision to remove mirrorpool. Highly versatile tool that warrants it coming in tapped. It all depends on what you're going for though. I just like have 2x avengers, regal forces, genesis waves, e-wits, etc...
No Eldrazi Temple? I see you have some eldrazi, it couldn't hurt given you are already running eye of ugin.
Rude Awakening - Cradle + Temple + Temple Copy + Temple Copy or just with a bunch of tokens on board. While it does make cradle vulnerable, you will have created enough mana to have won by that point.
How does, if at all, staff of domination go infinite in this deck? Perhaps I'm missing it or its in here for value or you dont want combos. If you added rude awakening, then you would be able to go infinite by untaping cradle, the now creature for more mana than it costs to untap staff. Not to mention, its a last minute resort beatdown with so many lands. It acts as a ritual, albeit late game. Sorry I'm so hung up on it, I suppose it's my pet card. Anyways....
Sanctum of Ugin - To search for either kozilek for draw or ulamog for removal. I like to have green yavimaya + eldrazi temple + sanctum + eye of ugin (reduces by 2, taps itself b/c of yavimaya for 1) and cast all of dust, then searching for kozileks for refueling.
Castle Garenbrig - Cut a forest, ramp.
I would swap half your forest with snow covered to more easily trigger field of the dead.
Silklash Spider - Is this a meta call, patching up a potential weakness? Or is this just one of the threats you mentioned? Other potential swaps or cards in general to consider are...
Nissa, Vital Force - +1 --> Untap cradle, your thespians stage/vesuva that copied an opposing cabal coffers, etc..., -3 --> Recursion rarely hurts, given that 72% of your deck is permanent based. -6 --> You only need to wait 1 turn cycle before you get an ultimate that says you are the archenemy
wallisface on
1 year ago
Just read through your game-report, seems like things went quite well. I guess the next few weeks the most important thing will be playtesting and figuring outvplay-patterns.
When you do come to consider changes to the deck, i’d say the best reference would be mtgGoldfish, as it’ll show what people are running as far as the meta goes with this deck. E-Tron link here
As far as mulliganning goes, as I understand it E-tron is meant to mulligan aggressively until one of the following 3 conditions are met, either:
- You can assemble Tron on turn 3,
- You have Eldrazi Temple and can get a Reshaper out turn-2, and/or Seer turn-3.
- You have Chalice of the Void
wallisface on
1 year ago
Bulldawg1310 Eldrazi Tron decks are often seen running a single copy of All Is Dust, but not those planeswalkers you’ve stated. Generally the only planeswalkers they’ll run is a playset of Karn, the Great Creator and 2x Ugin, the Ineffable.
The reason Eldrazi tron decks don’t run those big 7-8 mana walkers is because the deck is generally quite terrible at actually setting up Tron - with only Expedition Map the odds of getting Tron online is pretty average, it’s why the deck leans heavily on Eldrazi Temple and Chalice of the Void as plans B and C, because its not wise to assume you’ll reach those high amounts of mana in a game.
If you’re intent on playing those high-mana walkers, i’d suggest switching to mono-green-tron instead. It’s almost guaranteed to get Tron online by turn 3-or-4, something Eldrazi-tron has zero chance of doing consistently.
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