: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
|Have (3)||Stryfe_ , abby315 , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Eldrazi Temple Discussion
1 month ago
Wasteland is illegal, I'd go up to 4 Eldrazi Temple
2 months ago
Sol Ring, Worn Powerstone, Sisay's Ring, Thran Dynamo Mind Stone, Hedron Archive, Dreamstone Hedron Hedron Crawler, Manakin, Palladium Myr Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble Eye of Ugin, Eldrazi Temple, Sanctum of Ugin
4 months ago
You could always go through Eldrazi route. It's great to play the Urza lands, Urza's Mine , Urza's Tower and Urza's Power Plant along with 4 copies of Expedition Map . With the right draws, you could easily have 7 mana on turn 3. Then if you play Ugin, the Ineffable , you can drop the costs of all of your Eldrazi, letting you get something like Ulamog, the Ceaseless Hunger or Kozilek, Butcher of Truth out by turn 4. You'd also need 4 Eldrazi Temple if you do play Eldrazi. Chalice of the Void is a nuts card too. I'd make sure to play at least 2. Karn, the Great Creator let's you play a bunch of 1 of artifacts in your sideboard, letting you grab whatever you would need to help counter whatever deck you're playing against. Just some thoughts for you.
7 months ago
9 months ago
The only problem with the mentioned cards above is they are just straight onto the battlefield rather than cast. almost all eldrazi are cast procs rather than ETB ones so if you are ok with losing their casting abilities by all means the above will do just nicely! otherwise I would just focus on a hard ramp early game with mana doublers and land tutors. also things like Eye of Ugin ,Eldrazi Temple ,Conduit of Ruin ,Urza's Incubator to make them cost less. use lands like Temple of the False God ,Shrine of the Forsaken Gods ,Guildless Commons ,Ancient Tomb in combonation with a Forsaken Monument to add value to any you tap! From Beyond can produce you some scions for mana and blockers early and also a nice eldrazi tutor when needed after ramp is done. Goreclaw, Terror of Qal Sisma will make them cost less AND give them +1/+1 trample!
11 months ago
11 months ago
I really liked this deck! For me, Matter Reshaper and the Thought-Knot Seer were real all-stars in games, providing many critical cards and preventing combos. Eldrazi Obligator ended up to be a very good card, and the 1 copy of Oblivion Sower was great in clutch. Turn 2-3 Forsaken Monument was quite common because of the 4 Eldrazi Temples, Birds of Paradise/Blisterpod, and Infernal Plunge. Overall, the deck was very good, it just could not stand up to the meta decks.
11 months ago
Just watched the video, amazing as always!
I feel Eldrazi Obligator and All Is Dust highly overperformed in the more clutch situations, which due to the general 'sluggishness' (because a T2 5/5 Trample Haste creature is sluggish in today's modern smh) of the deck you can find yourself in quite a lot of them!
I do agree with bringing in another Dust, or keeping one in the side for matchups where you'll find yourself in those situations more often.
Thought-Knot Seer continues to be very strong but having both Reality Smasher and Forsaken Monument in the same CMC slot with Infernal Plunge being your early casting enabler means you often have to pick and choose and then bring the other out later which can find you in a pickle. Thank god for bloody Eldrazi Temple eh?
Keep brewing, my good sir!