Eldrazi Temple

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Eldrazi Temple

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Profet93 on Azusa - Land Rush

1 month ago

ultima333 +1 , double digits now! - Disagree with your decision to remove mirrorpool. Highly versatile tool that warrants it coming in tapped. It all depends on what you're going for though. I just like have 2x avengers, regal forces, genesis waves, e-wits, etc...

No Eldrazi Temple? I see you have some eldrazi, it couldn't hurt given you are already running eye of ugin.

Rude Awakening - Cradle + Temple + Temple Copy + Temple Copy or just with a bunch of tokens on board. While it does make cradle vulnerable, you will have created enough mana to have won by that point.

How does, if at all, staff of domination go infinite in this deck? Perhaps I'm missing it or its in here for value or you dont want combos. If you added rude awakening, then you would be able to go infinite by untaping cradle, the now creature for more mana than it costs to untap staff. Not to mention, its a last minute resort beatdown with so many lands. It acts as a ritual, albeit late game. Sorry I'm so hung up on it, I suppose it's my pet card. Anyways....

Sanctum of Ugin - To search for either kozilek for draw or ulamog for removal. I like to have green yavimaya + eldrazi temple + sanctum + eye of ugin (reduces by 2, taps itself b/c of yavimaya for 1) and cast all of dust, then searching for kozileks for refueling.

Castle Garenbrig - Cut a forest, ramp.

I would swap half your forest with snow covered to more easily trigger field of the dead.

Silklash Spider - Is this a meta call, patching up a potential weakness? Or is this just one of the threats you mentioned? Other potential swaps or cards in general to consider are...

Nissa, Vital Force - +1 --> Untap cradle, your thespians stage/vesuva that copied an opposing cabal coffers, etc..., -3 --> Recursion rarely hurts, given that 72% of your deck is permanent based. -6 --> You only need to wait 1 turn cycle before you get an ultimate that says you are the archenemy

wallisface on

3 months ago

Just read through your game-report, seems like things went quite well. I guess the next few weeks the most important thing will be playtesting and figuring outvplay-patterns.

When you do come to consider changes to the deck, i’d say the best reference would be mtgGoldfish, as it’ll show what people are running as far as the meta goes with this deck. E-Tron link here

As far as mulliganning goes, as I understand it E-tron is meant to mulligan aggressively until one of the following 3 conditions are met, either:

  • You can assemble Tron on turn 3,
  • You have Eldrazi Temple and can get a Reshaper out turn-2, and/or Seer turn-3.
  • You have Chalice of the Void

wallisface on

4 months ago

Bulldawg1310 Eldrazi Tron decks are often seen running a single copy of All Is Dust, but not those planeswalkers you’ve stated. Generally the only planeswalkers they’ll run is a playset of Karn, the Great Creator and 2x Ugin, the Ineffable.

The reason Eldrazi tron decks don’t run those big 7-8 mana walkers is because the deck is generally quite terrible at actually setting up Tron - with only Expedition Map the odds of getting Tron online is pretty average, it’s why the deck leans heavily on Eldrazi Temple and Chalice of the Void as plans B and C, because its not wise to assume you’ll reach those high amounts of mana in a game.

If you’re intent on playing those high-mana walkers, i’d suggest switching to mono-green-tron instead. It’s almost guaranteed to get Tron online by turn 3-or-4, something Eldrazi-tron has zero chance of doing consistently.

wallisface on Urza's Power to the Max

4 months ago

Some thoughts:

  • Eldrazi Temple is probably better served just being more Forest, because realistically Temple doesn’t particularly help with any of your casting costs, as you really need tron to do much of anything.

  • i think you have waay too many payoff cards, and not enough ways to get Tron online. You really need 7-8 copies total of Chromatic Sphere and Chromatic Star to help secure an early Tron (and also help colour-fix).

  • even with Tron assembled, some of your cards just seem to have too high a mana cost to ever realistically be cast - particularly Emrakul, the Aeons Torn has no chance of seeing play. I’d recommend focusing most of your threats around being 8-or-less mana, and your highest-costing cards being 10 mana. Anything above 10cmc means you need at least 5 lands in play, which is super slow/clumsy for a deck that wants to be displaying a ton of pressure quickly.

TypicalTimmy on Card creation challenge

6 months ago

Return of the Eldrazi

Legendary Tribal Enchantment - Eldrazi

Eldrazi you control have Indestructible, Ward and Annihilator X where X is the number of nontoken Eldrazi you control.

They thought Ulamog, Kozilek and Emrakul were defeated, turned to stone and imprisoned within the Silver Moon. They were wrong.


Eye of Ugin, Eldrazi Temple, Shrine of the Forsaken Gods, Ancient Tomb, Herald of Kozilek, Cloud Key, etc etc.


Big wild card

wallisface on Eldrazi X

8 months ago

I think your mana can support 1-2 copies of Drowner of Hope, which could prove to be a more reliable finisher than Endless One. If you’ve got the budget a playset of Eldrazi Temple would go a long way here

zapyourtumor on Eldrazi

1 year ago

Chalice of the Void

Wasteland is illegal, I'd go up to 4 Eldrazi Temple

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