Hammers of Moradin

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Hammers of Moradin

Creature — Dwarf Cleric

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or planeswalker they control. Exile the token at the end of combat.)

Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

Crow-Umbra on Isshin

7 hours ago

Nice deck! I'm not sure if your budget reference is for MTGO (I'm not familiar with its budget system), as you have a lot of the money cards for Isshin already. A few cards that might be of interest:

  • Scapegoat - Protection effect that can return stuff to hand for the low cost of 1 mana & a sacrificed (token) creature.

  • Plumb the Forbidden - Decent draw option, especially in response to a board wipe.

  • Commissar Severina Raine - If you don't have any issues with Universes Beyond, she can be a potential finisher, and is a slightly worse Skullclamp.

  • Hammers of Moradin - a personal favorite in my Isshin deck.

  • Skyhunter Strike Force - a newer card from ONE Commander. Was impressed with it in a play-test this past weekend.

  • Tocasia's Welcome - Another draw option for token strats.

  • Mondrak, Glory Dominus - A self-protecting Anointed Procession. I also play-tested it this weekend, and the self-protection made it an effective attacker and chump blocker.

  • Myrel, Shield of Argive - Decent protection against spot removal during attacks. Her token production can balloon pretty quickly, even if she is your only Soldier on board initially.

Your list looks solid in general. Just thought this could be some stuff to keep on your radar in case you're ever looking for swaps.

Crow-Umbra on The Ghost of Kamigawa

1 day ago

Fore sure. I think Wilhelt and Isshin differ enough in the token creation aspect that you could try both as token decks, and see how you like their different paces. Having played against a couple of Wilhelt decks in my meta, I feel like Wilhelt aims to go for more steady token growth, especially via the Reanimator and aristocrats effects you have in that deck.

I think Isshin's token creation tends to be in more explosive bursts, where you will create 2-4, maybe more, tokens all at once via attack triggers. I'd highly recommend Witty Roastmaster, Corpse Knight, and Impact Tremors if you go this route. The group slug damage pairs nicely with the combat damage you are pushing through anyways, and the other drain/group slug effects you already have in your deck.

Karlach, Fury of Avernus is a cool extra combat, especially because she doesn't need to attack to trigger it. She triggets whenever you attack the first time. Between Karlach and Aurelia already in your deck, I think you should be good. Brave the Sands and Serra's Blessing are affordable Vigilance anthems that can help ensure that all of your creatures swing each extra combat. Tori D'Avenant, Fury Rider can also kinda help in this regard.

Some of my favorite, and affordable token creators are Hammers of Moradin and Delina, Wild Mage. Delina is especially great since the tokens she creates are not legendary. Hammers of Moradin can tap up 2 creatures per opponent with Isshin out, making your swings a bit more easy.

I'd also recommend checking out Commissar Severina Raine, as she can be both a group slug finisher, and she acts as a slightly worse Skullclamp. Transmogrant's Crown, Deadly Dispute, and Idol of Oblivion are all some options that also work with tokens.

Michigone on Isshin - Army of Darkness

1 week ago

@Last_Laugh I like your deck! I had a couple of quick thoughts. 1) Myriad doesn't get you an extra attack trigger from the token it creates that comes in tapped and attacking. As an example Hammers of Moradin is going to tap, assuming Isshin is out, at most 6 creatures, not 18 creatures, as the tokens created by it's myriad ability won't trigger the on attack ability again. It works great on creatures that care about combat damage, like Battle Angels of Tyr but for obvious reasons that's not what Isshin decks are building around. 2) I think Paladin Class might be worth a second look. Yes, the level three ability costs 9 cmc to get to, which is a lot, but it's level 2 ability, which is only 4 cmc, makes all your 1/1s into 2/2s. That's an effective doubling of damage output. What would I cut for it? Well, based on thought number 1, probably your Blade of Selves. Anyway, let me know what you think!

carpecanum on Blinded by Beauty

2 weeks ago

Daxos the Returned maybe? You have a ton of enchantments and he would provide more creatures.

White has a few flyers with Myriad that would make it easier to damage opponents, and Hammers of Moradin can tap down blockers.

Crow-Umbra on Twicebitten

2 weeks ago

Solid deck! You've got some attack triggers I haven't seen yet, or must have overlooked. I have a few suggestions if you're interested:

Happy brewing!

Crow-Umbra on Demon Slayer Corps

3 weeks ago

Cool to see an Exalted Voltron Isshin build. I don't see those as often as some of the go-wide strats. It looks like you have 2 copies of Akrasan Squire in your mainboard.

Although they aren't Samurai, Knight of Glory and Knight of Infamy can help round out your Exalted creatures.

I know they also aren't Samurai, but there are a handful of creatures with Myriad that work well with Isshin. Because of how Myriad and Exalted both work, you can technically have a Myriad-creature attacking solo. The Myriad tokens are created after the Declare Attackers step, so they don't count as declared attackers.

Some cool Myriad creatures:

Lastly, Dolmen Gate and Reconnaissance can help round out your board protection for attacks.

Crow-Umbra on Isshin Hatebears

1 month ago

I haven't seen an Isshin Hate Bears build yet, this is pretty cool.

I know it's a bit of a hot topic right now, but I'm a bit surprised you aren't running Drannith Magistrate.

Not exactly a Hate Bear, but Hammers of Moradin is a cool way to open aggro lanes & tap down creatures with tap abilities.

Worrad75 on Attack-harmonicon

1 month ago

Thanks for the suggestions! These are all fantastic. You certainly know your way around an Isshin list!

I had Hammers of Moradin in my original list in my notes tab, not sure how it didn't make it; I'll swap that in for Commissar Severina Raine as a budget option. It seems better in the midgame anyways, where people have some blockers but not a massive boardstate.

i feel silly for not thinking of Ogre Battledriver sooner! I had it in my old krenko deck and it's an absolute HOUSE. Its coming in. Fervor not being a creature and Ardoz not giving things other than the 1/1s haste seem like deal breakers for the moment.

Zhentarim Bandit is one I haven't seen and I think I'll swap it in for Honored Crop-Captain for now; My only reservation is that the 2/1 body seems a bit too fragile to attack with unless I have something to give it evasion/protection, so it seems conditionally good. That being said, its a 2 drop and mana is good at all points of the game so the floor is probably higher than that of crop-captain, although the ceiling is lower.

I like Tocasia's Welcome, but I think I prefer Thorough Investigation just because I happen to have 2 other really good venture cards, and in my goldfishing I've run into a couple situations where I have tons of mana and no card draw, so its a bit of a hedge. It also works as a nice plan B if I can pair it with Emberwilde Captain and play psuedo pillowfort in a pinch. Certainly an option after more field-testing though.

I like Inquisitorial Rosette but not sure what i'd take out for it. Maybeboard for now.

I've flipflopped a lot on the etb damage trigger cards, another card I've considered in that slot would be Goblin Bombardment. They all just seem like win-more cards in this deck, haste enablers would result in roughly the same amount of damage and have a higher floor. Also since I'm taking out Severina Raine for the moment, the group slug subtheme is more just Mishra at this point (finger's crossed I get to double his melded attack trigger at least once, that would be epic!)

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