Hammers of Moradin

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hammers of Moradin

Creature — Dwarf Cleric

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or planeswalker they control. Exile the token at the end of combat.)

Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

Crow-Umbra on Isshin Double the Fun EDH

1 month ago

Have you had a chance to play-test your deck irl yet? I think you have a mixed variety of attack triggers, but some of them kind work against each other. Is there a particular direction you're interested in with Isshin, or do you have a specific budget in mind?

If you're interested in an Exalted route, I think you can trim out a decent chunk of creatures above your 4 cmc range. An effect that works pretty well with Isshin and also helps shore up one of the limitations of Exalted are the Myriad creatures. Myriad token copies are never declared as attackers, since they enter tapped and attacking, so you can still get your Exalted triggers & attack all opponents instead of just 1 at a time. You already have Duke Ulder Ravengard, & could lean more into it.

All Exalted Creatures in Mardu colors. The ones I think could be great in your deck:

  • Genasi Enforcers - Comes down early & can buff itself

  • Hammers of Moradin - A personal favorite in my Isshin deck. I like being able to tap down 2 creatures per board to make attacks a bit safer & more damaging.

  • Battle Angels of Tyr - The most expensive money-wise, but an excellent upgrade if you would want to go that route. More of a "catch up" effect.

  • Elturel Survivors - Can punch well.

  • Herald of the Host - Budget alternative to Battle Angels of Tyr.

If you decide to lean more into Myriad, you could also run effects like Corpse Knight, Impact Tremors, & Witty Roastmaster to squeeze even more damage out of all your Myriad tokens entering the battlefield.

I hope these suggestions are interesting and helpful. I'd be down to discuss potential cuts if you're interested.


Crow-Umbra on samurai edh

1 month ago

A newer card that might of interest for your Samurai & Equipment themes could be Conjurer's Mantle. It works with Isshin triggers & helps you find more Samurai.

Do you have a budget limit in mind for upgrades? I'm guessing maybe not because of the different "Sword of &" you have in list.

Equipment themed upgrades/swaps

Generally good Isshin upgrades

  • Reconnaissance - Helps protect your attackers & can provide pseudo-Vigilance. This article some of the timing rules that make it super good.

  • Dolmen Gate - Gotta protect those attackers

  • Hammers of Moradin & other Myriad creatures - The tokens created by Myriad are never declared as attackers, so they work with effects that check for single attackING creatures. One of my favorite creatures in my Isshin deck.

Aside from these swaps, I think your land count is pretty low at 30. I'd recommend running at least 35, and more ramp like Talisman of Indulgence, Talisman of Hierarchy, & Talisman of Conviction.

Equip costs can be mana intensive, so having access to enough mana is important to make that possible.

I hope these suggestions are helpful. I'd be happy to chat through any potential cuts if you're interested.

Crow-Umbra on Exalted Voltron

1 month ago

You're definitely off to a good start! I have a few suggestions for potential includes or slightly different directions that can help you get around some of the challenges that Voltron can face in EDH. Some of them are kinda pricey, but are great in any Isshin lists:

  • Reconnaissance - A pricier upgrade, but is super helpful for saving attackers from unfavorable blocks, and grants pseudo-vigilance. This article helps explain some of the timing rules that make it so good.

  • Sigarda's Aid - Super helpful for turning equipment into combat tricks, and also helps you dodge some of the mana intensive elements inherent to Equip costs.

  • Conjurer's Mantle - If you stick with the Samurai tribal subtheme, this would work both with Isshin as well as that subtheme.

  • Dolmen Gate - Another pricey upgrade, but super helpful for Isshin lists in general.

  • Leonin Shikari - Along similar lines, helpful to be able to move equipment around at instant speed. I've played against an equipment deck that was able to use this to move Lightning Greaves around its board at instant speed.

  • Puresteel Paladin - Equip costs can be mana intensive, so getting around that is always helpful.

  • Sram, Senior Edificer - Helpful to get more draw that works with your strategy.

  • Ardenn, Intrepid Archaeologist - Cheat those equip costs!

Subtheme idea: Myriad. Myriad creature token copies are created after attackers are declared, so Exalted will still work with them.

  • Hammers of Moradin - A favorite in my Isshin deck. Super helpful for tapping down blockers around the table.

  • Elturel Survivors - The power buff is static, so that doesn't get doubled by Isshin, but is still helpful to utilize for big punches.

Potential Cut

  • City on Fire - Unless you already have a copy, you can likely cut this. It's mana intensive, and you aren't really running token creature production to pull off the Convoke for a consistently cheap rate.

Crow-Umbra on War crimes

2 months ago

I think a way that you can keep your Exalted theme, but still work around an inherent drawback of the strategy is to retool a bit and run creatures with Myriad or "when this creature attacks, create tokens that are tapped and attacking".

Token creatures that are created from Myriad, or that enter tapped and attacking are never declared as attackers, so Exalted will still trigger as intended. This essentially lets you punch one player with the Exalted creature, and still send stuff at your other opponents. Because Myriad is an attack trigger, you also get an extra Myriad token creature copies attacking your other opponents.

There are 14 cards in Mardu that could work here. A few notable ones:

  • Genasi Enforcers

  • Hammers of Moradin - A personal favorite for my Isshin deck. Hammers could be really helpful to open up attacking lanes for your Exalted creature.

  • Battle Angels of Tyr - Not budget, but also not outright busted. It can help create mana acceleration, draw, and gain life, but in my experience playing Battle Angels, it feels more like playing "catch up".

  • Elturel Survivors

Some fun creatures that create tokens on attack:

None of these cards are inherently optimized, except for maybe Battle Angels, but I think they could all add some extra spice to what you're already trying to accomplish.

Crow-Umbra on Isshin Attack Triggers 2023

3 months ago

No prob Thor-33, glad the suggestions were helpful. I hope the deck continues to smooth out for you as you play test more.

I'm happy to see you have Hammers of Moradin in deck, as it is a card that I've really enjoyed in my Isshin deck. It's one of my favorite turn 3 creatures. Since you have it and a few other Myriad creatures, I'd recommend checking out Impact Tremors, (assuming it fits under your budget).

Best of luck with Isshin, he's a lot of fun.

Crow-Umbra on Isshin for a Fight

3 months ago

Hammers of Moradin is such a great card for Isshin. Easily one of my favorite turn 3 plays to start swinging away on turn 4, wish Isshin out.

Congratulations on the 5-0! Sounds like you're truly becoming a menace, & swaps are starting to work out. The deck is super fun once you get a feel for how to pace out the deck, & how your removal & protection keep you going.

I'm interested in how it continues to evolve for you.

Michigone on Isshin for a Fight

3 months ago

Change Log 17-Feb-2023

Move to Maybe Board:

Add/Move to Main Board:

Michigone on Isshin for a Fight

3 months ago

Okay, it's been a few days since the last few changes, and the deck has really started to coalesce into a fun, competitive, swinging, aggressive deck. I love how it just pops off out of nowhere sometimes. I got another chance to play in a multiplayer pod a few days ago and I went 5-0! Felt great! I really appreciate Crow-Umbra for the philosophical discussions surrounding playing Isshin. After taking their suggestions and cutting some removal and board wipes, and putting in more protection, the games were much quicker and I didn't feel like the removal police. I only removed any piece that was absolutely necessary for me to accomplish my game plan, and let people just play the game more in general.

After going back and forth on some 1v1 playtesting, I've decided to cut Fable of the Mirror-Breaker  Flip. I like it, but Lannery is a little better, Looting is good, but I often like the cards I have and have not found myself too often using it's second chapter, and then the back side is a worse Kiki, which is still strong, but my deck is very Legendary creature heavy, and therefore it also falls flat with some regularity. I will totally give it a re-evaluation in a week or two, but Hammers of Moradin feels much more impactful. I know that I denigrated myriad for a while, and I'm still not in love with it, but if I can tap two creatures per opponent, for a possible six total creatures on an attack, that is often what I need to get through with a few attackers that I want to keep safe but still need to attack with in order to abuse their triggers. So that is the change for now. I also realized that I pulled a Den of the Bugbear when some friends and I did a sealed event using Collectors Bundles of AFR when it released last summer. That card fits really well in this deck, for obvious attack trigger reasons, and it was just sitting in my non-basic land box! Finally, with Den replacing a mountain, I was down to two basic mountains in the deck, and that felt a little low in some playtests, so I added one mountain back in and cut one swamp, going to three mountains, two swamps, and five plains.

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