Anduril, Flame of the West

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Anduril, Flame of the West

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)


3 months ago

Hi there, happy to see another Isshin player. I've been playing Isshin since he debuted, but more so as a tokens go-wide deck. Regardless, I do have a few suggestions, based off your primer description and to try to fit your theme:

  • Conjurer's Mantle could be a decent fit to both your equipment and Samurai subthemes, and also works with Isshin's attack trigger.

  • Goblin War Drums or Rising of the Day could be potential replacements for Crash Through. War Drums will help give you some evasion for your attacker(s), and Rising can add a bit more speed to which you can attack.

  • Since you already have them in your Maybe Board, you could maybe replace Sword of the Animist with another mana rock like Talisman of Hierarchy, Talisman of Conviction, Talisman of Indulgence, or Fellwar Stone. I played Sword of the Animist quite a bit, but it felt slow for what it can do with Isshin, since you have to pay 4 total mana to cast and equip it, then attack. It requires more set up than a straight up mana rock, if you're looking for more early game velocity.

  • Similarly, I think you could probably replace Commander's Sphere and/or Boros Locket with some of the mana rocks I mentioned in my bullet above. The activation cost on Boros Locket is kinda color-intensive for a 3 color deck, and at that point is essentially 7 total mana to draw 3 cards.

  • I'd recommend checking out Soul Partition as a potential replacement to Dispatch. Soul Partition can hit a variety of targets, and also double as protection for one of your creatures.

  • I think Carmen, Cruel Skymarcher or Sun Titan could be potential swaps for the Rakshasa, mostly because they open up your options for Recursion, and both work with Isshin.

  • It's a newer card and pricier card, but Roaming Throne could be an option to get even more triggers out of Isshin and your other Samurai.

  • Captain's Claws, Inquisitorial Rosette, Anduril, Flame of the West, and Anduril, Narsil Reforged are all excellent equipment options for Isshin.

  • Although they are a bit group-huggy in certain regards, Breena, the Demagogue and Karazikar, the Eye Tyrant are both pretty fun draw options for Isshin. Karazikar would also be helpful to turn some attention away from you, and Breena can help grow your board.

  • Lastly, Dolmen Gate and Reconnaissance are both awesome board protection effects, especially for a deck ore reliant on single attackers. Reconnaissance can protect your attacking board from unfavorable blocks, and act as a pseudo-vigilance anthem. This EDHREC article dives into a bit more detail into how the timing works for removing your creatures from combat. Reconnaissance is also discussed in a recent episode of EDHRECast.

I hope these suggestions are helpful. I'm down to discuss more suggestions if you're up to it. Best of luck with your deck and its future games.

Last_Laugh on Nahiri - Equipment goes wide!

3 months ago

Anduril, Flame of the West for some flying tokens and Anduril, Narsil Reforged for some go-wide counters would be nice here.

Mithril Coat and Champion's Helm are good protective equipment.

Kusari-Gama is a pet card of mine that'd be pretty good here... block and lose your board or take a bunch of damage to the face. You're conveniently in Boros, so consider Soltari Guerrillas. It's repeatable removal for creatures and it carries equipment rather well... but when paired with Kusari no one can block ANY of your creatures without losing most of their creatures (if not all).

Coward_Token on Kellan Kombos?

6 months ago

Kellan, the Fae-Blooded is basically a Open the Armory in the Command Zone (you're allowed to make him skip going into Adventure-exile and instead just return to the C-Zone). This could let you reliably assemble infinitive combo pieces. What's some <=boros combos that requires 1-3 Auras/Equipment + Kellan and no other cards?

The main thing I've thought of myself is Breath of Fury + Captain's Claws-type Equipment/Elemental Mastery/Helm of the Host, but it's pretty janky since it still requires a bunch of conditions, see e.g.: (Anduril, Flame of the West seems the most promising since you can probably catch out one or two people who don't have flying blockers).

Also this one for (rogue) cEDH:

Coward_Token on Wilds of Eldraine

6 months ago

Kellan: Ano'thr, Equipment Commander. Anyway, still pretty neat; leans into stuff like Anduril, Flame of the West and Cathar's Call

Agatha: AFAIK she gives a discount on her own ability.

Stroke of Midnight: surprised they're going on with Generous Gift variants but I'm all for it. (I don't really get Ash's flavor tho.)

Rowan/Will: Both are neat, although I think Rowan goes into much more interesting design space, even if she has a serious case of PTSD.

Ruby: So uh she never actually used a crossbow in the story right? Just threw stuff and eventually got an ice sword?

Troyan: The most chill vedalken since Putrid Leech's buddies?

Hylda/Sharae: feels kinda weird to have these two in the same set

Greta: does making Food:s into Clues really require you to lose life?

Johann: compare the cost of Melek, Izzet Paragon. Not bad for an uncommon commander

Goose Mother: feels kinda weird that it wants you to eat its eggs

Syr Ginger: meh, kinda underwhelming? At least the anti-planeswalker ability is funny. Could have granted indestructible.

Alela: meh, goading at most one creature per opponent (well, two with double strike) is kinda underwhelming.

Cursed Courtier: you know, Splendor Mare wasn't that long ago? Oh well, enchantments/auras matters I guess. I actually hope this kind of designed gets used more, if with a bit better base P/T for the cost.

Crow_Umbra on Equipped Samurai

7 months ago

I forgot to add earlier, but 3 equipment that could work well in your deck are Captain's Claws, Inquisitorial Rosette, & Anduril, Flame of the West. All 3 are similar in that they make tokens when you attack, but have some slight variations. They could potentially replace Sword of Hearth and Home (mostly because you don't run a lot of Enter The Battlefield effects), and/or Sunforger (aren't running many instants, plus a lot of hoops to jump thru to get one of your instants).

On the topic of Instants, it looks like you have 2 copies of Crackling Doom. I'd recommend replacing a copy with Generous Gift or Wear / Tear for some instant speed utility removal. The Elephant token from Generous Gift is pretty inconsequential in most games.

Crow_Umbra on Musashi's Mosh Pit [Primer]

8 months ago

Thanks for the suggestions Last_Laugh. I phased out Captain's Claws and Inquisitorial Rosette from my deck in the past few months, as I felt like my deck did well without them. For similar reason, I wasn't in a big rush to add Anduril, Flame of the West, but I've suggested it to folks building Equipment and/or Voltron-Isshin lists.

My good friend runs Divine Visitation in his Jetmir, Nexus of Revels deck, so I've def seen it first hand. I've had it on my radar, but haven't felt that my deck needs another haymaker.

Besides a handful of recent swaps (Rising of the Day over Fervor), I've been feeling good about how the deck is currently functioning.

Last_Laugh on Musashi's Mosh Pit [Primer]

8 months ago

Anduril, Flame of the West is another equipment that makes dudes on attack. Divine Visitation makes all your future tokens into bigger flying vigilance dudes that pair well with Karlach/Aurelia.

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