Reprocess

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Seventh Edition Rare
Urza's Saga Rare

Combos Browse all

Reprocess

Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

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Reprocess Discussion

Rez09 on Bontu

4 weeks ago

MRDOOM3, thanks for the suggestions! :D Let's take a look at these suggestions with mah nub eyes. >: D

Plunge into Darkness seems like it will let me sac a ton of creatures in one sweep and will trigger Defiant Bloodlord and Sanguine Bond when doing so, which could be a surprise blowout when done at the right time, being six damage per sac with both on the field, and its other effect works well with Bontu's constant scrying. It can be copied with Isochron Scepter and reused as well. Excellent suggestion, I probably would have passed this over without a second thought! :D

Urborg Justice I had on my list of cards earlier, but I ended up cutting it for Dictate of Erebos, as that has a better multiplayer version of the effect and lasts for more than one turn, although Urborg Justice does imprint on Isochron Scepter for multiple uses. Is there another unique interaction I'm missing here that could push it ahead?

Eliminate the Competition seems like a combination of Urborg Justice and Plunge into Darkness, with the former's effect and the latter's ability to let me mass sac creatures. :o It is a bit pricey and I can't imprint it, but it might work as a mini-boardwipe and has excellent synergy with Overseer of the Damned, making a token to replace each spent one! :D Not sure what I'd replace, though. Hrmmmm : '

Bitter Ordeal looks like another card I'd have passed right over at first glance, but it looks awesome now! :D I was having problems dealing with an indestructible artifact deck last night, but if I can just exile key pieces from a deck before they come into play that gets around the problem completely! Guaranteed for, at the very least, my sideboard. :D Thank you again! \ O /

Out of curiosity, is there a monoblack card I could combo this with that would somehow allow me to play the cards I pull from my opponents library before they exile? :o

Reprocess is another multi-sac outlet for card draw that would let me bounce Spine of Ish Sah, which could be super useful as I only recall one other way I have to return that at the moment. I have been looking at other options for card draw to replace Sign in Blood and Cemetery Recruitment (though I might still keep the latter for recursion purposes) as well, and this could fit here, though I'll have to analyze it a bit further against Graveborn Muse, Necropotence, and Yawgmoth's Bargain, which were three of my recent additions into the category.

Thanks again for the additions (and making trimming this even harder!) ;p

HOPMONSTER on Meren's Might

1 month ago

Some cool cards for Meren that you may want to consider: Spore Frog, Terastodon, Deathreap Ritual, Ashnod's Altar, Reprocess, Grave Pact.

HOPMONSTER on Meren EDH V1.0

1 month ago

Some cool cards for any Meren deck that you may want to consider: Spore Frog, Terastodon, Deathreap Ritual, Ashnod's Altar, Reprocess, Dictate of Erebos, Grave Pact.

HOPMONSTER on Keeper of the Six Keys

1 month ago

Awesome deck +1. If you find yourself needing more draw or ramp, here are two great cards that synergize with Ghave. Black Market and Deathreap Ritual.

Behold the Beyond would also you to grab your combo pieces.

Reprocess is a fun way to restock your hand as well.

rhystictutor on The Gitrog Land Attack

2 months ago

Be sure to take a good look at the above deck's land base. Oh yeah, Reprocess would work well in here also. There's also Rain of Filth.

isaelis on Mazirek, Shaman of the Swarm ($60 budget)

2 months ago

Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget

Sorceries

Victimize

Vicious Betrayal

Tormented Thoughts

Tendrils of Despair

Skulltap

Simplify

Scapeshift

Ritual of the Machine

Reprocess

Primal Growth

Natural Balance

Life's Legacy

Killing Wave

Innocent Blood

Exhume <-- That is nice with Fleshbag Marauder

Eliminate the Competition

Eldritch Evolution

Edge of Autumn

Dread Return

Diabolic Intent

Dead Drop

Curse of the Cabal

Cruel Edict

Consuming Vapors

Choice of Damnations

Chainer's Edict

Caravan Vigil

Bone Splinters

Bog Down

Barter in Blood

Instants

Altar's Reap

Carrion

Constant Mists

Crop Rotation

Culling the Weak

Harrow

Merciless Resolve

Momentous Fall

Plunge into Darkness

Rescue from the Underworld

Tragic Slip

Tribute to the Wild

Urborg Justice

Enchantments

Attrition

Bitterblossom

Black Market

Call to the Grave

Dark Prophecy

Death's Presence

Desolation

Dictate of Erebos

Fecundity

Gate to Phyrexia

Grave Pact

Greater Good

Hecatomb

Infernal Tribute

Lethal Vapors

Lifeforce

Mind Slash

Necrogenesis

Recurring Nightmare

Squandered Resources

Tainted AEther

Lands

Diamond Valley

Dust Bowl

High Market

Lake of the Dead

Miren, the Moaning Well

Phyrexian Tower

Artifacts

Zuran

Trading Post

Phyrexian Soulgorger

Phyrexian Altar

Mortarpod

Jinxed Idol

Helm of Possession

Eldrazi Monument

Demonmail Hauberk

Damping Engine

Claws of Gix

Burnished Hart

Ashnod's Altar

Altar of Dementia

Creatures

Slum Reaper

Shriekmaw

Sadistic Hypnotist

Phyrexian Obliterator

Ghoulcaller Gisa

Dawntreader Elk

Champion of Stray Souls

Bloodbriar

Anowon, the Ruin Sage

Savra, Queen of the Golgari

Hope you find something useful within all these!

JaceTheSwagSculptor on Get MaziREKT

2 months ago

Here are my opinions on your maybeboard + the Ibex, then...(of course yourself and other commenters may feel differently)

  1. Altar of Dementia - Not worth it unless you are doing something with your graveyard or plan to infinite combo with Mikaeus, the Unhallowed + Woodfall Primus.

  2. Animation Module - I'd probably just use the poor man's Doubling Season instead, Primal Vigor. Replacement: Killing Wave as the effect is not powerful enough due to the main effect - sacrificing creatures - is not guaranteed.

  3. Ashnod's Altar - This one has more utility than aforementioned altar. Replacement: Golgari Charm - The effects all seem okay on the charm, but not great.

  4. Birds of Paradise - This was my suggestion. I do not think this card needs much of an explanation as to why it is amazing. Replacement: Wayfarer's Bauble - Honestly birds is just a more effective ramp card than the bauble.

  5. Blood Artist - Not worth it as most of the time you are going to be playing multiplayer and since you are not going infinite I do not see a need for this repetitive effect.

  6. Contamination - Great lock down for late game. Replacement: Either Mind Stone or the remaining between Harrow and Primal Growth.

  7. Eldritch Evolution - Already explained this in my OP. Replacement: Reprocess - Evolution is going to generate you advantage whether Mazirek is on board or not. You want consistency and Reprocess is not consistent.

  8. Eternal Witness - As I mentioned previously, this should replace the Greenwarden.

  9. Grasslands - You really do not need to be adding more tapped lands to your mana base.

  10. Grave Pact - Strong effect to make your opponents also suffer when you lose a creature. Replacement: The Gitrog Monster - you do not have the proper deck construction to support this card. Sure losing lands for card advantage for a little while is okay, but when you stop drawing lands or do not have a Crucible of Worlds/Life from the Loam it begins to become painful. Plus there are better ways to generate advantage that we are trying to add to the deck.

  11. Night's Whisper - Card advantage. Replacement: Harrow/Primal Growth - Small advantage for ramp that you honestly do not need with your top end being around 6 cmc.

  12. Pathbreaker Ibex - Great win condition when you are not willing to shell out the $20 for Craterhoof Behemoth. Replacement: Woodfall Primus - Again you do not really want 8 CMC cards in your stax deck. You have tons of "get rid of artifact/enchantment cards". Primus is fantastic if you combo with him, but not necessary especially for stax.

  13. Phyrexian Arena - Fantastic card advantage engine for black. Replacement: Ulvenwald Mysteries - Slow card advantage engine that is not guaranteed. It also has the additional disadvantage of specifying "non-token".

  14. Pox - Great late game card similar to Death Cloud that is going to cement your win. Replacement: Puppeteer Clique - I personally never like relying on my opponent's cards as the potential upside of using this card will vary greatly depending on what went to the graveyard.

  15. Skullclamp - Great card advantage while killing off your tokens. Replacement: Nihil Spellbomb - For graveyard hate you are just better off using Bojuka Bog instead of a Swamp. On average you have so many token generators that Skullclamp is going to net you more cards leaving the field anyways with the addition of card advantage.

  16. Slum Reaper - Again, I mentioned this in my OP. Replacement: Gyre Sage - This card is too slow and even requires you to have other creatures before it even generates advantage. We are not playing RTR limited anymore, there are better cards in this format. That aside the interaction with Mazirek is cute, but not good enough to warrant a spot.

  17. Whisperwood Elemental - Provides card advantage and since most of your cards are permanents it seems worth it. Replacement: Savra, Queen of the Golgari - Her effect is not potent enough to warrant a spot in the 99.

Other changes I would make...

  1. Tribute to the Wild -> Abrupt Decay - Honestly Abrupt Decay is one of the most criminally underplayed cards in EDH and it has soooo many viable targets. Bottom line is that I always want to choose what I get rid of on my opponent's board even if it means losing some advantage with Mazirek.

  2. Putrefy -> Maelstrom Pulse - This is the same card except more versatile.

  3. Krosan Grip -> Unravel the Aether - This is personal preference, but I find that not allowing players to have the ability to just Regrowth back their artifact/enchantment is much more prominent than the need "instantly" destroy it.

If you ever come across the money don't hesitate to get the Craterhoof Behemoth and Natural Order. I'm sure there are also a bunch of other tutors that I could suggest that are really expensive (cough...cough... Demonic Tutor), but I'm sureyour already well aware of how good those cards are.

Nonetheless, hope I was of some help and GL on improving your deck!

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