Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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1 week ago
3 weeks ago
Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget
Hope you find something useful within all these!
3 weeks ago
Here are my opinions on your maybeboard + the Ibex, then...(of course yourself and other commenters may feel differently)
Animation Module - I'd probably just use the poor man's Doubling Season instead, Primal Vigor. Replacement: Killing Wave as the effect is not powerful enough due to the main effect - sacrificing creatures - is not guaranteed.
Birds of Paradise - This was my suggestion. I do not think this card needs much of an explanation as to why it is amazing. Replacement: Wayfarer's Bauble - Honestly birds is just a more effective ramp card than the bauble.
Blood Artist - Not worth it as most of the time you are going to be playing multiplayer and since you are not going infinite I do not see a need for this repetitive effect.
Eldritch Evolution - Already explained this in my OP. Replacement: Reprocess - Evolution is going to generate you advantage whether Mazirek is on board or not. You want consistency and Reprocess is not consistent.
Eternal Witness - As I mentioned previously, this should replace the Greenwarden.
Grasslands - You really do not need to be adding more tapped lands to your mana base.
Grave Pact - Strong effect to make your opponents also suffer when you lose a creature. Replacement: The Gitrog Monster - you do not have the proper deck construction to support this card. Sure losing lands for card advantage for a little while is okay, but when you stop drawing lands or do not have a Crucible of Worlds/Life from the Loam it begins to become painful. Plus there are better ways to generate advantage that we are trying to add to the deck.
Pathbreaker Ibex - Great win condition when you are not willing to shell out the $20 for Craterhoof Behemoth. Replacement: Woodfall Primus - Again you do not really want 8 CMC cards in your stax deck. You have tons of "get rid of artifact/enchantment cards". Primus is fantastic if you combo with him, but not necessary especially for stax.
Phyrexian Arena - Fantastic card advantage engine for black. Replacement: Ulvenwald Mysteries - Slow card advantage engine that is not guaranteed. It also has the additional disadvantage of specifying "non-token".
Pox - Great late game card similar to Death Cloud that is going to cement your win. Replacement: Puppeteer Clique - I personally never like relying on my opponent's cards as the potential upside of using this card will vary greatly depending on what went to the graveyard.
Skullclamp - Great card advantage while killing off your tokens. Replacement: Nihil Spellbomb - For graveyard hate you are just better off using Bojuka Bog instead of a Swamp. On average you have so many token generators that Skullclamp is going to net you more cards leaving the field anyways with the addition of card advantage.
Slum Reaper - Again, I mentioned this in my OP. Replacement: Gyre Sage - This card is too slow and even requires you to have other creatures before it even generates advantage. We are not playing RTR limited anymore, there are better cards in this format. That aside the interaction with Mazirek is cute, but not good enough to warrant a spot.
Whisperwood Elemental - Provides card advantage and since most of your cards are permanents it seems worth it. Replacement: Savra, Queen of the Golgari - Her effect is not potent enough to warrant a spot in the 99.
Other changes I would make...
Tribute to the Wild -> Abrupt Decay - Honestly Abrupt Decay is one of the most criminally underplayed cards in EDH and it has soooo many viable targets. Bottom line is that I always want to choose what I get rid of on my opponent's board even if it means losing some advantage with Mazirek.
Krosan Grip -> Unravel the Aether - This is personal preference, but I find that not allowing players to have the ability to just Regrowth back their artifact/enchantment is much more prominent than the need "instantly" destroy it.
If you ever come across the money don't hesitate to get the Craterhoof Behemoth and Natural Order. I'm sure there are also a bunch of other tutors that I could suggest that are really expensive (cough...cough... Demonic Tutor), but I'm sureyour already well aware of how good those cards are.
Nonetheless, hope I was of some help and GL on improving your deck!
4 weeks ago
First off, thank you for the huge compliment, I'm honored.
Second, I love Sharuum, very fun commander that you can do a lot of. I'm just gonna list cards that pair well that you can use to help build your deck whichever direction you choose. Grand Architect - great card for generating mana, has several combos to create infinite mana.Padeem, Consul of Innovation - protection and card advantage. Leonin Abunas - protection. Sydri, Galvanic Genius - can give deathtouch and lifelink to your creatures also creates chump blockers if you ever need it. Reprocess - card advantage, pairs well with Sharuum since you can get them back. Retract - protection against wipes. Training Grounds - since you have a lot of activated abilities this will help cut costs. Flickerform - combos with sharuum, any other type of card that does this works well too. Sorin Markov - gives you redundancy with Magister Sphinx.
I agree with everyone else about running as many multi lands as you can even if they aren't great. Having the right colors helps so much. And I'd definitely find a way to get cheap 1/1 creatures into play like said, servos or myrs will net you a lot of mana early on and since you're running Kuldotha Forgemaster, they work perfect for fodder.Hope this Helps, good luck!
1 month ago
Westvale Abbey Flip is really nice with Endrek Sahr, giving you a 9/7 haste, flying, indestructible, and I think trample for 5 Thrulls. Demon of Death's Gate is another nice beater that goes well with tokens. You also can try out Voracious Null, Flesh Carver, Deathgreeter, Gutless Ghoul, and Hecatomb.
Conspiracy allows you to get around Endrek Sahr's second ability, although you can always sac creatures in response to it.
1 month ago
Claws of Gix is not a great effect but cheaper.
1 month ago
How about Crop Rotation, Zuran Orb, Scapeshift, Dredge, Dreamscape Artist, Harrow, Merciless Resolve, or Reprocess to help put lands in your Graveyard? Other lands to consider are Terminal Moraine, Warped Landscape, Cephalid Coliseum, Mirrorpool, Petrified Field, Ash Barrens or Blighted Woodland. And perhaps some fetch lands if its in your budget. Have you considered The Gitrog Monster, Thundering Wurm, Fallow Wurm?
2 months ago
I don't know what you should add but those cards all seem weak.