Maybeboard


As you look over the deck you will likely notice that it seems to do a bit of everything. This is because the deck has several core paradigms to it. Input always appreciated.

Land

The high number of multicolored lands are needed to allow for you to consistently cast whatever is in your hand, with the deck running a near even split of the 3 colors.

Show Land

Deck Manipulation

The draw, tutors, and deck manipulation is a huge part of why the deck can get an answer to fit the situation or a threat that the table can't deal with.

Show Deck Manipulation

Control

A huge part of where the deck gets the ability to have diplomatic elements, and to influence table dynamics, is the abundant control it contains. Tell someone "Attack the red-black guy over there instead of me with your big beefy blightsteel collossus, and we won't find out if i really have a path to exile or not". Then path it and make an example if they decide to attack you anyway, cause you run enough removal to do so.

Show Control

Ramp

The Ramp in the deck allows for color fixing and the ability to do things in a time-frame that is able to respond to things fast enough. This is probably the weakest element of the deck right now and one that if it was made better would allow it to better deal with things like fast Kaalia of the Vast or Zhur the Enchanter

Show Ramp

Threats

The threats and equipment allow for the deck to actually win. Equipments allow for even a 0/1 to turn into a serious threat that is hard to deal with, often letting otherwise chump blocker utility creatures go the extra mile.

Show Threats

Recursion

Lastly the recursion gives the deck even more versatility and staying power. It is possibly the smallest card shell of the deck and one of the hardest to search for, but almost always can be put to good use.

Show Recursion

Suggestions

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 10 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

33 - 0 Rares

21 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Cat 2/2 W, Copy Clone, Emblem Elspeth, Sun's Champion, Emblem Venser, the Sojourner, Knight 2/2 W w/ Vigilance, Phyrexian Germ 0/0 B, Plant 0/1 G, Soldier 1/1 W
Folders Current EDH, Fav, The Jenara Files
Votes
Ignored suggestions
Shared with
Views