Sun-Blessed Mount

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sun-Blessed Mount

Creature — Dinosaur

When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.

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Sun-Blessed Mount Discussion

cdkime on R/W Dinosaur Mid-Range

2 months ago

First off, welcome to Magic!

If you want to play R/W in Modern, you should be running both Path to Exile and Lightning Bolt. Path to Exile is, arguably, the best removal spell in the game. Lightning Bolt is very strong early-game removal, and can even be used to help finish off a weakened opponent in the late-game.

Frankly, R/W is not a competitive colour combination for dinosaurs. You really want to be running Green for such toys as Llanowar Elves and Ghalta, Primal Hunger. These cards allow you to cast large, powerful creatures much earlier, increasing your chances of overrunning an opponent.

Dinosaurs have the further disadvantage of being a pretty mediocre tribe. They can be competitive in Standard, but not in the faster-paced, more brutal environment of Modern. GeeksterPlays gave a solid description of Modern's pacing, which I see no need to elaborate on.

Presuming you still want to give the deck a try, however, here are some suggestions:

  • Consistency is important - you should be running 4 copies of every card you want to draw in the early game, and 2-3 copies of your "finishers" (expensive-to-cast cards that you'll want to draw on turn 4, but would be dead in your hand if you drew them earlier).

  • You never want to run lands that enter the battlefield tapped. These are far too slow for anything but the most casual of environments, and will certainty get you killed. For some budget lands, consider Battlefield Forge and Clifftop Retreat.

  • I do not think you need the planeswalkers or Sun-Blessed Mount - you want to be casting large, game-ending dinosaurs on those turns, not cards which do not put significant pressure on your opponents.


Also, here is how to link your deck in forum posts. There are two ways you can do this. For both, you need to take the red part of the URL for your deck:

http://tappedout.net/mtg-decks/rw-dinosaur-mid-range/

Then use either:

[[deck:rw-dinosaur-mid-range]]

To list the name of your deck, like so: R/W Dinosaur Mid-Range

or

[[deck-large:rw-dinosaur-mid-range]]

To list a more detailed link to your deck, like so:


R/W Dinosaur Mid-Range

Modern yavuzyuksel07

SCORE: 1 | 1 COMMENT | 60 VIEWS | IN 1 FOLDER


Hope some of that helps!

KarnaxHestrus on cheap RW dinos

3 months ago

You should put more creatures. Take out 1 Tormenting Voice, 1 Dinosaur Stampede and 2 Act of Heroism and put Sun-Blessed Mount, Etali, Primal Storm or something.

Mice_Overseer on dinosaur

7 months ago

I'd get rid of Sun-Blessed Mount and Huatli, Dinosaur Knight.

Guyvas on Zacama EDH deck

7 months ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

jakeelephant006 on Gishath is cool

8 months ago

Cards to pull:

Creatures- Belligerent Brontodon, Bonded Horncrest, Generator Servant, Looming Altisaur. Opaline Unicorn, Zhur-Taa Druid

Instants + Sorceries:Fateful Showdown ?, Enter the Unknown, Explore

There are some other cards that aren't that great, but currently you don't have the resources to replace them.

Cards to add from Sideboard:Commune with Dinosaurs, Kinjalli's Caller, Obelisk of Urd, Otepec Huntmaster

Other Recomendations:

Pick up the Huatli Planeswalker deck. It has Huatli, Dinosaur Knight who has great synergy with all dinos along with Burning Sun's Avatar, Sun-Blessed Mount, and Goring Ceratops which are all good dinosaurs themselves. And who knows, maybe you'll draw some of the dinosaurs from Ixalan that you don't have from the booster packs. Also, I'd recommend getting the Feline Ferocity commander deck from C17. It's the cheapest of the set, it's in your colors, and you can break it apart and use at least a third of the cards in there. Not many of the creatures would be of use but there are great commander staples and powerful cards in the the lands, instants, sorceries, arifacts, and enchantments in that deck. These two decks would be good options to help enhance your deck if you don't want to just go out and buy the singles you actually need.

Acute19 on R/W Jurassic Park, The Scary Bit

9 months ago

I like it. Nicely done. A couple thoughts:

  • 20 lands seems way too lean, especially with 12 spells costing 5-6 mana. With that many pricey spells I would run at least 24 lands.
  • I'm surprised you went with Nest Robber instead of Huatli's Snubhorn for your 2 drop. The vigilance on Snubhorns make them super versatile.
  • As a dirt-cheap way to throw a wrench in some higher tier decks, I highly recommend 4x Tocatli Honor Guard. It's shocking how many Top 8 decks are absolutely RUINED by this card. Burning Sun's Avatar and Sun-Blessed Mount wouldn't work anymore but the disruption for your opponent is well worth it IMO.
  • For card-churn, I suggest adding a Vance's Blasting Cannons  Flip.
  • You probably need at least a bit of removal in the form of Lightning Strike or Cast Out.

Take a look at my version of this deck and let me know your thoughts. https://tappedout.net/mtg-decks/sun-empire-elites/