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Creature — Dinosaur
Bonded Horncrest can't attack or block alone.
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Bonded Horncrest Discussion
9 months ago
This is my first time building an EDH deck and I was curious what could be improved.
I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".
10 months ago
LittleBlueHero These suggestions do seem really reasonable though I am not such a fan of Overgrown Armasaur and the tokens but Needletooth Raptor is a good suggestion though its a bit weak and usually gets killed instantly it hits the board but I do agree about Bonded Horncrest.
I'll add the suggestions to the Maybeboard and do some playtesting. I think the Ripjaw raptor and Ranging Raptors will be what I'll be going towards now.
Any thoughts on Otepec Huntmaster? Seems a pretty good ramp but still dies to an sneeze.
10 months ago
In the long run I would replace Nest Invader with 2 more Raptor Hatchling. But I agree with Jumpstick that Ranging Raptors is a good uncommon to grab here since you want to focus on enrage and its one the best payoffs for a deck like this.
You could also consider Needletooth Raptor. Even as a 1 of it can do a lot of work clearing a board if not dealt with immediately. You aren't running a lot of removal at the moment so it could be a huge boon for you.
I'm not a huge fan of Bonded Horncrest since its a terrible top deck on an empty board.
If I had to pick I think I would do: 1xRipjaw Raptor, 1xNeedletooth Raptor and 1xSun-Collared Raptor and 1xOvergrown Armasaur. Ripjaw draws cards, Needletooth is potential removal and Armasaur offers you another late game option to help stabilize on a bad board. I like the sun-collared because it comes down early enough to be annoying, blocks 1/1 tokens and late in the game it can pump and trade with almost anything. So if your opponent manages to be bigger than you its another way to interact. Later when you can get more uncommons and such you can replace the non-enrage pieces. Until then its better to run solid cards than mediocre ones with enrage.
I would take out: 2xBonded Horncrest, 1xKnight of the Stampede and 1xNest Robber. The knight isn't that good since most of your cards are low on the curve and he's not very threating on turn 4. Nest robber is fine really but in a deck that wants to ping things hes not great, can't attach Tilonalli's Crown or get targeted by rile and such. Its ok for now but you definitely want to swap em out.
10 months ago
Yea, the deck is in currently in this state and I will mark the suggested cards or what I'm thinking on getting in the Maybe-board. So currently all the cards in this deck are what I own in the game.
Probably I should get one more Ranging Raptors and maybe Two more Ripjaw raptor . Drop the Raptor Hatchling or Bonded Horncrest or Ravenous Daggertooth?
10 months ago
Dinosaur Tribal is one of the more difficult decks to build and I have not built it myself, but if it runs anything like a Mayel Beast Tribal the only real glaring omissions are Defense of the Heart and Wild Pair to replace some of the more vanilla creatures like Bonded Horncrest
There are some other nice cheat and tutor cards Quicksilver Amulet, Rishkar's Expertise, Tooth and Nail, Natural Order, Deathrender, and Cryptic Gateway but a few land tutoring spells like Explosive Vegetation or Land Tax may work better with your commander.
With only 2 Basic Mountains in the deck, Dormant Volcano can be replaced with a basic land.
10 months ago
Cards to pull:
There are some other cards that aren't that great, but currently you don't have the resources to replace them.
Pick up the Huatli Planeswalker deck. It has Huatli, Dinosaur Knight who has great synergy with all dinos along with Burning Sun's Avatar, Sun-Blessed Mount, and Goring Ceratops which are all good dinosaurs themselves. And who knows, maybe you'll draw some of the dinosaurs from Ixalan that you don't have from the booster packs. Also, I'd recommend getting the Feline Ferocity commander deck from C17. It's the cheapest of the set, it's in your colors, and you can break it apart and use at least a third of the cards in there. Not many of the creatures would be of use but there are great commander staples and powerful cards in the the lands, instants, sorceries, arifacts, and enchantments in that deck. These two decks would be good options to help enhance your deck if you don't want to just go out and buy the singles you actually need.
11 months ago
Drop Burning Sun's Avatar Wakening Sun's Avatar and Bonded Horncrest for a set of Charging Monstrosaur. He is going to be better to draw most of the time. Your sideboard could use some more removal like Cast Out Impeccable Timing Shock etc, as well as graveyard hate like Crook of Condemnation or Sentinel Totem and some enchantment artifact hate like Slice in Twain or Appetite for the Unnatural. If you can manage, I think Goring Ceratops would be better as another Savage Stomp.
11 months ago
I think if I'm looking for spots for the enchantments, I'm going to start by making sure that the dinosaurs I have in the deck are all worth the spot. Bonded Horncrest is just a body in my opinion. Not being able to attack or block without another creature is a pain. It didn't really perform all that great for me so it was an easy cut. I like Thundering Spineback and its utility but early testing for me hasn't been great either. I don't get to use the ability as often as I'd like and hard casting it feels underwhelming. He's still in my deck though, because dinosaurs, so its hard for me to say just cut it. Not a fan of Territorial Hammerskull. I like the ability but I don't really see myself attacking with it unless its been boosted up enough to withstand some blockers.
Next, I like what you have going with the Prey Upon aspect with cards like Ulvenwald Tracker, Pounce and Savage Stomp. These cards are all pretty sweet but they were cuts in my deck just because I wanted to focus my spells to ramp or Overrun/Indestructibility type effects. Not saying you should go that route necessarily, but those are cut options. The last thing I think I'm questioning (and it all depends on your meta obviously) is how is Aura Shards working for you? I feel like in my meta that would be a wasted slot because we don't run an overwhelming amount of enchantments or artifacts that would need to be dealt with that sort of power. Unless they're running Zur the Enchanter or something, in which case that card is awesome!
Anyway, hopefully this helps. If you want to see a different take on this deck, take a look at mine here:
Commander / EDH
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