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Creature — Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
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Belligerent Brontodon Discussion
2 weeks ago
3 weeks ago
There's a couple of Dinos in Ixalan that could work well with your deck:
Verdant Sun's Avatar - Life gain for all those big booties.
Belligerent Brontodon - It's basically a second Doran in case your commander gets stolen.
They're a bit expensive, so maybe just choose one of them.
1 month ago
Cards to pull:
There are some other cards that aren't that great, but currently you don't have the resources to replace them.
Pick up the Huatli Planeswalker deck. It has Huatli, Dinosaur Knight who has great synergy with all dinos along with Burning Sun's Avatar, Sun-Blessed Mount, and Goring Ceratops which are all good dinosaurs themselves. And who knows, maybe you'll draw some of the dinosaurs from Ixalan that you don't have from the booster packs. Also, I'd recommend getting the Feline Ferocity commander deck from C17. It's the cheapest of the set, it's in your colors, and you can break it apart and use at least a third of the cards in there. Not many of the creatures would be of use but there are great commander staples and powerful cards in the the lands, instants, sorceries, arifacts, and enchantments in that deck. These two decks would be good options to help enhance your deck if you don't want to just go out and buy the singles you actually need.
1 month ago
A fellow Doran player! I've been playing Doran for 5 years now and have tried a few different strategies over the years from voltron-Doran to treekfolk-tribal to Low-Power/High-Toughness synergy. What a versitile and fun commander :)
Retribution of the Meek is another removal spell that will leave most of your low-power trees untouched.
1 month ago
2 months ago
Please help me understand why Belligerent Brontodon is in here? It does not seem to make sense when one uses a commander that imbues creatures with strength (instead of toughness).
2 months ago
I have a couple of thoughts. Sunbird's Invocation is a cool card, but I don't necessarily like it for this commander. You want Gishath, Sun's Avatar to cheat out your dinosaurs, so you won't be casting a large portion of your high-cost spells directly from your hand. The other problem with it is that it buries everything else on the bottom of your library randomly, so you can't even set up a stack on the bottom.
Asceticism is a great card, but you might also want to include Cavern of Souls. Asceticism doesn't protect your dino's from being countered, because they have to hit the board for the enchantment to take effect. Cavern of souls would prevent your dinosaurs from being countered, so the pair would effectively prevent anyone from doing anything to your dinosaurs save for a non-regenerative board wipe or a Cyclonic Rift.
I would include Gratuitous Violence, Berserkers' Onslaught, and/or Duelist's Heritage to maximize combat power here. The nice thing about Gratuitous Violence and either of the other cards is that it would effectively double the damage of double strike. This can win games fast, and even trample fatal damage over a piddly deathtouch creature that otherwise might convince you to refrain from attacking.
Also, I am not a huge fan of Belligerent Brontodon simply because it hamstrings Gishath, Sun's Avatar. I know this is a ticky-tack basis, as Brontodon can make several dinos hit for more damage. But if a huge strategy of dinos is to cheat out additional cards with Gishath, one more flip can be game changing. One more dinosaur out on the board is one more resolution of Aura Shards, one more trigger for Beastmaster Ascension next round, one more mana if you have flipped Growing Rites of Itlimoc or an additional creature to trigger the flip if you haven't.
Finally, I would actually increase your land base a little bit. You have great ramp, but your starting hand could be significantly crippled with only 31 land, especially if you draw land that doesn't give you Naya mana.
[Note: this isn't as much of a recommendation as it is just me promoting a card I love in creature heavy decks. But check out Fresh Meat if you haven't already. There is no greater feeling than watching an opponent who thought he destroyed you by wiping all of your creatures suddenly become terrified because he merely replaced them with 3/3 beasts. It's a sort of sick retribution that doesn't quite fit here, but I love it nonetheless and will promote it whenever I can, lol.]
2 months ago
Rules question! Questions. Several rules questions! These questions all deal with instants such as Cloudshift or Illusionist's Stratagem which exile a creature and then immediately return it to the battlefield rather than at the end of the turn or whenever. I'm fairly confused about several interactions with other cards/mechanics.
1) What happens if this is cast on an attacking creature prior to the damage step? Since the creature exits and re-enters before its time to deal damage does it "remember" what it was doing or has it been permanently removed from combat?
2) Similar vein, but what if the creature is a blocker? I know a blocked creature remains blocked even if the blocker is exiled permanently or dies, but does it remember who is blocking it? Will the creatures still deal damage to each other?
3) I am almost certain the answer to this is yes, but just to check -- this will re-trigger any "when entering the battlefield" abilities such as on Atzocan Archer, correct?
4) I'm again almost certain the answer is yes, but does a creature exiled in such a way come back with summoning sickness?
5) I know the God enchantments from Theros remember the damage they've taken that turn if they for some reason stop being a creature and then re-become a creature during the same turn. Is this the same for this "exile flickering" effect? In other words, if Belligerent Brontodon is hit by Lightning Bolt, then "flickered" with Cloudshift, then hit with a second Lightning Bolt is he dead or is he cool with it?
6) Does this break spell targeting? If somebody tries to Murder my poor defenseless creature will flickering him before the spell resolves save him? Or does he only need to be a legal target when the spell is originally put on the stack and when it resolves (rather than continuously).
7) Is there time for an opponent to react in between the creature being exiled and then being returned from exile? And, if so, does it still return to the battlefield if it's moved to another zone? For example, if I flicker my creature can an opponent cast Ulamog's Nullifier in between these two effects and target him while he's exiled, thus moving him to my graveyard? And will he then stay in my graveyard as my spell resolves with a depressed whimper or will he return to the battlefield under my control?
8) Not actually a rule question, but is there a different term for this that's generally understood (like "bouncing" for returning things to your hand) or can I just keep calling it flickering until that catches on? :p
Thank you :)