All creatures have protection from red.
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Absolute Law Discussion
1 week ago
The Onslaught art for Pacifism is a nice piece of Akroma art.
1 week ago
My main suggestion would be to add more mana rocks so you can get your big angels out quicker.
For another angel themed card, Pacifism from Onslaught features a nice piece of Akroma art. And more cards Absolute Law/Absolute Grace also tie into your color protection angels if you want to expand that theme.
2 weeks ago
Veldt is out of your color identity, and 34 lands overall seems much to low considering you're running no real acceleration. I'd consider going up to 37 or 38, and adding few mana rocks.
Consider dropping the Circle of Protection enchantments for Rune of Protection: Black and its cycle. You're already mono-w so paying for it is still easy, but this cycle gives you the option to cycle. In a deck like this you're going to want the ability to get a fresh card if there is no red at the table, lets say.
1 month ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
2 months ago
+1 Mesa Enchantress (you've got 19 enchantments and are complaining about card draw, solution found)
5 months ago
@Siq6Six: That is a lot but considering overall playtime it might be same since I play duel commander and the games are sometimes finished (rarely but still) in 4th turn. Just today I got killed by Kaalia and Master of Cruelties combo on turn 4.
I still need to see Sword of the Animist having some action since I never tutor it and rarely play it even if it's in my hand since I have some more efficient equips already in hand or in tutor's reach. Aside from that it really is a good card considering the amounts of mana the Fox needs.
Speaking of mana: how about an Extraplanar Lens? It is a great ramp even on turn 3 with a minimum of 4 available mana on turn 4, usually 6 though. It is good to have snow-covered basics for this unless you have an ally running plains in a multi-player match.
You made a good point about Duelist's Heritage, I will not be putting this in the deck because of it. As to Absolute Law -yes I do have two mono red burns and a couple of izzet cannons in my meta. But the most outraging deck AND in a quantity of 5 on one FNM is the Vial Smasher the Fierce. It really needs a ban in duel. Just because of this I put Purity and Spirit Link to my mainboard and bought Michiko. I believe Absolute Law would help me a lot.
Sword of War and Peace is a good one to have in the Fox. I wanted to put it in but I'm not sure if the lifegain and life-loss are efficient enough. It might really help against red decks though.
I found something pretty interesting: Howling Mine. Looks good only as a 2 mana draw engine but yes, helps your opponent as well. What if there was a way to tap it? Well, Inspiring Statuary! How cool is that! Not only does it cost 2 but also gives you one every turn with the Statuary! The second part of the combo is tutorable if you already have one in hand and a consistent double draws for 2 just blow my mind. Sadly, you can't tap your artifacts for mana anytime, but only when you play a spell. You usually do so in your turn though. And even if you don't, you'll have plenty to cast with the Howling Mine. What do you think?
5 months ago
Warxuaroz Wow that's a lot of games! Lol we usually average 3 games a night, but got in 5 tonight. The games tend to run Long & we all swap out decks when we want to change things up. Tonight I got a couple in with 8.5, one in with Kaalia and a final with Breya.
So Sram is gonna go. I even tried him as a Commander because I just wasn't drawing it. I wasn't a big fan. To be fair, we had a Kami of the Crescent Moon, so card draw wasn't an issue. If I was to change commanders, I'd consider Michiko or Akroma.
Armory Automaton, and even Conqueror's Flail would be excellent additions. Hopefully we'll see a foil printing! The deck list above is an accurate list of my cards (at least, up until changes these past 2 weeks).
As far as Godsend, I've gone back & forth with this one. Tonight it came out in two games & was pretty good. Nobody wants their dude exiled, it's a great deterrent.... and sometimes the 3mana equip cost is a deterrent to play it! With Fireshrieker, I've had it & pitched it. I kept drawing it when I had nothing else, and I really didn't want to attack into bigger crap with a 2/2. I have considered giving it another shot tho. Sword of the Animist used to be an enabler. It helps turn on Emeria, The Sky Ruin & Emeria sheperd, not to mention helping me dig out Plains. However, I could see preferring double strike over 1/1 & land tutor.
I slotted in Sword of War and Peace. I actually kept out Canonist to make room. However with Sram going out, Canonist can come back in.
Eye of Ugin is out & in comes an additional Plains. It had been a dead card in hand more times than it's been a tutor unfortunately. Also there are just too few Eldrazi to take advantage of it, esp with Conscription gone.
5 months ago
@Siq6Six: Indeed, the Duplicant seems to be a great answer to Iona. It's tutorable and not so expensive if you consider you're against Iona, which is of 9 CMC. That is if you're not facing a hyperramp or Kaalia deck.
I do see the importance of the draw, especially in white, but I don't think Sram is really able to deliver in this matter. Although I am curious to see how it will go with you.
Also I am also considering putting Ethersworn Canonist in since I have a tough time dueling decks with craptons of mana and casting half their libraries at me. AND the Canonist is tutorable!
What do you think of Armory Automaton? It's not the most powerful card on its own but it looks like it could really do some mess while well-equipped. Not to mention it steals enemies' equips at least for the time of the combat step. Having the opponent have to spend mana to reequip it on his turn is also helping a lot.
Is Godsend really worth keeping? The exile is a really good thing but I found myself struggling to take anything out of this sword other than an overpaid +3/+3 on my creature.
I believe, and I wasn't a fan of it till two days ago, a Fireshrieker would do more. Having both the Shrieker and one of the Swords on one creature provides you with quite nice bonuses. I need to find a place for it in my armory though. I'm considering to take out the Sword of the Animist. How has it been working out for you?
What are your thoughts on enchantments like Duelist's Heritage or Absolute Law? Both are very rewarding and I'm being tempted to put them in but in my meta there is almost no enchantment removal so it's really safe. I'm interested in your unobscured insight though.
How many games do you play on an average evening? I found myself playing about ten every friday now which is an extremely large amount to me. That let me understand all the mechanics I use a lot more and to make my deck much better in result.