Orazca Frillback

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orazca Frillback

Creature — Dinosaur

grovi1510 on R/G/W Dinosaurs

5 years ago

I would suggest cutting some of the one offs and focusing on a few key dinos. Frenzied Raptor might be a good cut, along with Raptor Companion and Orazca Frillback. I also noticed a lack of ramp, if you are going to go very agro, especially with big threats like Colossal Dreadmaw and Charging Monstrosaur you are going to want to bring those down ahead of the curve. Grow from the Ashes would be a great addition.

Deco_y on

5 years ago

True that. For the best decks, you gotta pony up. Oh, the eternal struggle of a magic player.

I took a look at all the Green/White creatures in Standard atm, and this is the list of creatures I would consider for a Dinosaur deck in these colors:

Imperial Lancer
Kinjalli's Caller
Priest of the Wakening Sun
Cherished Hatchling
Drover of the Mighty
Raptor Companion
Atzocan Seer
Deathgorge Scavenger
Kinjalli's Sunwing
Orazca Frillback
Ranging Raptors
Ravenous Daggertooth
Renegade Rallier
Rhonas the Indomitable
Territorial Hammerskull
Thrashing Brontodon
Knight of the Stampede
Ripjaw Raptor
Territorial Allosaurus
Crested Herdcaller
Snapping Sailback
Temple Altisaur
Trapjaw Tyrant
Carnage Tyrant
Goring Ceratops
Wakening Sun's Avatar
Zetalpa, Primal Dawn
Ghalta, Primal Hunger

I would consider maybe focusing on the lower CMC Dinos to populate the majority of the deck and have Wakening Sun's Avatar as a finisher. Your curve is a little wonky, and you'll want to smooth it out a tad.

PeeBee on Green Mono

6 years ago

You need to be playing 4x Blossoming Defense if your mono green as its your best protection and drop the Plummet to the sideboard.

I see what you're trying to do with the Orazca Frillback however i think i would more prefer to see more x4 of in the deck, so, -3 Orazca Frillback, +1 Jadelight Ranger, +1 Greenbelt Rampager, +1 Narnam Renegade, +1 Drover of the Mighty.

Finally 19 lands seems too little, you need to play more than this, even with a few ramp cards, I would go up to x4 Commune with Dinosaurs and x3 Hashep Oasis which will also allow for a reasonable pump. You could remove the vehicles to make this happen.

Sorry if this seems like a lot of changes, however the deck looks solid but a fundamental part of magic is maximizing the amount you draw the keys cards, and some numbers definitely need to change.

cherl on Aggro Dino

6 years ago

A couple of recommendations from someone who has placed highly at FNMs with a RG Dinosaur deck. These suggestions depend on your budget, of course, so I'll include some budget options in this list:

  • Carnage Tyrant. This card is insanely good in dinosaur decks, and only dies to board wipes, Doomfall, and being blocked by things as strong as it.

  • Ghalta, Primal Hunger is great as a late-game creature, and if you can get it out earlier, it's even better. Can die to good removal, however, so maybe just a 1 or 2 of.

  • Regisaur Alpha is a great card, and could easily be played as a 4-of. Gives Carnage Tyrant and Ghalta, Primal Hunger haste, which can be deadly.

  • Savage Stomp is great removal that helps get enrage triggers from your creatures and kill off things you don't like.

  • Abrade is just good removal, you could take it or leave it if you really want to dedicate yourself to the dinosaur theme.

  • Drover of the Mighty is an amazing investment that can help you cast your dinosaurs early game and attack as a 3/3 late game. You already have 3, but I'd suggest even going up to 4.

  • Otepec Huntmaster is another way to get your dinosaurs out fast, and can give your big guys haste.

  • Add more Ranging Raptors and Reckless Rage. Thank me later.

As for cuts, I'd recommend getting rid of Pounce, Knight of the Stampede, Grazing Whiptail, Orazca Frillback, Colossal Dreadmaw, Silverclad Ferocidons, Sun-Collared Raptor, Plummet, and Crash the Ramparts.

I hope this was helpful!

theosZA on

6 years ago

I personally don't bother with the boarding feature of tappedout - my tappedout lists are the ideal version of each deck that I can trade towards.

There quite a few cards that don't really synergize that can be cut: Ixalli's Keeper, Jaddi Offshoot, Jadecraft Artisan, Howl of the Horde, Profound Journey, Sigil of the Empty Throne, Prismatic Strands, Darksteel Pendant, Scroll of the Masters. You don't need spells to pump up your dinosaurs as they're already plenty big: Buccaneer's Bravado, Giant Growth, Crash the Ramparts. Some weak dinosaurs can be cut: Orazca Frillback, Raptor Companion. My thinking is that you don't need the weaker cheap creatures if you spend your early turns ramping so that you can start playing scary dinosaurs from turn 4.

My ideal version of a Gishath deck would be something like: 37 land, 3 mana rocks, 11(!) mana ramp spells, 10 answer spells (removal, board wipes), 4 protection spells (mainly stuff that can keep Gishath safe like Lightning Greaves), 30 dinosaurs, 5 non-dinosaurs that synergize well with the dinosaurs (e.g. Forerunner of the Empire).

Guyvas on Zacama EDH deck

6 years ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown

Shatter

Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops

Cacophodon

Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf

Plummet

Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn

Polyraptor

Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

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