Crash the Ramparts

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crash the Ramparts

Instant

Target creature gets +3/+3 and gains trample until end of turn.

5c0r910n on Trample them to Dust

5 years ago

i think Elvish Rejuvenator really isn't that good, but that my opinion, i think you want more Goreclaw, Terror of Qal Sisma, the ramp from him is really good.

I believe you are setting your curve pretty high, Impervious Greatwurm, Arboretum Elemental and Aggressive Mammoth are pretty ambitious, and Hungering Hydra isn't that great either. Good replecements are cards like Carnage Tyrant, Nullhide Ferox, and Vine Mare. Vine mare doesn't seem that good but in the end it hits for five, killing your opponents pretty quick. I like the idea of Elvish Rejuvenator, seeing that playing a Llanowar Elves turn 1 increases your chances of winning immensely, the druid should do a similar thing.

I think that Broken Bond in the main board doesn't make alot of sense, but it depends on what your facing often. I suggest swapping it out for your Adventurous Impulse.

Crash the Ramparts is a questionable card in this deck, its a dead card in hand most game, given that more of your creatures alreadly have trample or are given trample by another creature.

Root Snare also doesn't make any sense, its a very defensive card in a very aggresive deck. The idea of the mono green is to tempo enough pressure to force your opponent to stay on the defensive. If you think it work really well against what your facing maybe sideboard it.

I think Prodigious Growth is definitely interesting, but i feel like if you want the stats on its your could play a better six drop creatures, and if you want some burst to finish your opponent off, just play Bounty of Might

Vivien Reid is another card that requires a defensive strategy to pay off, and yet its in this deck. If it is value you are looking for i suggest Find / Finality Even thought you can only cast the first half its still pretty good in the late game

Also mono green want more lands, i suggest 22-23 lands

frantik129 on

5 years ago

I'm always down for stomping with Dinosaurs and this seems like a fine deck but I would make some changes to it.

1) Get rid of your white. I understand what you're trying to do with it but all dinos want to do is smack the face and the white side of your cards isn't really doing that. Sure you can return a dino from your graveyard with Atzocan Seer but I don't find it useful. Only having two colors will also fix your mana a whole lot better.

2) Add Raging Swordtooth, this card will do WONDERS for your deck! You have so many Enrage triggers on your cards that you want something that will help you trigger it.

3) ADD MORE ENRAGE MECHANICS! I find them to be so strong and there are some powerful ones that will help you control the board so you can keep smashing face Rampaging Ferocidon and Needletooth Raptor will not only help deal with those pesky blockers but will make it so your opponent can't gain life.

4) Your enchantments and instants are okay... but having cards such as Commune with Dinosaurs and Crash the Ramparts are much better for the deck. If anything, throw the Vanquisher's Banner and New Horizons to the sideboards to deal with the slower matchups you may have!

Anyways good luck and have fun with your dinos :)

SwaggyMcSwagglepants on Dastardly Designs #2: Clowning Around

5 years ago

@Boza (for all the cards in order of appearance)

  • That’s true, Circus Peanuts should have indicated there would be elephants in the 250 word slot
  • I don’t think Fire Eating is a black-red card. While it flavorfully fits both colors, the design can certainly be contained in just mono-red. Red has dealt in death triggers and creature damage at common several times before, so it seems unnecessary to add a color to this card. Although you’re pretty correct about it not flavorfully fitting Fire Eating.
  • I definitely didn’t think about a card leaving the battlefield - makes a rushed design even worse
  • I don’t know if Magician should be rare - it’s complex but in Limited it doesn’t seem strong enough to warrant a rare slot
  • Did I not mark Circus tent down as a rare? My mistake if I didn’t, certainly should’ve been a rare
  • Feats of Strength should definitely be to make it better than Crash the Ramparts.
  • Maybe another knife counter and having base stats of 1/3 would make this Mythic? Again, I dont see a need to make this Rakdos - all the abilities fit into black and don’t need to branch out.
  • I think it can be difficult in Limited to constantly have 4 creatures, but maybe static +2/+2 is a bit too strong? What what you suggest as an alternative? +2/+2 when it’s your turn or for your attacking creatures maybe?

Thanks for all your criticism, I’ll make sure to use your advice when designing my cards in the future!

Boza on Dastardly Designs #2: Clowning Around

5 years ago

Honestly, I am not a big fan of the designs. Here are some notes:

  • Having the peanuts design buff elephants, but not designing any elephants to go with it is a mistake of lack of cohesiveness. Otherwise, a fine card.

  • Fire eating does not represent flavorfully what fire eating is IRL - people are not making living bombs out of themselves. Should probably be rakdos colored.

  • Three rings is confusing on first and second read and gets super confusing if one or more of the three permanents goes away.

  • Magician is the best design, but certainly not an uncommon with that text box.

  • Circus Tent is a bit weird, but it works. Probably should be rare rarity to fit within the challenge and its design, but otherwise ok.

  • Feats of strength is a bit confusing, probably not rare as noted and a bit of a letdown at that mana cost and rarity. It is a Crash the Ramparts, a 23rd card in IXL limited, with minor upside, so unless your deck features Wild Onslaught as well, I think it is a pretty bad card, power-level wise.

  • Knife thrower does feel quite Rakdos too, undeservant of its mythic rarity, being an Icatian Javelineers with a better body. Also, after reading the design excerpt, being a literal filler in the holes of the design challenge is not a good place to be.

  • Ringmaster is quite alright - a decent commander, average to good draft pick that could be superb in the right deck, with limited constructed applications... wait. His effect is permanent? Well, that is a design oversight for sure.

Overall, if I was an average judge, I will have to say that half of your designs are not particularly good, while all of them suffer from being undercooked.

Ximinipot on MonoGreen Stompy

5 years ago

I was thinking that as well, but was leaning towards Gift of Growth, although Crash the Ramparts might be better. Thank you.

Thunderide on MonoGreen Stompy

5 years ago

I like the idea but I would add a few instants like Crash the Ramparts or Natural Connection

Nefashu on Black + Green First Pauper Deck

5 years ago

Some improvements:

griffstick on Dinosaur Rampage

5 years ago

Note Steely Resolve is a nombo for lots of things you want to do. You might want to reconsider that card.

Huatli, Dinosaur Knight, Huatli, Radiant Champion, Pounce, Crash the Ramparts, Savage Stomp, Rile, Hunt the Weak, Enter the Unknown, Tilonalli's Crown, Kindred Boon, Majestic Heliopterus, Cacophodon, and lastly Spirit en-Dal all don't work if Steely Resolve is out and you choose dinosaur

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