Shining Aerosaur

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Common

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Shining Aerosaur

Creature — Dinosaur

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Shining Aerosaur Discussion

Bananaasablade on Barney and Friends

2 weeks ago

Firstly you're at 99 cards, so you're one short, it counts your commander.Wouldn't run: Bonded Horncrest, Colossal Dreadmaw, Grazing Whiptail, Shining Aerosaur, Tilonalli's Knight, Crash the Ramparts, Blinding Fog, New Horizons or Emergent GrowthWould Run Asceticism Gruul War PlowKindred Boon, kindred charge , Kindred Summons, Mirror Entity.

Basically you dont wanna run too many commons. You want permanent sources of trample or haste like the war plow.

bops on open the door! get on the floor!

2 weeks ago

Autumnstar Thanks for the notes! I kind of forgot about changeling haha, though I'm still trying to keep the deck as much dinosaur as I can for the flavor... Taurean Mauler looks super nice though so I'll probably put that in, especially since I tend to play commander with many people per game.

Crib Swap seems really nice as well, but the deck is pretty packed with important noncreature cards already, so I'll probably sideboard that for now. I also swapped out Shining Aerosaur for Grazing Whiptail - cheaper and still fulfills a role I need of blocking fliers.

Just have to wait for Rivals of Ixalan to release, and then I'll have some more choice of dinos to put in haha

Autumnstar on open the door! get on the floor!

2 weeks ago

I love the deck, but I definitely think that some of the dinosaurs that are included could be replaced with changelings instead.

For example, Shining Aerosaur is just awful statwise, and you would want to do want to play almost any other card on turn 5. I would also say that you have too many noncreature cards for a tribal deck but i'm not sure what I would take out personally considering the fact that all of the cards aside from a creature or two with poor stats are about the only issues i see personally.

And now, changelings that I personally would consider.

Changeling Titan:Technically a five mana 7/7.

Chameleon Colossus: It's a 4 mana 4/4 with protection from black which is already good, and for 4 mana you can double it's stats to finish off a game.

Crib Swap: This one isn't a spell, but since it's a tribal spell with changeling, it counts as a dinosaur to get cost reduction from Kinjalli's Caller or Otepec Huntmaster. Exiling a creature for two mana or one mana at instant speed is a good way to get around big indestructible creatures that you'd usually have to chaos warp.

Mirror Entity: It's got a pretty good activated ability that you can use to make all of your dinosaurs big, and your non-dino creatures dinosaurs to get even more tribal bonuses with them.

Taurean Mauler: Player cast spell= Dino get big