Scalding Salamander


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Uncommon

Combos Browse all

Scalding Salamander

Creature — Salamander

Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Price & Acquistion Set Price Alerts



Have (1) bakeraj4
Want (1) theelk801

Recent Decks

Scalding Salamander Discussion

jakeelephant006 on Toxic Thunder 2: The Toxic Avenger

3 weeks ago

Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.


Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.

Artifacts: That Which Was Taken cuz it's also too slow.

Wolfrage76 on Leviathan Edgar Markov RIX

3 months ago

I always suggest Olivia Voldaren in a vampire heavy deck as she's my fave. Toss something in to give her Death Touch (I like Retreat to Hagra) or something like Neko-Te and 2 mana goes a long way, plus the ability to steal their dudes (not as important in your creature heavy deck but still). Even without death touch 2 mana pings work great on weenies.

But in a similar vein though off theme a bit, Goblin Sharpshooter and Scalding Salamander are 2 great cards to use against token or horde decks (especially if you can give death touch or use something like Neko-Te.

Maybe Urza's Incubator? Get those low CMC dudes even lower?

And definitely Teferi's Protection

Bxbx on Extreme Dinosaurs Gishath EDH (+RIVALS OF IXALAN)

3 months ago

Thanks for your suggestions, Wolfrage76!

You're right, Quicksilver Amulet should make most of my dinos cheaper. I also like the possibility to put them into play during my opponents turn. But for now I will try Selvala's Stampede because I enjoy voting and other multiplayer-related mechanics. @bushido_man96: I'll also try out Elvish Piper at some point, thanks. Her ability is cheaper, but no "haste" like the amulet - we'll see.

Mizzium Mortars does not offer the possibility to trigger my own creatures' enrage abilities, so I think it's not ideal.

Berserkers' Onslaught will likely be included, but I still have to decide which vanilla dinosaur to cut.

I didn't know Scalding Salamander and Neko-Te til now and won't include them in this deck because they seem to be a bit unrelated to my strategy. But I'll keep them in mind for future deck ideas!

Wolfrage76 on Extreme Dinosaurs Gishath EDH (+RIVALS OF IXALAN)

3 months ago

Quicksilver Amulet since your creature costs are higher than 4 for the most part.

Breath of Fury to kill, smash, and crush.
Mizzium Mortars to clear the path for your dinosBerserkers' Onslaught to smashy smash!And while not a dino, Scalding Salamander is like a little dino, and it's ability to do 1 point of damage to opponents creatures when it attacks can be disgusting, especially when combined with something that gives death touch, or with Neko-Te.

mrjonnymac on Depala Vehicles 3.0. It might actually work!

4 months ago

Great feedback!

The suggestion is definitely worth watching for. When I was compiling the cards for the combo, I only found a few that worked in the R/W scenario: Ronin Cliffrider, Scalding Salamander, and Shockmaw Dragon. The downside was each creature only damaged the defending player's creatures instead of every other creature.

These do exist, but in other colors.

Not that it is a bad thing though -- I can have the board wipe creature attack one opponent while the vehicles attack another opponent, or go all out one one player.

Statistically speaking, the chances of getting the combo off is in the 3-15% range due to lack of creature tutoring. I can get the Sword of Kaldra to the battlefield in a few different ways (raising the average), but getting the Ronin Cliffrider out is 1% unless I pull it in my opening hand.

I've learned not to have too many combos in a commander deck due to probability, but also not to have one wincon.

I can shortcut the process by Flickering Godo, Bandit Warlord, but that too is statistically small.

I'll keep looking at different options. Thanks again for the comment!