Creatures you control get +1/+1 until end of turn. Untap them.
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Rallying Roar Discussion
1 week ago
Little update from what was actually my first FNM.
Small pod, only 11 participants. One thing to note is that about half of the guys at my FNM are pretty "serious" about Magic and they were grinding games with their decks ready for the PPTQs the next day. Two are in a semi-pro team as well. So, enough with the excuses.... :)
Cut to the chase, the deck went 2-2 including 1 bye (4th round).
Match 1: 2-1 to the cats. The opponent was playing a janky home-brewed R/G "big things + pump" deck. I got mana screwed on game 2, which I lost, and he had a turn 2 Rhonas's Last Stand into mega pump. In the other games I absolutely wiped him though.
Match 2: 0-2 against Temur Energy. This guy ended up winning the night and he pretty much stomped me. In my defence I was totally mana flooded in both games, but he didn't really have much worry the whole match. He also stole my Ixalan's Binding and used it on my stompy Pride Sovereign and I did not draw any removal.
Match 3: 1-2 against Temur Energy again. This was another guy grinding for PPTQ. Game 1 I was flooded and he stomped me. Game 2 I got a much better draw. A lovely combination of some early Longtusk Cub into on-turn Pride Sovereign exerted and then Rallying Roar, big swing, then 2x Regal Caracal on T5 and T6 and he scooped. Game 3 I started really well, similar to game 2, got him to 5 with me still on 20, thought I had it sealed. Then... Hostage Taker took my Pride Sovereign and it was a slow slog to death as he used more and more of my own cats against me.
Match 4: A bye.
All in all I thought the deck went well. I need to learn more about the local meta and the sideboard needs perhaps some more removal or something similar.
2 weeks ago
3 weeks ago
Heya sagramore! Checking out this deck after looking and commenting on your Catmander deck; and I like this a bunch! I like the fact it's different from mine. A few things I'd like to mention that are pretty decent that I run in my own deck: Field of Ruin. If you ever find yourself in a mana fix problem and/or your opponent has a flip land you don't like BAM! Field of Ruin! Something else to possibly consider: Shefet Dunes. If you're going wide this is invaluable. It's actually won me 2 games that I can remember, hahah. I actually run 2 Scattered Groves myself- the cycling does help. Lifecrafter's Bestiary, Shapers' Sanctuary, and Vanquisher's Banner all do me real good for draw and card filtering. It's not a big ol' Ajani (and trust me, I love Ajani), but he cost a little too much. And by turn 6 I'm looking to win the game/turn the game into my favor, and playing Ajani instead won't do too much for me other than exile a possible creature/search for more cats. I'm not trying to say he's a bad choice, I'm just not taken on what he's doing for the deck at turn 6 when some other cards can do that for less. Also, as much as I hate myself for saying this, Ajani isn't an actual "cat" nor is he a "creature", so he has less synergy. If anything, I'd offer Ajani, Valiant Protector. He does kinda the same thing, and even offers more offensive ability with his counters. His ultimate could also be nice finisher considering how much life-gain this deck has. I don't see anything wrong with Rallying Roar in fact I'm kind of considering it in my deck right now, but I use Blossoming Defense instead for the protection, and possible finishing move.
3 weeks ago
A bi-monthly update for the deck is as follows:
4 weeks ago
Also, Cogworker's Puzzleknot is a bad mana ratio for servo generation compared to other options.
Lastly, I know its stupid expensive but 1 or 2 more copies of Metallic Mimic would definitely improve the deck as it is the best turn 2 play possible here.
1 month ago
Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!
Cards you might cut:
Dinosaur Stampede and Rallying Roar because aside from flavor they do not offer much. Dinosaurs are already comparatively large and don't need a small buff like that. The trample from Dinosaur Stampede is nice, but ultimatively it's not enough. I also don't like Titanic Ultimatum because the mana cost is really difficult to pay.
Elixir of Immortality is virtually card disadvantage and is only useful with strong library manipulation or tutors in your deck
Stuffy Doll does only interact with 5 cards in a meaningful way: Chandra's Ignition, Star of Extinction, Pyrohemia, Magmasaur and Fiery Confluence from which only Star of Extinction has a significant impact. All other pingers could just simply direct their damage to the player instead of Stuffy Doll. So maybe this is not enough to warrant its inclusion
Ok, that's all for now. Keep me updated about your list!
1 month ago
DrkNinja I like the idea of Elvish Piper. I've used her in other decks, most notably Animar, Soul of Elements EDH and it was alright. I may have to revisit that for this deck. It would certainly help if I ever ran into any mana issues. I don't like infect either. I tend to avoid it in my play group. Not because I don't think it can win, I just feel like in a game of 40 life, to hit someone for 10 infect damage is a weak way to go out. I wouldn't mind finding more cards that give trample to all my dinosaurs though. That would be beneficial. I agree with Coat of Arms being a benefit to everyone. Tribal is big in my playgroup right now obviously with the new commanders. I really only want to play it in the event that I pull of the indestructible part. I board wipe the problems away and then have the COA out for finishing blows. I guess that can be an issue if I'm just sitting on the card and not playing it. I'll have to play test some more and see how it performs. Vampires are killer though and I do not want to give them any more of an advantage than they have.
Razia_of_Boros I have taken out the brontodons and Looming Altisaur. I will need to do an update this afternoon with those few changes. Since I didn't have all the cards in hand I went ahead and threw together a deck of things I had and those dinos just didn't do it for me so they got cut. I like War Flare (think I might have it as well) and thought about doing Rallying Roar just to get the untap ability prior to making this list. I may have to revisit that as well.
Thank you both for the comments!
1 month ago
Jaegur - Hey!
I'm not sure, haha. I'm about to draft it & open a booster box but I've been scoping out some maybes that I've added to the maybeboard. I would gladly take any thoughts on them.... things like:
- Growing Rites of Itlimoc - I feel this is great but might be too slow and not needed for this curve?
- New Horizons - This is great but is it necessary? We have a low curve and don't really need the +1/+1 counter.
- Rallying Roar - This might be good for untapping and buffing for a big swing or after a big swing to defend? Maybe swap out the Prepare / Fight but then we don't get the removal part....
- Sunpetal Grove - Pretty sure a playset of these is going in but I need to obtain them first! I only have one so far. I will probably swap out the Tranquil Expanse.
- Vanquisher's Banner - Another great tribal card but it's very expensive at 5.... Good anthem and some extra draw but I think it's too slow.
Anything I might've missed??