Portcullis Vine


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Portcullis Vine

Creature — Plant Wall


, , Sacrifice a creature with defender: Draw a card.

Browse Alters

Portcullis Vine Discussion

KeksimusMaximus on Arcades Trump, Builder of Walls

4 months ago

Recommendations: Zetalpa, Primal Dawn - 4/8 double striker means 16 flying, indestructible damage a turn whenever Arcades is out.

Sylvan Library - Independent, cheap draw engine that gives you value even before you drop Arcades.

Rhystic Study - See Sylvan Library.

Birds of Paradise - It's just a good turn one play that gets you ahead in both ramp and fixing.

City of Brass and Mana Confluence are both excellent lands that enter untapped and get you all of your colors.

Eladamri's Call - Fetches your Brago, King Eternal to hand so you can start blinking all your walls.

Orator of Ojutai - Draws you two cards on ETB whenever Arcades is out.

Portcullis Vine is slower than Wall of Mulch , but can provide extra draw from your Walls once they're on the battlefield if you can't find a way to blink or bounce them, consider this a weak recommendation.

Soulsworn Jury - Functions as a card draw early, can then be used to deter opponents from making splashy plays.

Wall of Kelp - Gives you a repeatable source of card draw when Arcades is out.

In general this doesn't seem like a combo list, so the low average CMC isn't as important as it would be with a deck that wants to set up and win the game in the same turn cycle. I'd recommend running more bombs to give you impactful plays in the late game, and maybe some cards like Containment Priest or Lavinia, Azorius Renegade to allow you to get to that late game.

K4m4r0 on Nobody has the intention of building a Wall

5 months ago

Vlasiax there is no real reason for not running Portcullis Vine , I just think it is not that good :) I put Dragon's Eye Sentry out in favour for Resolute Watchdog . Like THCue said, I also don't run dorks because I don't think that they aren't needed so badly and have a big target painted on their head (espeacially Noble Hierarch ) I think I'd rather play a defender for one mana instead of a dork, to put pressure to the table. I'm torn between Lightning Greaves or protection in general or counterspells. I can't say what's more effective. But greaves can be very good, I agree. Struyk how many counterspells do you run?

Vlasiax on Nobody has the intention of building a Wall

5 months ago

What are the reasons for you not running Portcullis Vine and Dragon's Eye Sentry ? I think they both are quite powerful for their low cost.

Also I run Birds of Paradise and Avacyn's Pilgrim for fixing (since I can't afford Noble Hierarch for now). They really speed up the clock of our gameplan and make casting color-intensive spells easier. Probably they're better option than Skyshroud Claim in such a 'low to the ground' deck.

EDIT: Anyone else things that Lightning Greaves and Brave the Sands might be amazing here?

Inkmoth on We Don't Need No Education

6 months ago

Heliogabale: Dude, no prob! :D

Have you considered Wall of Mulch as well as Portcullis Vine , btw? It says you've considered Portcullis, but I highly recommend it. One drop cantrip with Arcades and turns your other walls into draw in the event of a boardwipe.

Vlasiax on Executive Order 13767

7 months ago

Hello, your deck looks quite good but I'd make a little changes here and there:

  • First of all, you probably don't need these 6 CMC cards as they come really late and don't impact the board that much. It would make room for Beast Whisperer and Orator of Ojutai that you have in maybeboard
  • Also Tempt with Discovery ? 4 CMC is where your curve actually ends so you don't need that much ramp, especially when your 2 CMC ramp package is alright. If you can afford Breeding Pool and Canopy Vista you can easily set yourself up with Nature's Lore .
  • For another 2 CMC ramp swap - Gatecreeper Vine is not that great, you're waaay better off with Sylvan Caryatid , you won't belive how many times it's hexproof screwed my opponents tring to remove it.
  • Another little swap - Tower Defense is way cheaper than Solidarity . But if you want to swap it or use both its up to you. Maybe I'd cut Slagwurm Armor for another copy of this effect because artifact is easy to remove compared to instant speed combat trick.
  • For further lowering curve I'd add some utility walls: Resolute Watchdog is amazing for protecting commander and Portcullis Vine alongside Wall of Mulch make great card draw engine (use them with Wall of Kelp tokens or defenders that are about to die and... thank me later xD)
  • As you lower the curve maybe you won't need signets. Also I see you lack some interaction in form of counterspells but I guess your playgroup isn't that removal heavy.
      That's it from me, hope this helps. Let me know what you think about these changes and take care

Vlasiax on We Don't Need No Education

7 months ago

Have you considered adding some protection/flicker effects here? Heroic Intervention for protection and Eerie Interlude with Ghostway not only save your board state but with Arcades give ton of cards after comeback.
I think that this deck has too high curve so I'd cut cards like Azor, the Lawbringer , Dazzling Ramparts and Collossus of Akros to make some room for low-cost cards. Especially that Wall of Mulch and Portcullis Vine can give you some more cards (I like to use them with Wall of Kelp tokens) and Resolute Watchdog can protect the general.
For another low-cost replacement I'd suggest going for Brave the Sands instead of Oathsworn Giant and maybe Serra's Blessing for more Vigilance effects. If you want more oomph then Tower Defense is an amazing combat trick that can finish games with unblocked defenders out of nowhere.
Also for ramp and manabase I'd highly recommend adding a few basic Forests and Rampant Growth , Nature's Lore and Farseek might speed up your gameplan by a ton. For defenders Overgrown Battlement and Vine Trellis add some but main objective to use them is to ramp into Arcades ASAP and after he's present then draw some cards + that mana can easily be dumped into Assault Formation for boost.
Hope this helps :)

Vlasiax on [PRIMER]Don't Touch China!!!

7 months ago

Hello, have you considered lowering the average CMC of your deck? There are some new Defenders that are really good and are only 1-drops: Portcullis Vine is like another Wall of Mulch and both provide card advantage (I like to use them to get cards out of Kelp tokens) and Resolute Watchdog is a Defender that can protect Arcades from destruction for only .
Also I personally use flicker spells to protect the general and get some cards out of it: Eerie Interlude and Ghostway (the latter is expensive so it sits for now in my Maybeboard).
And I've a question - why don't you use Sunscape Familiar ? It looks like easier to cast Augustin and nets a card from Arcades.
The same thing goes for Gamazoas and Fog Bank - I guess you use them as blockers and/or small flying defenders?
Overall I really like the combos you listed here and I'll try to make room for them in my build, have a look if you want Impenetrable Shield. My main goal here is to ramp ASAP to get Arcades in T3 and start protecting him or spamming defenders to get as many cards as possible (why I haven't thought of Lab-man is beyond me xD).

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Portcullis Vine occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%