Gaea's Touch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Uncommon
The Dark (DRK) Common

Combos Browse all

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add to your mana pool.

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Recent Decks

Gaea's Touch Discussion

Jacodryt on Titania, Queen of Thicc Ellies

1 month ago

chilbi thanks for the feedback! I really appreciate it! I'll be adding both Fortitude and Gaea's Touch. I was also looking at Overlaid Terrain.

chilbi on Titania, Queen of Thicc Ellies

1 month ago

Nice one, +1 from me. Regarding your question: "viable" is debatable term for sure, but in theory there's Fortitude and Rootwater Alligator at least. Also, check out Gaea's Touch, it's been a mainstay in my Titania deck Deh' nuts draw! (Titania EDH) - cheers!

NZPIEFACE on selesnya shit

1 month ago

McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)

For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.

Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.

I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.

A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.

I don't think he's played a token deck before, so I'd like another opinion on those cards as well.

McToters on selesnya shit

1 month ago

Ahhh gotcha! Sorry i misunderstood. So IMO I'd remove the following:

Revive no synergy w deck Gaea's Blessing no synergy w deck Gaea's Touch seems unecessary Selesnya Signet unlike all your other ramp Savage Summoning no synergy Natural State you already have naturalize and Aura shards Wilt-Leaf Liege no synergy w deck Primal Command too expensive i think.

I think that's only 8 so ill have to take a look in a bit to see what else can come out. Hopefully that helps!

DOGxOFxWAR on INSECTS!

2 months ago

I run Elfs in my Insect Decks, My Favorite ones are Mono Green, So you sorta need them. Ill unlock a couple so can take look at what i like. But for starts, some Key Cards in Mana Elfing/Card Elfing.. Norwood Priestess Gaea's Touch Caravan Vigil , And theres more..

SynergyBuild on The Abzan Enchanter's Essential Style Collection

3 months ago

I understand that you already went over Femeref Enchantress in the comments, but I want to make a case for just because I have loved using it.

I wouldn't classify it as protection in a normal sense, unlike a card like Greater Auramancy, but it does deter casting a Disenchant, that otherwise might have been cast. The card I believe has other uses.

It, at least in my variation of the deck, is part of the Replenish Package I run.

Vessel of Nascency, Seal of Cleansing, Seal of Primordium, Aura of Silence, Solitary Confinement, Gaea's Touch, Sterling Grove, Font of Fertility, and Seal of Doom all allow for value when being sacrificed with a Femeref Enchantress. You run 3 of those.

With Cast Out and Commune with the Gods to help fill up my yard with enchantments, Replenish-styled effects, can bring them all back, just to have them be sacrificed. I have drawn 10+ cards in one turn with Femeref Enchantress in that method.

I use Seal of Cleansing/Seal of Primordium/Aura of Silence a lot of times on my own enchantments, because if they are going to be Return to Dusted or since I run Starfield of Nyx/Opalescence for the synergy (Ay! My Name!) with Earthcraft, when an opponent Merciless Eviction and name creature thinking my board will be exiled, then I sacrifice my Seal of Cleansing targeting Opalescence and suddenly I have no creatures in reponse, it works out.

Otherwise, you don't need to run it. I just think a more replenish-based list would work well for gaining value.

Thats my whole thing about Femeref Enchantress


Onto ramp, Overgrowth works really well, I'd suggest you use it. Wild Growth, Utopia Sprawl, and Carpet of Flowers are must-haves in enchantress, seeing play in the most competitive and most casual lists.

Gaea's Touch and Font of Fertility are for the Replenish/Open the Vaults/Femeref Enchantress's gameplan, but that is fully up to you too.

Other than that, Weirding Wood is an interesting card, that I have been back and forth with. It is basically a big Abundant Growth.


Now onto card draw Sylvan Library is a must-have. Imagine if Sensei's Divining Top decided it was its own man, and was going to trigger when it wanted too, but as a cost it was going to cost an extra . Sound's bad right, less control and more mana? Well its in the big world, and it is going to draw all them cards! Suddenly you are drawing 2, 3 cards a turn, and sure, it costs some life, but yes!

If you'd rather have it's child, Mirri's Guile is a great addition too. Both of these cards see play in the real legacy enchantress.

Mana Bloom is good at fixing, and since it bounces back to hand, you can keep recasting it, getting more enchantress triggers, along with triggers on Sigil of the Empty Throne, Celestial Ancient, Blessed Spirits, Doomwake Giant, Thoughtrender Lamia, Agent of Erebos, and Blightcaster


Last but not least, this seems like an aggro deck, which is strange for enchantress, I'd suggest Parallax Wave/Opalescence combo (Starfield of Nyx works as well), Squirrel Nest combo with Earthcraft, and Altar of the Brood for an instant win with either.


Solitary Confinement, Ghostly Prison, and a higher removal count (Banishing Light, Journey to Nowhere, Seal Away, etc.) along with ways of slowing down your aggressive opponents (Authority of the Consuls/Blind Obedience) all lead to a much better set up, and Teferi's Protection/Heroic Intervention can be blowouts.


I'd also suggest you up your enchantment count to around 40~50, and run a lot more tutors. Vampiric Tutor, Imperial Seal, Idyllic Tutor, Eladamri's Call, Sylvan Tutor, Chord of Calling, Summoner's Pact, Grim Tutor, Recruiter of the Guard etc.

Llomgi on Land Control

4 months ago

Naganov

Thwartheb je gelijk in, maar je kan meestal genoeg recuren

Met Kruphix, God of Horizons gebruik ik de mana je eigenlijk niet, dus zit erover na te denken Library of Leng te spelen ipv.

Vanmiddag bedacht ik me orecies hetzelfde met Song of the Dryads dus die gaan vervangen worden

Gaea's Touch is inderdaad de minste maar vanwege het aantal dat je kan bouncen is het geen probleem (zelfde met Thwart)

De planeswalkers zijn allemaal gecut omdat ze imo niet genoeg doen of niet doen wat jet deck wilt. (Zelfde reden dat dingen als Genesis Wave en Boundless Realms er niet meer inzitten)

Ior Ruin Expedition is inderdaad niet heel denderend maar voorde early game start wel prima, maar als ik er zo over nadenk is ramp op die plek dan beter

Eens met Enter the Unknown misschien is dat explore enchantment ook wel leuk maar ik vrees dat het te overkill in je draw is. Zelfde reden dat Abundance gecut is.

En Storm Cauldron staat er maar 1x in. Misschien omdat hij meerdere tags heeft? Maar dat hebben wel meerdere.

Thnx voor het meedenken!

Naganov on Land Control

4 months ago

Hou er rekening mee dat Thwart enzo islands nodig hebben en op dit moment heb je slechts 13 islands in je deck.

Nu met Kruphix, God of Horizons is het mogelijk een idee om kaarten als Seedborn Muse, Omnath, Locus of Mana en bijvoorbeeld Reset te spelen.

Imprisoned in the Moon en Song of the Dryads zijn thematisch maar werken niet met kaarten als Storm Cauldron en Overburden. één keer land terug halen en jij bent je Song of the Dryads kwijt.

Gaea's Touch ben ik niet echt een fan van. Denk dat je eerder Animist's Awakening en mogelijk zelfs Kamahl's Druidic Vow kan spelen als extra's.

Nissa, Steward of Elements/Nissa, Voice of Zendikar/Kiora, the Crashing Wave/Nissa, Vital Force zijn allemaal planeswalkers die goed met je deck werken. Is maar een ideetje.

Ior Ruin Expedition is een klein effect, zou hem niet aanraden.

Enter the Unknown is een klein effect die ik wel aan zou raden, card advantage EN een land drop voor één mana. Sowieso is Explore wel goed in je deck.

Roil Elemental is Boehhhhhh

Storm Cauldron staat twee keer tussen je deck.

Voor de rest ben ik even inspiratieloos.

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