|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|The Dark (DRK)||Common|
Combos Browse all
: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add to your mana pool.
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Gaea's Touch Discussion
3 weeks ago
Nice deck! I love the new Multani.
Some suggestions for you to consider:
Swiftfoot Boots and Asceticism for more protection for your Multani. Dense Foliage or Steely Resolve might also be options since you aren't really worrying about targeting your opponents creatures. I know Multani can bring himself back so protection for him isn't at a premium, but exile effects are rampant in EDH.
You might consider Cavern of Souls if you have the budget for it. People will hold counter spells up just to stop Multani (granted you can just drop him into the graveyard instead of sending him back to the command zone). Crop Rotation or Expedition Map might by a good additions if you go that route.
Lastly, just some other good mono green options: Gaea's Touch, Abundance, Beast Within, Scavenging Ooze, Caged Sun, Bane of Progress, Oblivion Stone, Vedalken Orrery, Green Sun's Zenith, Chord of Calling, and Nevinyrral's Disk.
1 month ago
Haha! Cool deck!
I think you will definitely want Budoka Gardener / Dokai, Weaver of Life, maybe Elvish Pioneer or Gaea's Touch, and Sakura-Tribe Scout, Skyshroud Ranger, and Terrain Generator can all be considered over or with your Llanowar Scout.
Eternity Vessel might be good to help you last for ever in the late game.
Hope some of this helps!
1 month ago
5 months ago
If Gaea's Touch is sub-optimal, you could probably stand to cut it. I do not think it is overly helpful. You might also want to consider cutting some of your land-fetching tools. I have not substantially playtested your deck, but my gut tells me that you have more of them than you need.
With some more thought, I also wanted to suggest Nature's Revolt or Living Plane (I think Revolt is a better card, even with the additional to cast, and you probably do not need both). It turns all your lands into chump blockers, allowing you to use them as disposable cannon fodder, triggering your commander. It combos well with Vedalken Orrery, as you can keep your lands open for their combat phase, use the lands to block, tap them for mana after they have been declared blockers, but before the damage phase, and flash in whatever you wish to cast. Without more playtesting, I am not sure what should be cut.
5 months ago
Thanks so much for the suggestions!
5 months ago
First off, I think all the mana dorks with cmc greater than 1 that only produce 1 mana are bad. Voyaging Satyr is a great alternative with lots of synergy with your mana doublers and auras. In a similar vein, Krosan Restorer starts out as a Voyaging Satyr but later in the game generates tons of mana. Gaea's Touch is a great budget Exploration for mono-green, and can refund its cost once it's no longer useful.
Next, I think you need to cut back a bit on the artifact/enchantment hate and throw in a bit more creature removal. Ulvenwald Tracker is a repeatable fight effect, while Cartouche of Strength is a fight that doubles as a trample-enabler.
You might also want to find some backup big creatures for if Omnath gets permanently removed (or maybe turned into a forest). Ulvenwald Hydra can tutor up your Nykthos, Shrine to Nyx, and also can be a massive beater. World Breaker is another interesting inclusion, since it's a fairly powerful self-recurring threat and great piece of removal. However, the need for colorless mana may make it not fit well with the rest of the deck. Steel Hellkite is another great creature that works well with your mana production, and doubles as fantastic removal.
Finally, you might need to find space for some more draw. Life's Legacy and Momentous Fall may seem like weird options, but with all the ramp in this deck, you can probably sacrifice Omnath for cards, and then immediately recast him for a slight reduction in size. Soul's Majesty is another option if you don't want to be sacrificing Omnath. Drumhunter is a slightly weird option, that's probably not worth it because it doesn't produce green mana, but serves as ramp and a draw engine, which is ok I suppose.