|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|The Dark (DRK)||Common|
Combos Browse all
: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add to your mana pool.
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Gaea's Touch Discussion
1 month ago
If Gaea's Touch is sub-optimal, you could probably stand to cut it. I do not think it is overly helpful. You might also want to consider cutting some of your land-fetching tools. I have not substantially playtested your deck, but my gut tells me that you have more of them than you need.
With some more thought, I also wanted to suggest Nature's Revolt or Living Plane (I think Revolt is a better card, even with the additional to cast, and you probably do not need both). It turns all your lands into chump blockers, allowing you to use them as disposable cannon fodder, triggering your commander. It combos well with Vedalken Orrery, as you can keep your lands open for their combat phase, use the lands to block, tap them for mana after they have been declared blockers, but before the damage phase, and flash in whatever you wish to cast. Without more playtesting, I am not sure what should be cut.
1 month ago
Thanks so much for the suggestions!
2 months ago
First off, I think all the mana dorks with cmc greater than 1 that only produce 1 mana are bad. Voyaging Satyr is a great alternative with lots of synergy with your mana doublers and auras. In a similar vein, Krosan Restorer starts out as a Voyaging Satyr but later in the game generates tons of mana. Gaea's Touch is a great budget Exploration for mono-green, and can refund its cost once it's no longer useful.
Next, I think you need to cut back a bit on the artifact/enchantment hate and throw in a bit more creature removal. Ulvenwald Tracker is a repeatable fight effect, while Cartouche of Strength is a fight that doubles as a trample-enabler.
You might also want to find some backup big creatures for if Omnath gets permanently removed (or maybe turned into a forest). Ulvenwald Hydra can tutor up your Nykthos, Shrine to Nyx, and also can be a massive beater. World Breaker is another interesting inclusion, since it's a fairly powerful self-recurring threat and great piece of removal. However, the need for colorless mana may make it not fit well with the rest of the deck. Steel Hellkite is another great creature that works well with your mana production, and doubles as fantastic removal.
Finally, you might need to find space for some more draw. Life's Legacy and Momentous Fall may seem like weird options, but with all the ramp in this deck, you can probably sacrifice Omnath for cards, and then immediately recast him for a slight reduction in size. Soul's Majesty is another option if you don't want to be sacrificing Omnath. Drumhunter is a slightly weird option, that's probably not worth it because it doesn't produce green mana, but serves as ramp and a draw engine, which is ok I suppose.
3 months ago
4 months ago
Gaea's Touch would be a great cheap addition to this deck.
4 months ago
Have you ever found yourself in a situation where Gaea's Touch would be useful?
4 months ago
Thanks for the suggestions, bushido_man96 and Wasteyourtime. I've ordered an Exploration and it should be here in a couple of days. I do have a Gaea's Touch that I'll consider adding if I need more of this effect. As far as Burgeoning goes, it would be good early in the game, but later in the game the guys in my group would just stop playing lands until they could deal with it.
Alright, here's a question for any of you guys that are following the progress of this deck. For a good while now, I've been considering adding Riding the Dilu Horse to the deck, but before sinking that much money into the card, I need to make sure I'm going to keep it in the deck.
The card is good, no question, but even though it's a sorcery, it plays like an aura. Here's the thing, I don't usually like to run offensive auras due to the 2 for 1 effect. In other words, if someone sacks Omnath, the aura goes with it. The exceptions in this deck are Rancor, which comes right back and can be replayed for just one mana, and Bear Umbra, which trades itself for Omnath when Omnath gets the boot. I guess Vow of Wildness should also be considered with offensive auras, but since it is also a defensive aura, the versatility gives it the okay.
So what do you guys think, should I get a Riding the Dilu Horse, or is my desire for a flavor win by having Omnath riding a horse to victory overshadowing my better sense?