|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Creature — Elf Druid Ally
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
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|Have (24)||Caldazar , Lucretian , the.beanpole , Psycheretic , gildan_bladeborn , mziter501 , Mousemke , retropman , MattN7498 , jstn.mrrtt , golgarigirl , , tragic_slip , TrackerD , prete182 , Ellyreia , Borg0th , 2austin5 , Nebman227 , zn.tportlock , Venser_the_Sojoner , thetechzombie , capriom85 , Unlife|
Sylvan Advocate Discussion
1 week ago
colton815, lukas96 and xaerusblade let's all calm down. I don't want everyone mad at each other over some differences of opinion on some card choices. The beauty of this game is that there are countless ways to build a deck and express one's creativity. You have all made some valid points, but I think the deck in it's current form above is a good place to begin some more testing. I may play around with adding Groundbreaker and some of the combat tricks mentioned above, but I like the current state of the list.
It is also fine to talk about curving out perfectly and having x power on the board by turn 3/4 but we know that things never go to plan when playing Magic. Your opponent is trying to win too and will do everything possible to disrupt your gameplan while executing theirs. It is very likely that my one or two-drop gets Thoughtseized or Fatal Pushed so adding card such as Nykthos seems risky. The most devotion I can have on turn 3 with no disruption is 3, unless I am missing something, so attempting to curve out with Experiment One -> Strangleroot Geist -> Leatherback Baloth would be the same with 3 forests and 2 forests and a Nykthos. The bad part about Nykthos is if I don't curve out like that or my creatures are killed, I now can't cast a Leatherback and I am behind in the game and on board. The type of curve and deck Nykthos would want is something like Forest Elvish Mystic -> Nykthos Burning-Tree Emissary -> Burning-Tree Emissary = 5 mana on turn 2 -> cast something big.
The same can be said for mana dorks, I want to curve out like a described above. I want relevant creatures that can attack, not ramp. If I curve out like this deck wants, I will have attacked for 9 by turn 3 and put 9 power on the board (or even attacked for 15 by turn 3 with a Groundbreaker on t3). There is a case for causing similar damage curving out with t2 baloth into multiple Strangleroot or a Groundbreaker, but it has a higher risk of being disrupted causing you to be behind on board, in my opinion.
This is how I decided to build this deck, but as I said there are hundreds of ways to build it. If anyone wants to try a build this deck with Nykthos or Llanowar Elves or Sylvan Advocate or Courser of Kruphix or any number of other cards be my guest! I am sure it will be sweet and fun and might even win some games. Cheers and thanks again for all your input and help and PASSION!
1 week ago
Today we got an article on the final Duel Deck, Elves vs. Inventors, and a few spoilers.
Then there's Ezuri, Renegade Leader with new art, but the card itself was blacked out in the packaging photo.
Then the article says "we've got something a bit special planned for that card. We'll explain as we get closer to the release date." About Ezuri.
They told us it was Ezuri, and showed us the art, but won't show us the cards themselves (worth mentioning that there aren't images of the other spoilers, the author just tells us about them too). What could be on Ezuri's card?
I assume spoilers in the flavor text or something to that extent, similar to when Larger Than Life was spoiled with the flavor text blacked out.
1 month ago
using the word-search function I haven't found any rewiew about it...so I will propose here come cards
The first can be an alternative ensnaring bridge...not perfect, but I think that can be an interesting time-gaining card at turn 3, after all you don't need to tap creatures...
the second is a pure time-gaining card in early game: I don't think that, with all these fetchlands, a little plains splash would be a problem.
with Mesmeric Orb, both together forces the opponent to mill a card every time he/she cast a creature.
My predictions are that Intruder Alarm would be not so performing, especially against creatures with vigilance like Sylvan Advocate or Brimaz, King of Oreskos, and the slots occupied would slow the deck...time lost for time gained...but I think that it's worth a try for the science. So you can tick this from your encyclopedic test list...:D
2 months ago
I am guessing you are on a bit of a budget with this deck. However, Fatal Push may go a long way, but cards like Go for the Throat, Dismember, and Hero's Downfall, could be the removal you need in addition to the Abrupt Decay. For inexpensive hand disruption perhaps Transgress the Mind, Doomfall, or Unburden. Delirium may be difficult in a deck with 5 card types (DeadWeight may be useless, and only two fetch lands in Evolving Wilds is far from a sure thing). Another enchantment you may want to consider is Seal of Doom, with perhaps an artifact to assist with delirium.
I ramble.. that is what I do. But have fun with your new golgari adventure. Glad to see you are breaking free from the red/white chains for a bit.
3 months ago
Gottsplitter, you too!? thank you so much for the ideas, i think theyre all great! But about the panoranas you suggested; i dont know, i guess im just weird because even if it would help the deck and i would benefit from it because i would be getting more land drops, i wont use them simply because theyre off color.(you can say im a little OCD) Yavimaya Elder,Nissa, Vastwood Seer Flip and Sylvan Advocate are all cards that ive considered but havent gotten my hands on yet. and im going to have to find a Scryb Ranger and see how it goes, i can see how it would be useful. i would definitely have Life from the Loam in here as well, but i havent gotten a copy yet.(youre right about it being a little pricey)Realms Uncharted is a good idea too because even with the lands that end up in my graveyard, it wont matter if i can just get them back with Ramunap Excavator on the field. very clever indeed good sir. ill try and pick one up. Definitely let me know when you have your deck posted, and ill try and return the favor. thanks again so much
3 months ago
Hi Duff 87!
One can see that you put a lot of thought into the deck!
I built and played a similar deck for a while now and have some suggestions for you to consider:
Yavimaya Elder is also a good way to get more lands and is a common
Krosan Tusker is very versatile for a land-fetch
I found Scryb Ranger extremly usefull for all its abilities. Most usefull in your deck is of cause the bounce-a-forest-ability. But an surprising blocker by flashing it in and untapping a creature can kill an attacking creature and the protection saved my life more than once with my Mina and Denn-Deck.
Also World Breaker proofed very useful as repeatable and colorless removal in some cases.
As you already play the two embodiments (of fury and insight) a Sylvan Advocate would be a nice addition
Realms Uncharted is a very good land fetch for nonbasic lands.
Although not cheap a Life from the Loam can be put to very good use in such a deck
Also on the higher price segment we have Lotus Cobra which is very good even in multiplayer as is fuels you with mana in your turns which I always could put to good use.
+1 for the well thought through deck of yours.
For further inspiration I will add the link to my decklist later, when I put it on tapped out.
Greetings form Gottsplitter