|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Creature — Elf Druid Ally
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
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Sylvan Advocate Discussion
13 hours ago
Sylvan Advocate is a great early blocker/attacker who scales well with land-ramp strategies and buffs Nissa ultimate.
I would consider 1-2 Ulvenwald Hydra so you can ramp and protect yourself from flyers.
Depending on how much your game plan really wants to be about nissa, the new Djeru printing that tutors for a walker might be an include. You definitely want a good amount of creatures because against slower strategies, an early Nissa spitting out permanents can run away with a game just as much as a late game blitzkreig one can.
Removal will be key. I'd go either Bant for boardwipes, as suggested above, or temur for damage-sweeps and spot removal. I'd lean towards temur, but against token strats like zombies and Abzan the new 6 mana Hour of Revelation or whatever will be awesome if you can cast it.
1 day ago
4x Ulamogs seems to be a little much. I know you want to see the Eldrazi as much as possible, but what happens when you get two in your hand and can't cast it yet? Sylvan Advocate could make a good swap in for one Ulamog.
4 days ago
Other than Tracker and Tamiyo, Field Researcher I don't see other needs for so much green. I think it would be better to focus more on a Azorius manabase and just splash green for Tracker and Tamiyo since they both only require a single green in their costs. I'm a huge fan of Sylvan Advocate, but being a two drop and wanting to be able to cast him turn two really messes up your manabase.
A primarily white with a blue and green splash manabase is better, this lets you play many double white casting cost cards which are the most powerful for your strategy.
Avacyn is one of the best tempo cards in Standard I would use her as a 4 of main deck. The same can be said about Gideon. The powerful curve of Queller into Gideon into Avacyn is what you're looking for.
You really want to play as much as you can at instant speed of course there are exceptions Gideon and Tracker, but they are both powerful enough that you don't mind tapping out for them. Bant colors allow you to play a lot at instant speed because of cycling. Censor and Cast Out are good tempo cards because of their instant cycling. Being able to cycle them for a draw if they aren't needed. I recommend you use a removal suite of Stasis and Cast main deck because of their instant speed and ability to hit any creature. Censor can slow down your opponent because they will not want to tap out for something without having an extra mana; they have to play around Censor or get punished for not. Declaration in Stone is fine in some matchups, Zombies, but I would put it in the sideboard and main deck instant removal in it's place.
- 4x Thraben Inspector
- 4x Spell Queller
- 3x Tireless Tracker
- 4x Archangel Avacyn Flip
- 4x Gideon, Ally of Zendikar
- 1x Tamiyo, Field Researcher
- 4x Censor
- 4x Stasis Snare
- 2x Cast Out
- 25x Lands
- 5x unfilled spots
Your best sideboard card is Fumigate because it's an actual board wipe and you will need it vs all the midrange that's now in Standard. Cataclysmic Gearhulk is not a good card because it gives your opponent choices. You want to be clearing the board with your board wipe not letting your opponent keep their best creature. Essence Scatter is also a good sideboard card right now because Standard is dominated by creatures.
Another card to consider for tempo is Baral's Expertise although not instant, being able to bounce up to three of your opponent's creatures and then play a Gideon or Tracker for free seems very good.
Good luck with your deck.
5 days ago
Hey, thanks for leaving a comment! :) I don't plan on playing bilands as they can't be tutored with Evolving Wilds and i only need green mana until turn 4: once i have Ramunap Excavator and Evolving Wilds played i basically can't miss a landdrop, with 2 landfall triggers each turn. Chump blocking early should not be hard with the help of Undergrowth Champion. I thought about Rhonas the Indomitable too, but it turns out he doesn't help with the game plan: he won't be able to defend early and once I have a creature with 4 power I already have enough lands to grow out of control. I'm actually having doubts about my ability to tempo the early game as I still haven't playtested the deck. I could go more aggro by getting rid of Dragonmaster Outcast, Sylvan Advocate and Tireless Tracker for things like Scythe Leopard, Grove Rumbler or Snapping Gnarlid. I also am a lot more sceptical about Swell of Growth after seeing a few oppening hands. I'll give a few tries to Akoum Stonewaker, Retreat to Kazandu and Slab Hammer. Anyway I'll keep an eye open for further HOD spoilers.
1 week ago
Worm Harvest Titania, Protector of Argoth Terravore Svogthos, the Restless Tomb Life from the Loam Drown in Filth Forgotten Harvest Deathrite Shaman Crawling Sensation Centaur Vinecrasher Jolrael, Empress of Beasts Nissa, Worldwaker Sylvan Advocate
Above are a bunch of cards that want you to have lands in grave and on the field. Below are cards that are wide removal.
1 week ago
StuBi Yeah, Stitcher's Graft on Sylvan Advocate until eventually I got it at 7/8 with 6 lands. During that time I Thraben Inspector'd for Tireless Tracker until he was 6/5. Then they played 2 Sram's Expertise with Anointed Procession after they Declaration in Stoned the Sylvan Advocate and I didn't draw anything to counter in the next turns. The second game I was mana screwed so that went down quickly!
1 week ago
Thanks for that.
Marvel decks did not worry me or Argy at all.
With the 2-0 match, in the second game he got all four of his Ulamog, the Ceaseless Hunger on the field.
I hit one with Declaration in Stone, one with Cast Out, continually blocked one with a melded Brisela, Voice of Nightmares which had Stitcher's Graft attached and, when he finally dispatched that, he couldn't afford to attack with his last one because he was only on four life and I was on 15. I had Sylvan Advocate out, which was pumped up to 4/5.
After it was all over he said, "That's a tough deck to beat."
All credit to Argy. She builds all my stuff.
I must admit that I won't miss the Marvel matchup, due to how dull it was.
1 week ago
The base for this deck is awesome, but youre going to need more and better removal. Nissa's Judgment is just way too slow. Try Immolating Glare, its great. For the creatures: Void Grafter doesn't seem necessary beacause you have no combos to really protect. You should add more Gideon, Ally of Zendikar. The card is absolutely insane. Also another Tamiyo, Field Researcher might be helpful.
You dont really have enough Spirits to take advantage of Rattlechains. Instead try to play more 4-ofs to draw those great cards more often. I would make Selfless Spirit and Sylvan Advocate 4-ofs. Also more Archangel Avacyn Flip might be good, because the meta is going to be full of Zombies after the Marvel ban and people are going to be playing wraths.
Good luck building!