Sylvan Advocate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Sylvan Advocate

Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

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Sylvan Advocate Discussion

multimedia on Looking to Build Rotation-Proof Jund

4 days ago

Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.

To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn  Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.

Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.

Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.


Alixen on Raid Boss Combo

1 week ago

Seems like you have a lot going on here but some of these spells seem either very low power or don't do much doubled.

Some suggestions to add:

Some things you may want to take out:

cromulorf on Lands?

2 weeks ago

I get where you're going with this, but running so many lands pretty much guarantees a hand full of lands most games. You don't have any plays until turn 3, and once you do have a mess of lands there isn't a real pay off for it.

I would cut down to 27 lands MAX, throw in some early game defense and a couple of bombs.

Cards I'd look at:

Early game - Jaddi Offshoot, Scythe Leopard, Sylvan Advocate, Tireless Tracker,

Ramp - Traverse the Ulvenwald, Attune with Aether, Nissa, Vital Force

Payoffs - Architect of the Untamed, World Breaker, Ulvenwald Hydra, Oran-Rief Hydra, Ulamog, the Ceaseless Hunger.

Hope this helps!

Cragon18 on Lifecrafter's Bestiary and Dusk to Dawn

3 weeks ago

Very interesting brew. 2 of my favorite standard cards are Oviya Pashiri, Sage Lifecrafter and Sylvan Advocate. I love Oviya because she seems so innocuous and people rarely want to waste removal(even if they do I am normally more than happy with that trade) on her and then she starts making 5/5s and 8/8s and the game is over quickly after that. Advocate is just so good and has kind of been forgotten the past several standard seasons since Collected Company rotated, but it is still a very powerful magic card. While it is colorless, I would consider adding Hostile Desert to take advantage of Advocates ability. I think you will have plenty of lands to exile since you probably discard some lands with Stern Constable and once you are at 6 lands attacking with a 5/6 is pretty insane. I know you mentioned Thraben Inspector above, but having the extra card draw seems more valuable than the extra point of power from the gargoyle. And while not a huge deal, triggering revolt for the Narnam Renegade would be a nice bonus. Just something to consider, but if your current list works then it works. Nice deck and Happy Brewing!

Argy on Grixis control - Black or ...

3 weeks ago

I guess in the end it comes down to different metas and choices.

With Mardu Vehicles there are more things to deal with than just Heart of Kiran, as those decks can also win without that card.

Fatal Push will hit Toolcraft Exemplar and Veteran Motorist, faster than Abrade, and those are two early hitters that can make all the difference.

As I already pointed out, Fatal Push will ALWAYS be able to hit Sylvan Advocate, whereas Abrade won't.

You play whatever works for you.

Argy on Grixis control - Black or ...

4 weeks ago

UpperDeckerTaco when you "splash" a colour you generally only have a couple of cards in that colour to play when your curve is high enough.

That gives you time to get your three colours.

People might also refer to splashing a colour if they don't have many of those cards in their deck.

You aren't doing either of these things.

If you have Fatal Push, Unlicensed Disintegration, and To the Slaughter in your deck, I don't call that "splashing"

With the way that I've set up the mana in Destroy the Gatewatch I've weighed it more towards check lands, and lands that will help them come in untapped.

The tempo is actually excellent in the early game, due to this.

Fatal Push isn't for Rhonas's Last Stand. It's primarily for Heart of Kiran, as Mardu Vehicles decks have reemerged in the meta.

It's also good value against Monument decks to get rid of Selfless Spirit, and Sylvan Advocate, which is still running around.

It's a mistake to plan on decks not running cards, like Rhonas's Last Stand, due to Sideboard options.

People assumed that with Mardu Vehicles, due to all the Artifact removal cards, and it is still being played.

Brownkid09 on Bant Flying Islands

4 weeks ago

Nice deck idea. I built something like this a few weeks ago, it has since then been changed and ultimately retired. Not sure how I felt about the deck as it would get torn up by most control based decks. (Go figure, midrange always loses against control). Did better against agro shells and creature based decks. Link to the deck list is posted below.

http://tappedout.net/mtg-decks/land-banter/

Originally, the deck was a bant fog shell with great creature curve. Haze of Pollen and Encircling Fissure held the opponents at bay while you waited to build up your board state. Planar Outburst was used as a board wipe just in case opponent were running zombies or creature heavy decks and the plus side was that your land creatures were left alone.

Using Wall of Resurgence to put counters on Cascading Cataracts for a 3/3 indestructible creature who could eventually have flying thanks to Halimar Tidecaller seemed pretty good. The extra graveyard recursion thanks to the tidecaller, made Coastal Discovery and other awaken cards that much better. Sylvan Advocate is a great lord if Fatal Push or other cheap removal isn't running around and Eldrazi Displacer was great with resurgence. Slam down a Verdurous Gearhulk and throw the counters on your creature lands made for a great board state /finisher.

For planswalkers, I threw in Tamiyo, Field Researcher and Kiora, Master of the Depths for the extra control. Not sure if these were even a right fit for the deck, but they worked sometimes. Not sure if this helps, but I did like this deck archetype a lot.

The issue I had with the deck was that if Cascading Cataracts was removed or bounced, you were that much further behind. Not sure what else can be done to improve this deck. But +1 for sure!

landofMordor on Last Chance to Solve Zada/Mirrorwing

4 weeks ago

I'm thinking Naya zoo/stompy has the best chances here, where Zada and Mirrorwing are value engines at the top end of the curve.

Sylvan Advocate is still legal, along with Thalia, Heretic Cathar, Bloodrage Brawler, Narnam Renegade, Beastcaller Savant, Glory-Bound Initiate, Greenwheel Liberator, Hanweir Militia Captain  Flip, Hidden Herbalists, Prowling Serpopard, Kari Zev, Skyship Raider, Honored Crop-Captain, and Samut, Voice of Dissent as a Zada enabler...you get the grind against control by Expedite-ing or Fling-ing your board in response to shenanigans, and the combat tricks ensure you have the upper hand in any combat with midrange or aggro.

Essentially, I suggest Naya because it's able to drop a meaningful creature every turn before Zada/Mirrorwing, which is what the deck needs in order to win on T5-7. It's also got a robust enough suite of instants that you can cast responsively, such as Blossoming Defense or Tandem Tactics, to be versatile against anything the opponent does to interfere. Lastly, the zoo foundations of that deck are strong enough to be a decent matchup even if the opponent manages to neuter your two build-around cards.

I wish I had a brew for you, but I literally just came up with that. I have a deck @ One-Punch Woman (Primer) that's essentially a zoo deck with Zada as one win-con, so I have some experience with her potency. I'd be happy, however, to provide feedback on any list you brew up.

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