|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
Creature — Elf Druid Ally
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
Price & Acquistion Set Price Alerts
|Have (23)||Caldazar , Lucretian , Mousemke , the.beanpole , Sparky41 , gildan_bladeborn , Psycheretic , golgarigirl , , tragic_slip , TrackerD , prete182 , Ellyreia , Borg0th , 2austin5 , Nebman227 , mziter501 , zn.tportlock , Venser_the_Sojoner , thetechzombie , capriom85 , Unlife , MattN7498|
Sylvan Advocate Discussion
2 weeks ago
I would recommend playing a full set of Oath of Nissa as it will help mana fix. I also think you'd be fine cutting Sylvan Advocate and switching Primal Druid for something a little faster like Sakura-Tribe Elder. Good luck with it!
4 weeks ago
I don't have those things, really. T_T I mean I have a Gideon, Ally of Zendikar. He makes allies! =D Also, a Sylvan Advocate and a Halimar Excavator. I can slice the price a little too, since you'd just be trading to help me out. But if you're not interested, the trade I suggested previously is perfectly fine to me.
1 month ago
Hm. Excluding manabase, I've built Modern for $30 and EDH for $40. So, it kinda depends on how competitive you want to be, because in those cases, I had to settle for a mostly-basics manabase.Luckily, my playgroup is casual too, so my shoestring budgets are fine. But even a 2-color shock/fetch package is $60. So I'd say $100 is okay. Then again, by running Duress instead of Thoughtseize, or Sylvan Advocate over Tarmogoyf, you save quite a bit... Honestly, it depends on what you can afford.
1 month ago
Oh wow, I had forgotten that Rakdos Charm even had the destroy an artifact mode. I had mainly been using it because I like the other two modes.
Damnation sounds like a good call, I think I may try it out and see how it goes. I only just started playing again a few weeks ago so it feels like every time I play I'm running up against a new deck. I'll try the -1 Kolaghan's Command for Abrupt Decay as well. I find I'm pretty much always happy to draw into an Abrupt Decay whereas with K-command, it depends on the board state.
I do like going up to 24 lands, so I'll give that a shot. Sylvan Advocate so far has been OK. No Tarmogoyf for sure, but reasonable at least. I do like the vigilance, but in many games he never even becomes a 4/5 whether due to not drawing lands or dealing with land destruction/Cryptic Command. I actually have been looking at Grim Flayer lately. I think if I add him in, I'm going to try a 2/2 split with Sylvan Advocate at first and see how he works for me before dropping the remaining $20~30 for the rest of the playset.
I trust your opinion on Chandra, Torch of Defiance and I agree that her ult is awesome. I may give her a shot eventually, but as of right now Chandra, Pyromaster has been doing work for me with her +1 and I'm not sure if she does enough more for my deck in particular to justify the $30 that could go towards a future Liliana of the Veil instead. I will keep her in mind, though.
1 month ago
For any Ezuri deck I'd recommend putting in Umbral Mantle to give you infinite mana with any mana dork that taps for 4+ (also gives the dork infinite power). You can then win on the spot with Ezuri pumps. You should also have Natural Order to get Craterhoof Behemoth out early. Replace draw spells like Harmonize and Collective Unconscious with creatures, esp. Regal Force, or else a powerful spell like Glimpse of Nature. I do like Shamanic Revelation though.
You should put in a Karametra's Acolyte if you put in the Mantle.
Otherwise I'm not super familiar with 1v1 metas, but the above changes make the deck win faster and in more diverse ways, including through disruption. Hall of Gemstone is probably a good include to fuck with the 4c decks. Some other aggressive elves to consider: Skyshroud Elite, Wren's Run Vanquisher, Sylvan Advocate.
Can't remember if it's banned, but Sylvan Library. Also more creature tutors to be able to find your Reclamation Sage or Priest of Titania will probably help, so Eldritch Evolution, Chord of Calling or Worldly Tutor are good options.
GL! Here's my multiplayer competitive list (a little outdated, but for ideas): How Aluring~~ (Competitive Aggro/Combo Elves)
2 months ago
Yes, after playing around with it a bit, I know that mana is by far the biggest obstacle this deck has. I have tweaked it a bit, taking out some of the big drops, and replacing them with smaller ones that have similar effects. Servant of the Conduit instead of Oasis Ritualist, and Sunscourge Champion instead of Aven of Enduring Hope, those sorts of changes. I'll outline all of the changes when I update the actual deck post on the site here in a second. The cards you suggested, Dr_Jay, the Sylvan Advocate and Selfless Spirit are both great cards, but I am trying to avoid the older sets, if I can. Just personal preference.
2 months ago
I think your biggest problem may be your high curve. In fact, when I built a bant blink deck in Magic Duels, I had the same problem. Some 2 and 3 drops, like Sylvan Advocate, Selfless Spirit, and others like it can help keep you alive for your engine to come online.
2 months ago
Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.
To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.
Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.
Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.