Insist

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Insist

Sorcery

The next creature spell you play this turn can't be countered by spells or abilities.

Draw a card.

Price & Acquistion Set Price Alerts

TOR

Ebay

Insist Discussion

VincentVonVeltschmerz on Vagabond | The Equalizer

1 week ago

While I appreciate Insist I think Savage Summoning is the better card for the effect

Astro2 on InsaniDeck (82% chance turn 1-2 win)

2 weeks ago

We're working on a Carnage Tyrant build to get around Force of Will. So far in testing getting the can be a little challeging.

Also, we're working with the card Insist. Insist should be great for putting Sire into play uncountered but it doesn't do anything for Empty the Warrens or Burning Wish.

Overmaster is another one we're trying. It can push your EtW and/or Burning Wish through counters but it has to be cast "just" before you cast them otherwise it's ability affects one of your rituals and not your kill spell.

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

2 months ago

NV_1980 - Hey there, thanks for the awesome suggestions! Yeah, I've been considering a lot of the cards you've listed here, and I also have been really questioning the need to have those four you've mentioned in this deck, so at the very least we are on pretty much the same page. In terms of cards I would like to put in, I think you made some great points for Winds of Rath rather than Razia's, along with Open the Armory, Path to Exile, and Xenagos, God of Revels, as well as Slayers' Stronghold and of course Kessig Wolf Run. Those six I think will really hone this deck to a dagger point (at least, I hope they will!). As for some of the cards I passed by (like Sphere of Safety or Grand Abolisher), for the group meta that I play in, if you have a strong deck tech as-is without a lot of table hate like making sure others can't do stuff while you are taking your turn, we try to keep our decks at that. I definitely like the idea of an Abolisher in this deck, but I tried using a few more jank or otherwise less optimal methods of getting my stuff out safe and sound (like Insist) in order to maintain that balance of competitiveness v.s. level of fun to play against/deal with. Same thing with Sphere of Safety...you're dead on that it would make me nigh-invincible in terms of required mana to attack me due to the enchantment theme I'm aiming for, but the folks I play with would really not cotton to the idea of having to deal with that and a 30/30 Uril on the board with indestructible/hexproof/unblockable/protection from all colors/etc. It's a really good call on your part, but it probably wouldn't fly with the people I play with.

In terms of playing with and using this deck, I will have to get back to you on that! I am actually still in the process of getting most of these cards, and while I am somewhat lenient with my cash for this project at the moment, the trade off with that is that I'm pretty much operating at a snail's pace in terms of getting the full deck list in order; when the whole kit and kaboodle is assembled, however, I'll let ya' know how it feels to play. Thanks again for the help on this one!

LynnChalice on Captain Sisay

7 months ago

Hey! I actually don't use tappedout too much at all... I accidentally misclicked the deckcycling thing which might've caused the deck to appear :\

Personally, I actually did manage to make the entire Hokori, Dust Drinker/Armageddon deck with faster acceleration. I cut all the random fatties and went for the linvala/elesh +living plane plan! I played that deck for a good 20~months (all the way up till December 2016), and moved onto Derevi, Empyrial Tactician... (mostly because I already had a lot of expensive bombs in selesnya colours and I felt Derevi was going to be pretty awesome in my playgroup!) By the time paradox engine was spoiled, I had already bought Tropical Island and Tundra and was past the point of no return. I think Sisay is a better deck against slower, more casual metas (stax + fatties, not the storm version). She's fun to play, and somewhat open ended because there are a multitude of different lines of play, so I've really enjoyed her. My meta is comprised of an array of decks, most of which are fast combo (flash hulk/gitrog), mixed in with a couple of control decks in the mix because we play team oriented games as opposed to free for all games where the game ends much faster. I am the only stax/resource denial player in my meta.

I think overall, my thoughts on Sisay are that her locks are abit softer then Derevi even though she has alot more steam when she is left unanswered. She's great when she can untap even once because of the threat of Hokori decks, but cards that I've personally found very difficult to power through were Humility, The Tabernacle at Pendrell Vale, Bribery (Elesh Norn/Linvala) or an opponents Elesh Norn, Grand Cenobite/Linvala, Keeper of Silence. Although these problems are hardly solved in Derevi, I can play Sisay if i walked into a random store in a random city, but Derevi has a 50/50 chance of being a terrible deck/fantastic bullet depending on who sits across the table from me. Her ability to handle midrange-ey decks while being a stax commander is quite unique outside of her and Selvala, both break parity a little bit differently I guess, depends on which you prefer.

Wew. With all that said, I have tried a couple games with the new storm Sisay deck by shamelessly net-decking the list off from the EDH discord/labmaniac lists. Unfortunately I did not have a great experience with Fire Covenant or Toxic Deluge type effects. Also because of the number of counterspells in my playgroups, sometimes Sisay getting countered twice means I really have to suck it up and play really slow games without doing much at all, especially in cases where she gets cast using fast mana and I have no other way to get cards quickly without getting lucky and drawing a great tutor. I've always enjoyed your lists, back then I believe you used to play Insist and Savage Summoning, and I was a big fan (sorry if this wasn't you, but I think it was? There weren't many Sisay decks on tapped out prior to the printing of Paradox Engine). How has Paradox been for you? Is this version of Sisay better in a pure T1 meta? I was really revisiting these lists to see if she was worth a revisit!

Hopefully the wall of text isn't too much for you, I've never really had a conversation with someone about the older Sisay decks because everyone is so obsessed with the fast combo version of Sisay now. I guess doing the Sisay combo IRL is also very cumbersome; playing side events at a GP while having to demonstrate the Cloudstone Curio+Reki, History of Kamigawa+random cheap legendary is a straight nightmare because they have to cut your deck for you to draw, then continue searching with sisay when you begin the paradox combo etc. Its a major reason why I have not returned to Sisay for extensive testing. Hopefully you have some insight for me!

DudelRok on TappedOut Commander Series: Episode 6

8 months ago

I am the Timmy in my play group, and I have learned to both give my dudes haste or protect them.

You can't Timmy properly without turning off the stack, man!

Dosan the Falling Leaf

City of Solitude (Haste means you don't needa cast with flash)

Surrak Dragonclaw

Prowling Serpopard

Spellbreaker Behemoth

Gaea's Herald

Insist

Leyline of Lifeforce

And if theft is the problem, there are 3...

Brooding Saurian

Gruul Charm

Homeward Path

Just... make some of them auto-includes. You play with a control player! They wont "break your budget" when building, either! :D

MagicalHacker on Official MagicalHacker Commander List Update ...

9 months ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Hour of Devastation!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Rather than showcasing individual cards that are being used, I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (They can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks).

  2. To receive feedback about HOU cards that should be added/removed from lists.

  3. To receive feedback about older cards that should be added/removed from lists.

Hour of Devastation is now up on Gatherer, so its now time to go through the process of updating my decks!


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No HOU cards.

MagicalHacker - List of All Counterspell Cards:

  • No HOU cards.

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No HOU cards.

MagicalHacker - List of All Anti-Infinite Cards:

MagicalHacker - List of All Gold-Hate Cards:

  • No HOU cards.

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile MagicalHacker.

Have fun deckbuilding!

h00n on

9 months ago

I updated the deck and the description.

I think the most important combo of this deck might be the Winter Orb + Bear Umbra + Dragon-Scarred Bear and therefore I decided to go for a 3, 4, 4 (since you really need those cards).

The second most important thing is removal after cutting the enemie's mana resources, so I decided for 3 Ulvenwald Tracker but kept 2 Predatory Urge since the Tracker needs mana, and mana can be invested better in the lategame.

I've removed the Gnarlid Pack because the lategame potential is already pretty high, looking at the ability to clear the enite battlefield from opposing creatures and being able to create tons of tokens. Because of that I think this deck also doesn't need the Wild Beastmaster.

Yeva, Nature's Herald indeed is spicy, but feels kind of a 2GG waste in my opinion, since you don't really need the flash imho - what's your opponent going to do to you? He can't cast many spells and my creatures can either fight or are bigger.

I removed Kamahl's Summons entirly, just because there needs to be space for better, threshold feeding cards like Insist.

But after all: Thank you very much for you rsuggestions, I simply don't know how I missed the Winter Orb combo.

McKendry2 on

9 months ago

Insist can swap with 1x Bear Umbra 1x Werebear 1x Predatory Urge

You only need to find one Bear Umbra to have instant value. You don't need 2 or 3 so the 4x doesn't feel great.

4x Predatory Urge has the same problem. This deck is looking to eat faces not cardboard.

4x Werebear has the problem where you're spamming mana dorks early to hit a curve that is already attainable just with land drops. You wanna be dropping Werebear when you have Threshold set up for that value 4/4.

Consider Winter Orb as sideboard hate. You're running Bear Umbra you can just force untap all of your lands with a combat step

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