Insist

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Insist

Sorcery

The next creature spell you play this turn can't be countered by spells or abilities.

Draw a card.

Insist Discussion

stensiagamekeeper on Interesting Budget Legacy Combo

6 months ago

A lot of these are in the $10 range but might as well suggest em' anyways.

Eldrich Evolution decks are usually good at getting out a turn 2 Magus of the Moon / Eidolon of Rhetoric off a mana dork for the occasional free win.

Don't forget also that Birthing Pod is still legal in that format and gives you a less weak to Force of Will alternative to EE that also works as an engine if the rest of your deck is derpy green creatures. The drawback being your payoff would have to be in the 8 cmc range which isn't the worst considering that includes Griselbrand , Craterhoof Behemoth , Tidespout Tyrant , Archetype of Endurance , Ashen Rider and Platinum Emperion (literally all the same payoffs as the format's primary reanimation deck -elesh norn).

Chancellor of the Tangle is a green mana source that pitches to Allosaurus Rider and can even be a payoff in a pinch and Chancellor of the Annex gives you a potential to go off turn 1 with the pregame trigger for backup and also can be a payoff sometimes.

Insist cantrips, pitches to rider and can even punish opponents who plan to "counter the payoff not the mana source".

I might add more suggestions if I think about them.

[email protected]_only on Budget Prime Speaker Vannifar EDH

7 months ago

love the concept! solid combo deck minor recomendations:

Instill Energy is a good green haste effect with the added benefit of adding an extra untap

Elixir of Immortality trumps feldons cane for recursion

Serene Remembrance is sorcery speed, but is self recursive

Insist are decent counterspell-buffers if you wanted to run extras

Savage Summoning lets you opt in at the end of an opponent's turn, bypassing summoning sickness on your turn.

TzickyT on Prototype Bearforce One

11 months ago

as a fan of bearforce tribal i can't say that there is one bear in whole mtg that can be used as a good utility for bear commander. reason for that is that the only bear legendary creature has no synergy. the best comanders for bear tribal i find are Yeva, Nature's Herald, Kaysa, Surrak Dragonclaw, Karametra, God of Harvests, for the rest i don't realy see any use of other commanders to play an bear tribal edh yet. also about the creature lineup everyone has his own creature lineup and i like that to stay that way. about the artifacts i would try to reconsider Coat of Arms good card for tribal decks but i m not sure bears need the help for this. i rather boost them whit a +1/+1 counter or card that gives it. in the decks i played Words of Wilding didn't perform well at all. i had to less draw power to make that card valueble. also about Bear Umbra do you realy want your lands to get untapped. i don't realy see anything in green for a bear tribal deck that would need this card at all. Insist been debating about insist but in all my matchups i never had a use for it except to draw a card. about the rest i don't realy have much to say its a preference. also if u are intrested to the build i came up whit (its bear tribal but not all cards have a bear on them).Kaysa The Bearforce tamer

Snogglesworth on Triple X Rated

1 year ago

I found some good budget options to these two, while not nearly as good they don't break the wallet. Autumn's Veil, Gaea's Herald, Insist, Leyline of Lifeforce, Overmaster and Prowling Serpopard.

Philoctetes on Seky Seky Five Dolla: Sek'Kuar Lands Primer

1 year ago

@Everyone

Made some big edits today! Finally acquired myself a Dark Depths so obviously that + Thespian's Stage is in. Plus, I had a Craterhoof Behemoth Lieing around, so why not!

Also, everyone should start playing high impact cantrips. The cuts to include them are Very hard, but worth it as they are essentially free effects. Insist is dope, Scout's Warning is dope, Overmaster is dope, Quicken is dope. Play them!

Also, Battlebond is out and the card by far that I am most excited about is Pir's Whim. I seriously believe that this card will find a home in just about every green deck, It is at it's best a 4 for 1 in a 4 player pod, plus there are political implications.

Finally, I continue to slot in more and more lands, and my colored sources got a major revamp!

VincentVonVeltschmerz on Invincible Under the Sun 天下無双

1 year ago

While I appreciate Insist I think Savage Summoning is the better card for the effect

Astro2 on InsaniDeck (82% chance turn 1-2 win)

1 year ago

We're working on a Carnage Tyrant build to get around Force of Will. So far in testing getting the can be a little challeging.

Also, we're working with the card Insist. Insist should be great for putting Sire into play uncountered but it doesn't do anything for Empty the Warrens or Burning Wish.

Overmaster is another one we're trying. It can push your EtW and/or Burning Wish through counters but it has to be cast "just" before you cast them otherwise it's ability affects one of your rituals and not your kill spell.

Fluffpocalypse on In Mists Lain Thick, Monsters Reign

1 year ago

NV_1980 - Hey there, thanks for the awesome suggestions! Yeah, I've been considering a lot of the cards you've listed here, and I also have been really questioning the need to have those four you've mentioned in this deck, so at the very least we are on pretty much the same page. In terms of cards I would like to put in, I think you made some great points for Winds of Rath rather than Razia's, along with Open the Armory, Path to Exile, and Xenagos, God of Revels, as well as Slayers' Stronghold and of course Kessig Wolf Run. Those six I think will really hone this deck to a dagger point (at least, I hope they will!). As for some of the cards I passed by (like Sphere of Safety or Grand Abolisher), for the group meta that I play in, if you have a strong deck tech as-is without a lot of table hate like making sure others can't do stuff while you are taking your turn, we try to keep our decks at that. I definitely like the idea of an Abolisher in this deck, but I tried using a few more jank or otherwise less optimal methods of getting my stuff out safe and sound (like Insist) in order to maintain that balance of competitiveness v.s. level of fun to play against/deal with. Same thing with Sphere of Safety...you're dead on that it would make me nigh-invincible in terms of required mana to attack me due to the enchantment theme I'm aiming for, but the folks I play with would really not cotton to the idea of having to deal with that and a 30/30 Uril on the board with indestructible/hexproof/unblockable/protection from all colors/etc. It's a really good call on your part, but it probably wouldn't fly with the people I play with.

In terms of playing with and using this deck, I will have to get back to you on that! I am actually still in the process of getting most of these cards, and while I am somewhat lenient with my cash for this project at the moment, the trade off with that is that I'm pretty much operating at a snail's pace in terms of getting the full deck list in order; when the whole kit and kaboodle is assembled, however, I'll let ya' know how it feels to play. Thanks again for the help on this one!

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