Description


This commander deck controls the battlefield by continuously destroying all creatures. With Marchesa's ability, you don't have to worry about your own creatures dying, because they will just come back at the beginning of the next end step.

I would also like to mention that I specifically made this deck so that it doesn't fully rely on having its commander out. If someone consistently gets rid of Marchesa (or plays either Meddling Mage or Voidstone Gargoyle ), this deck can still keep it's head above water without it's general. Unlike most Marchesa decks, this deck gets it's power engine going from it's bounce effects, NOT FROM ITS SAC OUTLETS.

NOTE: Even though this deck is very creature light (24 creatures in the deck, INCLUDING Marchesa), it can still get a lot of creatures on the battlefield, thanks to cards like Blatant Thievery , Sepulchral Primordial, Dance of the Dead, Bribery , Rite of Replication, Grave Betrayal, Animate Dead, Thalakos Deceiver etc.

These cards make sure that your opponents don't have creatures. Toxic Deluge is especially good when you are dealing with creatures that are indestructible. This deck can play board wipes very frequently, since there are a fair number of draw/search cards.

- Chain Reaction
- Damnation
- Decree of Pain
- Toxic Deluge
- Life's Finale
- Cyclonic Rift
Because of Marchesa's ability, your creatures will be bouncing back and forth between the graveyard and the battlefield. So it is important to have creatures that will take advantage of this. Below is a list of creatures that trigger when they either hit the battlefield, or hit the graveyard.
NOTE: Deadeye Navigator, and Rite of Replication can also help abuse ETB effects.

- Archaeomancer
- Dack's Duplicate
- Deadeye Navigator
- Disciple of Bolas
- Grim Haruspex
- Harvester of Souls
- Rune-Scarred Demon
- Sepulchral Primordial
- Solemn Simulacrum
- Flayer of the Hatebound
- River Kelpie
- Mulldrifter
Card advantage is extremely important to have. I will often times search for a draw engine if I haven't gotten it already (specifically Consecrated Sphinx). These cards make sure that you consistently have answers to any situation.

- Consecrated Sphinx
- Enter the Infinite
- Decree of Pain
- Disciple of Bolas
- Grim Haruspex
- Harvester of Souls
- Jace, the Mind Sculptor
- Jin-Gitaxias, Core Augur
- Mulldrifter
- Necropotence
- River Kelpie
- Sire of Stagnation
I designed this deck to have quite a few searches. These cards can get me draw engines, find me an answer to a problem, or they can help me get key cards for one of my win conditions.
NOTE: Diabolic Intent is especially good if you sac a creature with an ETB effect.

- Bribery
- Demonic Tutor
- Diabolic Intent
- Diabolic Revelation
- Rune-Scarred Demon
Because this deck consistently board wipes the battlefield, it is important to have a lot of cards that can put creatures back on the battlefield. (Either from your graveyard, or from ANY graveyard.)

- Sheoldred, Whispering One
- Mikaeus, the Unhallowed
- Dance of the Dead
- Animate Dead
- Grave Betrayal
- Sepulchral Primordial
- Whip of Erebos
- Marchesa, the Black Rose

INFINITE TURN COMBO:

Infinite Turn Combo

Step1:
Play Omniscience
NOTE: Depending of the on the situation, and how much mana you can produce, you may skip this step.

Step2:
Play Time Stretch

Step3:
Play Archaeomancer and return Time Stretch to your hand, and play it again.

Step4:
Play either (Deadeye Navigator or Jace, the Mind Sculptor)

Step5:
Use Jace's -1 or Deadeye Navigator's ability to continuously bounce Archaeomancer so that you can play Time Stretch any number of times.

PLAY ENTIRE DECK:

Play Entire Deck

Omniscience + Enter the Infinite

Basically this combo just lets you play the rest of your deck, and then win with the infinite turn combo. But in case someone destroyed or exiled Omniscience, you can still cast Enter the Infinite without having to worry about discarding or drawing out of the game.

For example: Let's say someone exiled Omniscience and you decide to play Enter the Infinite. The next turn, you would have at least 13 mana sources (make sure you played Reliquary Tower or at least have Thought Vessel on the battlefield so you don't have to discard). Use 10 of that mana to play Time Stretch, and three of that mana to play Necropotence. That will give you enough time to get the infinite turn combo going without having to draw out of the game.

In this particular deck, playing Enter the Infinite leaves my opponents with only one turn to do anything, regardless if they got rid of Omniscience.

Mana Ramp EngineMarchesa, the Black Rose + Burnished Hart
First, swimg with burnished hart and put a +1/+1 counter on him. Then, before damage is dealt, sacrifice him and put two basic lands onto the battlefield tapped. Repeat this process every turn as many times as you want.
Creature Control EngineMarchesa, the Black Rose + Thalakos Deceiver
First, swimg with Thalakos Deceiver and put a +1/+1 counter on him. Then, before damage is dealt, sacrifice him and gain control of ANY creature. Repeat this process every turn as many times as you want.
Revival EngineMarchesa, the Black Rose + Mikaeus, the Unhallowed + Unspeakable Symbol
The goal of this combo is to have all your creatures covered. With Marchesa and Unspeakable symbol, it doesn't matter if your creatures have +1/+1 counters. You can simply place counters on them at instant speed! But depending on the situation, that may cost you a lot of life. In order to minimize the amount of life you have to pay, we need Mikaeus. Marchesa and Mikaeus will make sure that all non-human creatures you control will come back if they are destroyed (regardless if they have a +1/+1 counter); Therefore, Unspeakable symbol will only be used on human creatures that don't have +1/+1 counters.
Non-Creature CounterspellMarchesa, the Black Rose + Glen Elendra Archmage + (Mikaeus, the Unhallowed or Unspeakable Symbol)
With this combo, (unless an opponent can respond to the persist/undying trigger) you can counter each non creature spell for only one blue mana!
Flash In CreautresMarchesa, the Black Rose + Sneak Attack + Unspeakable Symbol
You can flash in creatures for one red mana DURING ANY TURN, without having to worry about life totals. Also, since you can put +1/+1 counters on any creature with unspeakable symbol, those creatures will just come back at the next endstep.

NOTE: If you use Sneak Attack's ability to put a creature onto the battlefield, your opponents can't counter the creature since you're not casting it!

Untap GrimgrinGrimgrin, Corpse-Born + (Dance of the Dead or Minamo, School at Water's Edge)
Use either Dance of the Dead, or Minamo, School at Water's Edge to untap grimgrin without having to worry about sacrificing any creatures.
Search Then WinTime Stretch + Diabolic Revelation
Take two extra turns; On your first extra turn, play Diabolic Revelation and search for a win condition; On your second extra turn, win the game.
Control All CreaturesGrave Betrayal + Board Wipe
Play Grave Betrayal, then play a board wipe. That will make you gain control of all non-token creatures your opponents control.

NOTE: Grave Betrayal will make those creatures enter the battlefield with a +1/+1 counter! Which is fantastic!

ETB Combo(Deadeye Navigator or Rite of Replication) + ETB Creature
This combo will take advantage of the "Enter the battlefield" creatures by having the ability trigger multiple times!
Free WinOmniscience + Search Card
Play omniscience and then search for enter the infinite. Then win the game!
Unlimited CounterspellsOmniscience + Draw Engine + Forbid
This combo gives you a free re-useable counterspell. As long as you have plenty of cards to discard, you can always buyback forbid and reuse it again and again!
Ultimate Draw EngineNecropotence + Whip of Erebos
Basically the more life you gain, the more cards you draw.

Please leave any suggestions or comments below.

Updates

Comments View Archive

Enral says... #1

Hey...very cool and unique Marchesa build. Have you considered Show and Tell/Dream Halls/Entomb/Buried Alive to cheat your higher cmc stuff into play since you have quite a few of them? Also, I think Puppeteer Clique might work well for you to steal players' creatures, put +1/+1 counters on it, and sac them to permanently control them.

Feel free to check mine out too! +1

June 17, 2017 3:18 a.m.

I typically don't revive things too often using spells. I mostly get things back on the battlefield using Marchesa's ability. So while i like Entomb and Buried Alive, the deck just doesn't have spells consistent enough to revive creatures just by using spells alone. And I have thought about using Show and Tell, but I don't like having other ppl take advantage of that spell. And Puppeteer Clique only lets me gain control of things temporarily. I prefer to permanently gain control of other people's creatures.

With that said, I do love Dream Halls. I will heavily consider putting that in my deck. IF I don't put it in this deck, I will definitely put that in my mimeoplasm deck!

Thank you for your suggestion, and I will definitely take a look at your decks.

June 17, 2017 7:58 p.m.

Enral says... #3

"And Puppeteer Clique only lets me gain control of things temporarily. I prefer to permanently gain control of other people's creatures."

Not if you have Marchesa in play. Her second ability lets us permanently control any creature if they die with a +1/+1 counter. So when Puppeteer Clique steals a creature from your opponent's yard, it gains haste so you can immediately attack with it to get the +1/+1 dethrone trigger. Sacrifice it before Puppeteer Clique's delayed EOT exile trigger and their creature will come back under your control permanently.

June 18, 2017 1:39 a.m.

That's true, but I don't have too many sac outlets. And I don't want Puppeteer Clique to determine when I play a Board Wipe.

I think that something like Thalakos Deceiver works much better for my personal deck.

June 18, 2017 7:30 a.m.

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Compare to inventory
Date added 2 years
Last updated 1 week
Exclude colors WG
Splash colors R
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.70
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