Mezzio Mugger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mezzio Mugger

Creature — Viashino Rogue

Whenever this attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any colour to cast those spells.

Blitz (If you cast this for this spell's blitz cost, this gains haste and "When this creature dies, draw a card." Sacrifice this at the beginning of the next end step.)

Crow_Umbra on Salty Commanders!

1 year ago

All in all I think it looks pretty good. I think the scores for my decks all mostly made sense, but there were a couple that surprised me for being scored higher than I anticipated.

I was wondering if impulse draw effects could be added to the Draw category, especially since that seems to be a design space that Red is getting more and more of as its primary method of drawing. In looking at my decks that do have Impulse draw, I think only Mezzio Mugger was counted towards that, and I'm guessing that's mostly from the Blitz.

Elhoggerino on Card suggeations

1 year ago

Here are a bunch of cards with that type of effect:

Gonti, Lord of Luxury

Rogue Class

Brainstealer Dragon

Breeches, Brazen Plunderer although specific to pirates so maybe not

Cunning Rhetoric

Grinning Totem

Guile a bit situational but you might like it

Knacksaw Clique

Mezzio Mugger

Muse Vessel

Opposition Agent

Ornate Kanzashi

Thada Adel, Acquisitor

You Find Some Prisoners

Hope that helps, you can find more of these at gatherer.wizards.com, it's just a big card database where you can search for specific rules texts, names etc.

Crow_Umbra on Attacks Trigger Isshin

1 year ago

If you'd like another 1 drop attack trigger creature, I'd recommend checking out Signal Pest if you haven't already. Fairly easy to play, and helps anthem up your board when you swing out. If you'd like another fairly cheap Battle Cry effect, I'd also recommend checking out Accorder Paladin.

If you're open to it, I'd also recommend swapping out Coastline Marauders for Unquenchable Fury. Same mana cost, but Unquenchable Fury deals the damage without even needing to connect, and can effectively turn any of your creatures into a pseudo-Coastline Marauders since it recurs itself. Unquenchable Fury has melted opponents each time I've played it in my Isshin deck.

If you want to trim your mana curve a bit more, I'd recommend trimming some of your higher CMC creatures in the 6-7 cmc range. Doesn't matter which ones, just your personal preference on whichever have felt most lack-luster when played. Here are some other cool creatures in the 4-5 cmc range that could be some decent swaps:

Hope this helps!

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 year ago

Thanks you for the suggestions adt630. I'm glad you've liked the primer and found it helpful. My primers usually start off as ramblings for myself to organize my brewing ideas, but I've had a lot of fun updating my changes with this one. I'd be honored if you cited/linked mine as inspiration.

I wanted to share a few thoughts on your suggestions:

  • Etali, Primal Storm : She was actually in one of the earliest drafts of the deck, and I think I might've documented her cut in one of the earliest change logs. She is an incredible card and pretty impactful to pull off. I have played her in a couple other decks, but she was usually removed each time I played her, and more often before she could swing in combat. I got tired of her being removal bait without Lightning Greaves, or waiting a whole turn rotation for her to pop off if I didn't have some other Haste enabler. I opted to include some other 4-5cmc card, I don't even remember what at this point. If anything, I kinda want to try to find a slot for Mezzio Mugger, since it has some similarities to Etali.

  • Anointed Procession : I don't own a copy in my collection, and wanted to see how the deck could function without it before seriously considering purchasing it. I've seen Anointed Procession firsthand in my own playgroup and how powerful it is for non-Green token decks. After playing enough games with this deck, I don't think it really lacks in capability to spit out tokens. Anointed Procession is good, but it feels a bit "Win-More" to me, and would mostly just be a redundant effect if Isshin is removed. Anointed is a great card, but I personally don't feel I need it right now. That can always change the more I play this deck.

Hope this is all helpful and you have fun playing your own Isshin deck!